Ten Ton Hammer's Star Trek Online FAQ
If you’re interested
in learning more about Cryptic Studios’ Star Trek Online,
then you’ve come to the right place. We’ve compiled
the currently known information about the game into a handy FAQ which
covers everything from general gameplay and crafting to social
networking and beyond. Simply click on any of the questions below and
learn all there is to know about the game’s systems and
Do you have a question that you
don’t see an answer for listed here? Be sure to ask it in our
forums and it may even make it into a future update!
Star Trek Online?
Online is being developed by Cryptic
Studios, which is known for previous titles such as City of Heroes and
Star Trek Online launched?
Trek Online include micro-transactions?
are cosmetic items available but nothing that will provide in-game
advancement to players, and many items offered through the C-Store will
be available in-game as well.
Trek Online Windows 7 compatible?
does run on Windows 7.
separate servers or a single universe?
There is a
single server for the game, but many instances. The good news is that
the single server is set to accommodate both North American and
European players. You can also easily change what instance you are in..
game support game controllers?
not yet. However, it is possible to use a 360 controller by manually
setting keybinds in the options menu within the game.
integrated voice chat?
players create or use User Interface addons?
As of yet,
the answer is no. Portions of the UI will, however, be open for
modification such as the various HUD elements.
binding and macros supported?
binding is supported, with standard MMOG keybindings included as a
default. Currently, there is no easy macro support in STO.
levels are in the game?
there are a grand total of 50 levels in Star Trek Online. There are
five ranks (Lieutenant, Lieutenant Commander, Commander, Captain, and
Rear Admiral) and each rank has 10 grades (levels). For example: being
level 16 would make you a 6th grade Lieutenant Commander.
the time setting for the game?
is set 30 years after the events of Star Trek: Nemesis, so around 2409.
The game is set in the Star Trek universe’s
“standard timeline” and is not affected by the
latest Star Trek movie, where an alternate timeline was created.
peace treaty between the Federation and
Klingon Empire still exist?
No, it has
dissolved and the Federation and Klingon
Empire are standing at the brink of all out war as explained in a Ten
Ton Hammer exclusive interview with Cryptic Studios.
“By 2409, the Khitomer Accords have been dissolved; the
Federation are at war again. Romulus has been destroyed which you saw
in the new movie. The Romulans are trying to rebuild and figure out
where their place in the galaxy is. The Borg, who have not been seen in
a long time, are starting to reassert themselves. Some lesser known
enemies that people just weren't expecting are popping back up. So it's
all kind of combining for a time of turmoil for the alpha and beta
quadrants where instead of everything working out, everything is
starting to fall apart again.”
Federation and Klingon Empire the only two factions in the game?
players will only be able to create player characters that are aligned
with the href="http://www.tentonhammer.com/sto/federation/races/portal">Federation
Empire factions. To create a
character, the player must have a Federation character that is at least
a Lieutenant grade 5.
players create their own custom race, and if so
how does that fit into the lore of the Star Trek universe?
players will be able to create their very own
custom race using the robust character creation tools. In terms of how
this fits into the lore:
“In DS9, if they're not from a Federation planet, they have
to have a
recommendation from a Starfleet captain. Starfleet's going to be
looking at expanding those rules in the 30 years between Nemesis and
2409 just to be more inclusive of who can be in Starfleet.
We've also never gotten a full list of the planets that are Federation
members. We've gotten some of the top ones, but we haven't seen a
comprehensive list so there's always the possibility that some of these
custom races may be from Federation planets that just haven't appeared
on a show.”
players meet and interact with famous Star Trek characters?
of the game is set beyond the "sell by" date of the characters we all
know and love, but be on the lookout for their children and
grandchildren. One example is Miral Paris, who is the daughter of Tom
Paris and B'Elanna Torres of the Voyager series.
Leonard Nimoy associated with the game?
Nimoy, the actor who played Spock (as if you didn’t know!),
provides voice-over narration for different parts of the game, normally
when you travel to a new Sector.
does the action occur; can I kill stuff on the ground as well as in
can take place in space or on the ground,
with many mission arcs containing some combination of both.
playable factions are there to choose from?
can only create Federation or Klingon Empire characters at the present
time. In addition, the player must have a Federation of at least
Lieutenant grade 5 to create a Klingon character.
exploration play a role in Star Trek Online? Can players be able to go
where no man has gone before?
players will be able to go where no man has gone before. Cryptic has
created the Genesis System, which created random systems and worlds for
players to explore and have adventures.
special travel options available to players?
players can use the Transwarp ability, based upon technology brought
back by Voyager from the Borgs. Using this ability will warp the player
back to the Earth Spacedock (if Federation) or Qo'noS (if Klingon
Empire). This ability has a 30 minute cooldown before it can be used
again. If you do not see it in your tray, open up your powers/abilities
menu by hitting ‘P’ and dragging the Transwarp icon
down to your tray.
of travel, does Star Trek Online feature ground vehicles?
vehicles are not featured in Star Trek Online at the present time,
unless you count feet!
players upgrade their ships?
