A few weeks ago, League of Legends launched a system to detect intentional feeding (players who would purposely let the enemy team kill them, actively trying to cause their own team to lose.) Players who were caught would receive either 14-day or permanent bans, determined on a case-by-case basis.

When the system initially launched, it was intentionally tuned to be extremely conservative, to make sure that no one was accidentally being punished just for having a bad game. Now that a few million games have been run through the system, Riot Games feels comfortable turning up the intentional feeding detection a bit.

As was the case with other recent changes, the first few thousand cases will be manually reviewed by Riot staff to make sure the system is functioning as intended. Once they're satisfied with the results, it will be able to run completely automatically. This upgrade to the system is now live in North America, and will be in all regions before the end of the year.

For those that believe they won't be caught, Riot was kind enough to supply us with a snippet of the chat log from the first ban made by this system. Enjoy!

[All] (Hecarim): uh... i dont care
[All] (Hecarim): and riot will not care
[All] (Hecarim): who wants kill?

Turns out Riot cared.


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Last Updated: Mar 14, 2016

About The Author

A longtime fan of competitive gaming, Jeremy got his first chance to work in the field as a writer for eSportsMax. Now eSports Editor for TenTonHammer, he looks to keep readers aware of all of the biggest events and happenings in the eSports world, while also welcoming new fans who aren't yet sure where to go to get the most relevant information. Jeremy always looks to provide content for new fans and veterans alike, believing that helping as many people as possible enjoy all the scene has to offer is key to its growth.

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