Carbine DevSpeak Adventures

Carbine today released their latest DevSpeak, covering Adventures. Read on for more details!

Carbine today released their latest DevSpeak covering Adventures. We'll have a full video of an Adventure going live soon, but in the mean time you can read and view all about them by heading to the official Carbine website, here. Alternatively, you can read their coverage text below. 

Got tons of questions about Adventures but were afraid to ask? Fear not, aspiring inquirer: in mere minutes the DevSpeak we've whipped together on that very topic has all the answers you need to transform you in mere minutes from a timid ignoramus into a tiger-hearted sage of Adventure arcana!

Adventures aren't just ordinary instances, they're complex simulations with special rules, objectives, and environments. Each one has unique challenges and rewards that you won't find anywhere else in WildStar!

So watch our DevSpeak and become an expert in all things Adventurous: what IS an Adventure? What, if anything, makes them different from Arenas, Battlegrounds, or applesauce? What are the perks of completing them should you unexpectedly survive (hint: tons!) and what are the penalties should you fail (hint: NOOOOOO!)? How do your choices affect what happens? And most important of all, how do you dive into one RIGHT NOW?

It may be just a coincidence that the most powerful players in WildStar will be top-level Adventure aficionados who got that way by imbibing sources such as the DevSpeak below. But are you willing to bet one of your characters' lives on it? If not, check out the Adventures Webpage now!

To read the latest guides, news, and features you can visit our WildStar Game Page.

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The only game to have distracted Lewis away from MMOG's over the last 15 years was Pokemon Red. Despite that blip, Lewis has worked his way through countless games in the genre in search of something that comes close to his much loved (and long time dead) Neocron. Having written for several gaming networks before Ten Ton Hammer, Lewis likes to think he knows a thing or two about what makes an MMOG and its player-base tick.

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