There aren't any major changes here, but a few tweaks here and there for some specific Heroes. 

BATTLEGROUNDS

Towers of Doom

  • Headless Horseman
    • Attack damage increased from 145 to 158

Battlefield of Eternity and Infernal Shrines

  • Mercenaries
    • Khazra Impalers
      • Captured Impaler attack damage increased from 40 to 46

ASSASSIN


FALSTAD

Divider_Hero_Falstad_Crop.png

Abilities

  • Hammerang (Q)
    • Damage reduced from 132 to 121

 

Talents

  • Level 4
    • Updraft (E)
      • Now also increases Shield duration by 40% (1.2 seconds)
  • Level 7
    • BOOMerang (Q)
      • Detonation damage reduced from 175 to 165
    • Charged Up (W)
      • Range bonus increased from 15 to 25%
  • Level 16
    • Aerie Gusts (Trait)
      • Cooldown reduction for Tailwind activation decreased from 4 to 3 seconds

 

VALLA

Stats

  • Basic Attack damage increased from 60 to 75

Abilities

  • Hatred (Trait)
    • Stack duration increased from 4 to 6 seconds 

SPECIALIST

AZMODAN

Talents

  • Level 1
    • Taste for Blood (Q)
      • Duration in which enemy deaths will permanently add to Globe of Annihilation damage increased from 1 to 1.5 seconds

SGT. HAMMER

Talents

  • Level 7
    • Slowing Mines (Q)
      • ​Removed
  • Level 16
    • Mine Field (Q)
      • Moved to Level 7

ZAGARA

Divider_Hero_Zagara_Crop.png

Stats

  • Attack Damage reduced from 86 to 82

Abilities

  • Baneling Barrage (Q)
    • Damage reduced from 91 to 86
  • Hunter Killer (W)
    • Damage reduced from 68 to 62
  • Infested Drop (E)
    • Damage reduced from 155 to 147

Talents

  • Level 16
    • Mutalisk (W)
      • Duration reduced from 60 to 45 seconds

SUPPORT

LT. MORALES

Abilities

  • Displacement Grenade (E)
    • Detonation delay reduced from 0.30 to 0.0625 seconds

BUG FIXES

Heroes, Abilities, and Talents

  • Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
  • Rexxar: Misha can now push Minions and allied Mercenaries, but will not push enemy or uncaptured Mercenaries.
  • Sgt. Hammer: Basic Attack range indicators should now appear consistent while Sgt. Hammer is in both Tank and Siege Modes.
  • Zagara: After learning Medusa Blades, Zagara will now deal the correct amount of damage to her secondary Basic Attack targets.

User Interface

  • Commendations: Fixed an issue in which Commendations could incorrectly credit players with unrealistic stats, such as 100% of the team’s damage soaked or Healing done.

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Last Updated: Sep 02, 2016

About The Author

Lewis is a long standing journalist, who freelances to a variety of outlets.

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