Rift Soul Overviews: The Inquisitor
- Highly self sufficient
- Hard to kill
- Little to no down time
- Compliments other souls well
- No direct heals
- Support is weaker than other souls
- Can be overwhelmed by burst DPS
The Inquisitor uses a powerful combination of mana and health drains coupled with direct damage spells to wreak havoc on their opponents. Using both life and death based abilities gives a slight feeling of ambiguity due to reduced damage output in both areas, but by no means does that make this a weak soul. Faring better as a tertiary soul, some players have found use for the Inquisitor as a stop gap primary PvP soul as they work towards gaining the favor needed to purchase the dedicated soul.
With their ability to manipulate the strengths of their foes into power of their own, the Inquisitor is the embodiment of the saying about adding insult to injury. The proper use of mana and health drains will reward a player with one of the smoothest leveling experiences in the game as there is little to no downtime when done correctly. A player who neglects these abilities however will end up with frequent trips to the graveyard.
A deep spec Inquisitor will probably never be one of the most sought after souls when groups are looking for DPS as they lack the heavy punch most parties are looking for. A well rounded DPS build that features an Inquisitor in a supporting role will find lots of work due to the added sustainability the soul brings.
Pairs Best With
The benefits of this pairing are easy to spot as they are the two caster DPS souls in the calling. The Cabalist is a master of death and can give a major damage boost to an Inquisitor with a minimal investment of points. At 10 points spent, Entropy is a huge upgrade as it upgrades the damage of channeled spells, effectively buffing the damage and returns of the Inquisitors drains.
Bringing the Inquisitor back into balance after succumbing to the dark side of the Cabalist, the Purifier adds some much needed utility to the build. The most notable upside here is that with only 10 points spent we gain a direct heal, a resurrection and a damage shield. There is also a healthy increase to wisdom gained and the possibility of increasing our damage shields effectiveness or adding punch to our healing.