Rift Dungeon Guide : Charmer's Caldera

Partially buried in the Shimmersand Desert, Charmer's Caldera is the final tune up before beginning Tier 1 Expert Dungeons.

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Ethian technology is a powerful force in the world of Telara. Orphiel
Farwind’s pursuit and reclamation of it is the catalyst for the Defiant
rise to power and a key component of the battle against Regulos. But
not everyone who thirsts for this knowledge does so to save the world.

Buried in the desert sands of Shimmersand is the ancient Ethian factory
of Charmer’s Caldera. Now a hive of Storm Legion activity as they seek
to unlock its long forgotten secrets in an attempt to  unleash
the Dragon Aspects onto Telara.

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Group Configuration

The second of the level 50 dungeons that prep you for entry level
Experts, Charmer’s Caldera is a decent test for standard group
configurations.  There are a couple of pulls that may require
the support player to pump in some extra healing or CC,  but
any combination of capable healer and tank will work fine. If you are
new to the role you are setting out to perform however, you may want to
start with one of the lower level instances.


style="text-shadow: none;">Charmer's Caldera

style="text-shadow: none;"> style="font-weight: bold;">Starts: Charmer's

From: Zone

Vanquish all four boss encounters in CC

style="text-shadow: none;">Evil's Root -

style="text-shadow: none;"> style="font-weight: bold;">Starts: Charmer's

From: Tam

Activate 5 Ethian Cores

All That
Glitters - Defiant

Charmer's Caldera

From: Slyver

Activate 5 Ethian Cores

In Death We Part

Charmer's Caldera

From: Reesha

Gain the Reesha's Burden debuff by clicking the object next to quest
giver and then use Reesha's Remains on her suspended body.


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Dungeon Guide Charmer's CalderaRift Dungeon Guide Charmer's CalderaRift
Dungeon Guide Charmer's CalderaRift Dungeon Guide Charmer's Caldera


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is the first boss encounter in CC, and one of the easiest to
defeat.  In many respects the trash that litters his platform
can prove more problematic than he will – so make sure to clear it all
out before engaging him as you may need the room to kite him. Kiting
the boss is the biggest mechanic at play here, so put the dragon in
your wagon and lead him around the room.  style="font-weight: bold;">Smouldaron uses an
ability called Smoldering Bolt that he casts on a random player,
leaving a burning circle of AoE damage that you won’t want to stand in.
The tank will want to move Smouldaron
if this ability is cast on any melee DPS, or to allow DPS some room to
maneuver.  The other ability that style="font-weight: bold;">Smouldaron uses is
a DoT effect that can either be healed through or dispelled, with
dispelling being the preferred method of dealing with it.


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Next up is Cyclorax, which can be the most difficult fight in the zone
if you are melee DPS heavy.

Cyclorax likes to blow off steam with a host of AoE abilities,
including his most devastating tantrum – Cyclonic Destruction. Cyclonic
Destruction is an explosive ability with a long cast time, that can one
shot under eared or lower health opponents with ease.  His
other AoE abilities, while certainly annoying, aren’t much of a bother
and can be healed though easily enough.  Do your best at
mitigating and avoiding damage and run like mad when he begins to cast
Cyclonic Destruction.


[protip]If you have a Cleric tank and all ranged DPS you can simply
allow the tank to throw out a couple of bolts for agro and then unload
on him, completely avoiding any damage from his AoE explosion[/protip]

Ryka Dharvos

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Ryka Darvos is the third encounter in Charmer’s Caldera and one that
doesn’t pose too much of a threat to most groups. Ryka employs the help
of some friends whenever she loses 25% of her health points, and two
adds spawn when she reaches her final 25%. These adds can do some
damage if not taunted by the tank, but if all DPS switches to them
immediately they will go down quickly. Ryka also likes to hit an
opponent at random with a pretty nasty stacking bleed effect. This DoT
is curable and should be cleansed ASAP. Ryka will also drop some poo
gas on the floor that should be avoided, so some kiting of the boss is
to be expected. 

Caelia the Stormtouched

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The final encounter in Charmer’s Caldera is Caelia the Stormtouched.
There is a moderate amount of RP just before she engages, but it is
fairly quick and interesting – just don’t tab out or she may attack
when you’re not looking.

Caelia is a three phase encounter that consists of a normal DPS phase,
an add phase and a rotating laser blaster of death phase.  The
first phase is fairly straight forward as she beats on the tank and
randomly casts an AoE stun. Having a healer, or off healer, with HoTs
can help trivialize this mechanic.

During the adds phase she becomes invulnerable and summons whirling
balls of light that need to be rounded up and burned down quickly as
they can stack a nasty de-buff on the party that increases damage

The final phase is where things get fun. Caelia will cease all normal
attacks and begin to channel her Wild Lightning spell.  As she
casts this spell she will rotate clockwise around the room at a
moderate pace. Have everyone stack behind her and continue DPS, making
sure not to get caught by the beam of the spell.

Repeat these three phases for your shiny new loot and a spiffy

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