There are many different ways to upgrade your ship cosmetically and in
functionality. You can modify your ship’s appearance by
paying a fee for each change, usually hull, saucer, and nacelles. To
increase the abilities of your ship, you can upgrade the various
systems, such as engines, shields, weapons, and the bridge consoles.
fly at a set speed or can players control that aspect of gameplay
directly in some way?
definitely affect your travel speed beyond ship upgrades. During
flight, players can transfer power from other systems to boost their
speed or transfer power to thrusters for a greater turning radius. In
addition, certain abilities may grant a temporary increase in speed,
turning radius, and engine power.
“There are basically three different speed that you move in
Online. You travel at warp speed, and whenever you're at warp, you're
in the astrometric view. That is, you're never in href="http://www.tentonhammer.com/sto/federation/maps">system
travelling at warp speed. Your fast mode when you're in system space is
full impulse. It's kind of like putting all of your energy into your
engines and so that, you know, you can fly around at faster speed. You
can go between points of interest within a system, you can go out and
explore that system at a little bit higher rate.
That being said, when you are at full impulse, all your power's to your
engine, so you have very little to your shields, and none to your
weapons. And transferring power over to them takes time, so you don't
full impulse into combat. You pretty much full impulse kind of right
out of range, let your systems charge back up again, and then go into
combat. But, during combat, you're going at less than quarter impulse
when you're going into combat. You can change your throttle, you can
change your speed, you can still transfer energy to your engines so
that you end up going faster. You get to the encounter, and then figure
out how fast you're going to go to get into battle.“
Can I fly
from my bridge just like in the movies and TV shows?
cannot do so. In space the view is set to third-person so players won't
be able to control movement directly from the ship's bridge. Players
can zoom in close to view the ship, but the "positional aspect" of
space combat requires a more holistic view of the area.
the bridge used for?
you can use the bridge of your ship as a meeting place to see and talk
to other players. You can go to your bridge by first clicking on the
triangle icon (listed as “More”) on the right side
of the mini-map and clicking “Visit the Bridge”
option. You can invite other players from anywhere in the universe to
join you on your bridge; they do not have to be close by to your ship.
Cryptic has stated that they have more plans for bridges in the future.
Trek Online have PvP?
Trek Online has both ground and space based PvP. Space PvP between
Federation and Klingon takes place in the Eta Eridani Sector Block,
while Klingon versus Klingon takes place in the Omega Leonis. You can
also join a queue to enter into PvP. To join a queue, click on the
triangle icon (called “More”) on the right side of
your mini-map and select “Join PvP Queue.” A list
of events will be shown and you will be able to join any one that you
wish. Most PvP scenarios require at least 5 players per side before
they will begin.
instances used in the game?
the PvE content is instanced content. The vast majority of the content
is a 5 player limit instance. For example: if you have a mission to go
to a specific sector and defeat any enemy ships interfering with
Federation mining operations, other players can join in the same
instance as you. When you enter that specific system, if another player
(or players) are already there, their actions will count towards your
goal of completing the mission. The same is true if another player
joins you while you are in the middle of your mission. Note that you do
not have to team up as a group to complete the mission. A maximum of 5
players can be in the same instance before another instance for that
system is created for new players.
endgame content include raids of some sort?
are 5 man raids, called Special Task Force missions (originally called
raidisodes) and require a 5 player team. You will not be able to do any
of these raids solo. In addition, they require a rank of Rear Admiral
or Brigadier General to get the mission. Enemies found in the STFs
range from level 45 to level 47. Cryptic is considering 10 man and 25
main STFs in the future, depending upon feedback from the 5 man STFs.
crowd control type mechanics in combat?
beams and other hold abilities are available in space combat. One such
example is the Viral Matrix ability, which immobilizes a starship.
Ships are like sharks so they must keep moving and try to avoid
immobilization or risk rapid shield depletion. Crowd control abilities
also play a role in ground combat, such as the Draw Fire or Suppressing
escape from combat situations if things get out of hand in space or
can do so, but you have to run really far away from combat, which
isn’t always possible. If you are engaged in space combat,
you can warp out of the system if you manage to get away. On the
ground, you can beam out back to your bridge.
loot in Star Trek Online, and if so, how is it be distributed?
end up doing kind of loot sharing whenever a drop
happens. There's round robin and chancing based on the level
discrepancies between players. The loot basically drops for a certain
person within the group. And they can deal with trading or not trading,
but we kind of round robin it so that it's kind of a fair loot drop. So
I'm not going to be able to steal your loot.”
