In a recent interview with MMORPG, Mythic Entertainment's General Manager, Mark Jacobs, dropped a hammer on the community by announcing four classes would not be in the game's launch. On the chopping block was the Greenskin Choppa, Dwarf Hammerer, Dark Elf Blackguard, and Empire Knight of the Blazing Sun. If this didn't hit you hard enough, he also stated only two capital cities would be ready at launch, meaning another four are still in development.
I wish we didnt have to do it, Mark said, I really do. Unlike the capital cities [which provided a silver lining in the end], I can honestly say that I really wish we didnt have to cut them out, but its better for them to be cut out than to have classes that arent great and that we would spend more time trying to make them great post-launch than we should have to.
In the end, the team felt that adding careers into the game that werent up to their standards would have hurt not only the game and the company, but the players as well. Trying to fix classes (that are already in the game) post-launch can cause a boatload of nightmares as players not only of the careers involved, but of other careers as well. Many MMO players have experienced the nerfing and other annoyances that are often involved in a great deal of tinkering with an existing class, and Mythic didnt want to put anyone through that experience unnecessarily.
The community reaction isn't expected to be positive over this but stay tuned as Ten Ton Hammer digs in and learns more about how Warhammer Online: Age of Reckoning is doing.
- Source: MMORPG.com
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