38 Studios: An Interview with Brett Close on the BigWorld License

It's a BigWorld After All!
It's a BigWorld After All!

The announcement that the 38 Studios team has licensed the BigWorld engine comes as the first piece of news that the press has had in awhile concerning the development of the MMOG project code-named Copernicus. To analyze this move further, Cody "Micajah" Bye had a chat with the president of 38 Studios, Brett Close, to find out more about the deal.

To start, I asked Close why 38 Studios chose BigWorld out of all the technologies currently available on the market. According to Close, BigWorld has exceptional server-side technology and great MMO-specific tools. "They’re highly licensed and have delivered products," he added. "When it comes down to the type of technology we need in terms of load balance and robust server-side capability for an MMO platform and backbone, BigWorld is peerless... and they're great guys.”


To read the latest guides, news, and features you can visit our Copernicus Game Page.

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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