Trek Online an item-centric game?
Online isn’t a totally item-centric game. Items that you
loot, get from drops or buy from vendors do have an impact on your
character, but your main abilities stem from the skills that you
purchase in the game. That being said, always make sure to equip the
best possible items that you have at your disposal.
more item-centric than Cryptic has done in the
past, but the design approach is that character development and away
team development would be the primary focus. So as you get better
ships, it improves your baseline as you go up levels. As you advance
and improve your skills, you become more and more powerful. The items
are meant more to augment and be hooks for that. Items are still very
important, but it's not a design to make them a central focus of the
players have a bank vault or account-wide vault of some sort?
have both a bank vault and their own personal inventory. As the
player’s character gets higher levels, more slots are added
to the bank vault and the inventory. Items within the bank can be
retrieved from any bank location. Items from the character’s
personal inventory can be given to the player’s character,
any of the bridge officers, or to the player’s ship. If you
find yourself running out of room, give some items to your bridge
officers to carry until you get to a bank. As for bank accounts being
account-wide, they are currently not.
players personalize their characters in terms of skills or abilities?
can personalize their characters by spending skill points. These skill
points are spent in a variety of skills, and having a certain level
within a skill will unlock an ability that the player can use, such as
Attack Pattern Alpha. Certain abilities are only available to certain
classes, such as Tactical or Science.
Players can also spend sill points on their bridge officers to have
them increase their skills and unlock abilities.
“Our characters are a bit more complex than the average MMOG
you as a player are playing your own Captain but then you are also
responsible for your Bridge Officers as well as your crew on your
entire starship. This means that any given moment that you are playing,
you are improving all those assets. You have a personal career choice
as a Captain, which can be Tactical, Engineer or Science. As you
develop your character and acquire bridge officers they will also be
either Tactical officer, Engineering officers and Science officers that
you are developing.”
players group up for ground combat and be part of the away team?
can. You can have up to 5 people in your away team, which can be any
combination of players and bridge officers. For example: you and a
friend are grouped together. When you go to beam down, 2 slots are held
for you and your friend. You fill the remaining 3 slots from bridge
officers from your crews.
traditional MMOG trinity of Healer, Tank and DPS classes exist in group
to that question is both yes and no. The Tactical officer is built
along the lines of a DPS, the Science officer is similar to a healer,
and the Engineer is close to a tank, but there are some differences.
The line of the holy trinity is blurred somewhat in STO in that all 3
specialties can be really personalized by their skill choices.
Following a Tactical path with abilities and skills that enhance your
damage with phasers will make you a better DPS than an Engineer or
Science officer, but neither of those two other classes will be totally
gimped in combat compared to a Tactical officer. Overall, the holy
trinity is a shadow of itself in STO, but you can see the influence
upon the three careers.
roles are a little more blurred for Star Trek,
certainly everyone is a capable DPS player, and you have to have that.
Everyone has the ability to access and equip their ground characters
with various weapons, there is not really weapon restrictions as to
you’re a science officer so you have to use this,”
everyone has a wide
variety of ground weapons and therefore everyone is dealing out a good
deal of DPS. Now depending on your career choice and the abilities you
get from that you augment that in different ways. A tactical officer
does end up augmenting a lot of their capability with more damage and
variety of delivering damage. The engineer is more about survival, I
wouldn’t call him a tank, but it’s more about
survival. The engineer,
depending on which career branch you follow, that is a control, debuff
and can potentially offer heals if you follow the doctor branch. In
terms of strict ok you’re the tank you’re going to
grab all the agro
and then were going to burn it down in a kill order, were trying to
avoid that traditional model."
players able to change their character’s path once
they’ve selected a specific career?
be able to change their path to a degree. You cannot change your field
(Tactical, Engineering, and Science), but you can redo your skills
through a variety of means. You can spend Merits/Honor in-game to redo
your skills. The cost depends upon your rank. The higher your rank, the
greater the cost will be. You can also buy a retraining token from the
Cryptic store (the C-Store). You also get a free retraining token when
you level to the next higher rank, such as from Lieutenant to
Lieutenant Commander. Just remember that you can only have one
retraining token at a time. If you get another, the old one is lost.
says that I’m an 11th grade Lieutenant; how do I become a
hit the next grade past 10 for your rank, you’ll be listed as
an 11th grade of that rank. To become a 1st grade of the next higher
rank, you’ll need to talk to the brass to be promoted.
How do I
level my character?
your character, you’ll have to spend your skill points. Each
grade and rank requires a prerequisite amount of skill points to be
spent to achieve advancement.
Do I get
new ships when I level?
able to get a new ship ( href="http://www.tentonhammer.com/sto/federation/ships">Federation
depending upon your faction) when you hit the next higher tier (an
would be going from Lieutenant to Lieutenant Commander). Your new ship
will be equipped, but will not have any bridge consoles.
Can I get
are able to purchase additional ships if you wish by spending Energy
officers are NPCs who are under your direct command. They will
accompany you on away missions and man consoles on your bridge. Bridge
officers can rise in rank and have skills which you can spend skill
points on. In addition, bridge officers will have special abilities
based upon their skills and specialty.
Actions are large scale missions that can have up to 20 players per
side. Fleet Actions can take place in space, ground combat, or both.
Some Fleet Actions are repeatable, such as “Starbase
24,” while others are a full episode. At the end of the Fleet
Action, items are rewarded to the participants, with the better items
reserved for those who contributed the most to the action.
guilds or fleets in Star Trek Online?
called fleets in Star Trek Online. Currently, you’ll enjoy
standard MMOG guild trappings by joining a fleet, which is a fleet
bank, ranks, and calendars. You also get an additional costume slot so
you will be able to have a fleet uniform.
ranks are available within a fleet?
currently 7 different ranks available within
a given fleet, and each of those can be modified and given different
the benefits to being in a fleet?
the main benefit to belonging to a fleet, beyond easier socialization
and grouping with your fleet members, is that characters will gain an
extra uniform slot for their captain so that you may have both a
personal and fleet uniform to choose from.
fleet announcements or activity logs?
of the interesting things we’ve recently put in
is the ability to see what your fleet members have been doing while you
were offline. You can see an activity log of what’s been
Major events like boss defeats and leveling up are put in the log that
everyone can go look at to see what’s been happening
just an example of things we’re adding to make the fleet feel
alive and a participatory event.”
Trek Online feature tradeskills or crafting?
isn't exactly conventional in STO. There are
really two forms of crafting that fulfill the crafting. There is
essentially bridge officer crafting. The trade skills are really your
skills that you are skilling up throughout the game. If you skill up in
Photon Torpedo for instance, as you get to the end of that tier, you
get the abilitiy to train bridge officers in Photon Torpedo Salvo or
Spread or whatever skill it happens to be. If you are a Captain that is
a tactical officer you are going to be able to be the best tactical
bridge officer trainer and it you are science officer, you can train
the best in science bridge officer trainer and then you'll be able to
trade those skills. In order for you to get the best tactical bridge
officer skills anywhere in the game you will have to learn those from
the player trainer who is a good tactical trainer. The tradeskills are
your own personal skills that will unlock abilities to improve your
Bridge officers start off the game with a certain number of skills.
You'll find new bridge officers along the way to learn skills, however
the best trainers in the game will be players. The idea is that you
will be collecting all of these skills, and trying to make the best
build, or craft the best bridge officer you can. That is one of the
major forms of crafting is the building of bridge officers almost like
commodities and you will trade them among other players.
The second form of crafting is more traditional, and that is Memory
Alpha. If you are familiar with the IP, Memory Alpha is a planet, or
computer, that contains all of the essential core knowledge of
Starfleet. So we have that planet in the game. It is a hub of knowldege
in the universe. Throughout the universe as you are travelling you'll
find harvesting nodes. You'll find space anamolies, pick up some
mineral samples, alien artifacts and not unlike you see in other games.
You'll scan for these and then collect them. You can bring these back
to Memory Alpha and you can use those bits of knowledge to unlock
recipes. If you have the right components then you can build a super
tachian rifle with whatever stats you need to put onto that rifle.
First you'll have to invest in a Tachian Rifle, the samples, and some
energy and you'll be able to craft that item. As you craft more items
at Memory Alpha you'll unlock more recipes and be able to craft more
advanced and exotic items.”
craft weapons or ship upgrades?
be able to create numerous types of items in
Star Trek Online, including things such as ground weapons and ship
weapons or upgrades. You can also collect different types of components
which can unlock different paths or types of items that you can create.
crafting work, and can I fail at crafting?
is fairly straight forward in that you'll
gather components which will then be combined at different crafting
stations. Clicking on the station will bring up a list of your
components as well as a list of available recipes for that specific
station. Crafting an item is an instant process, and you can not fail
during the process. Basically if you know a recipe, you can create that
item instantly so long as you own the components and are at the proper