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APB Reloaded at E3 2011 - Bigger and Better than Ever

Posted Mon, Jun 13, 2011 by Sardu

When I met with COO/CTO of Reloaded Productions, Bjorn Book-Larsson, at E3 2011 to discuss the upcoming launch of APB Reloaded I started off by sharing a quick anecdote from the original launch of All Points Bulletin last summer. Fresh out of the tutorial district, the Ten Ton Hammer editors formed a criminal posse and set out to cause some mayhem around the Financial District. Shortly thereafter we were automatically placed in our first missions against enforcer teams, and a comedy of errors quickly ensued.

We immediately realized that our starter vehicles weren’t up to the task of providing proper transport to our mission objecties. For starters, they only seated 2 of our 4 team members so we’d have to split the team to get anywhere. Secondly, they were just too slow and the opposing team beat us to mission objectives every single time. So it became apparent from the word go that we’d have to borrow vehicles from the district’s wealthier NPC inhabitants to even stand a chance.

The real fun, however, kicked in the moment we arrived at objectives. Here we were armed with the basic pistols and rifles that all players fresh out of the tutorial start off with only to discover we were going up against a team armed to the teeth with rocket launchers, sniper rifles, and a wide assortment of grenades.

Needless to say, our first matches were downright frustrating, and we weren’t alone in thinking the matchmaking system needed a major overhaul.

While the matchmaking system, shooter gameplay, advancement systems, and slim selection of gameplay types weren’t the root cause of APB’s rapid-fire inclusion on the shelf I’ve lovingly turned into an MMOG graveyard here in my office, for APB Reloaded to have any kind of impact for the game’s rebirth, they would still need to be addressed.

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Bigger, Badder, and Better than Ever

In his report from E3 last week in Reloading… Jeff gave our readers a quick rundown of the games we’ve nominated for our Best of E3 2011 awards. APB Reloaded is easily one of the most deserving nominees on the list in a category we’ve dubbed “Best Respawn”. Mind you, our awards nomination process was pretty intense, involving everything from inter-dimensional travel to some moments that would have made Fight Club enthusiast proud, so each nominee greatly deserves its inclusion on the list.

However, APB Reloaded is one of the truly standout titles from the event and absolutely worth a second look if you’d perhaps experienced your own comedy of errors such as the one described above, or maybe you weren’t sold on other important aspects of the game in its previous incarnation.

Having spent the past few weeks playing on the beta servers, I can honestly say that the game has improved in all the ways that count. To give you some idea of what that means, here’s a quick rundown of some of the most significant changes in the current beta build, as well as some notes on areas that Reloaded is actively working to address before the official launch in August.

Vastly Improved Matchmaking

The original APB used a pretty odd algorithm to determine who you’d go up against during missions. This system has been vastly improved so that you should only be facing off against players of a similar skill level. To take this one step further, the game will suggest specific districts for you to join, again based on the concept of keeping players of similar skill levels in the same district. That way, when you opt to run missions you won’t have to worry about getting steamrolled constantly and can progress at a meaningful pace.

Perhaps one of my favorite changes to matchmaking is that you can now tell the game whether or not you’re ready to run missions. In other words, the mission system is essentially opt-in which is a vast improvement. So just because you have a high threat level, that doesn’t necessarily mean you’ll be pulled into missions regardless of being out of ammo and on your way to resupply.

This affords you the opportunity to browse available unlocks from your contacts, check your mail, mug locals for extra cash, or even socialize a bit more easily while in the action districts without constantly getting placed in missions that you may or may not be prepared for.

Sounds great so far, right? But what about the shooter gameplay? I’m glad you asked.

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Badass Shooter Gameplay

The basic shooter gameplay has also been greatly improved. Instead of weapon drift while aiming, each weapon now has a fitting amount of recoil making for tighter control across the board. This may seem like a small change, but during my time playing Reloaded I've noticed a significant boost in my overall accuracy since I’m not constantly fighting against my own weapons.

A smaller, but very welcome cosmetic change has also been made to the animations when shooting from the windows of vehicles. Previously you’d see your character contort in all sorts of bizarre positions when panning around to shoot in different directions. While it was pretty humorous to watch, it also got pretty annoying, so while a small fix it’s greatly welcomed.

Another thing I was informed is currently being worked on is the graphics for missed shots. Due to the sheer volume of gunfire happening in a district at any given time, missed shots are given a lower rendering priority out of necessity. The downside is that it gives the appearance of your opponents effectively one-shotting you since you don’t have the visual feedback of how many shots they took that didn’t hit their mark. This may seem like a small thing, but it's one that I personally can't wait to see addressed moving forward.

Great write up. I have been playing APB since the original RTW beta on through to the reincarnation that is Gamersfirst. This game has come a long way, and with the changes that are being developed and implemented, I think players are in for many many fun days to come.

Nominee for "Best Respawn"..... SECONDED!

As a old APB player, i do like what G1 are doing with the game, but there are things which are not good.
ARMAS market for one, now i know they gotta make their money somehow, as the game is F2P but their prices on the market are rediciously High, They just put on their first Car Kit, the Vegas and its very expensive,

1499 G1C / Premium Discount Price 1199 G1C Way way to overpriced.. needs to be about 500G1 Credits.

I have a firend who brought it(wally) , and looked at what changed and tbh i could not really notice any difference, he said that it only unlocked a few parts not all of them, and for that price it should of unlocked all the modifications not just a T1 set.

"Again, asking way too much for a single car kit for a single character. The price might be reasonable if it unlocked every single mod for the car. " (<< From Poster)

Premium is another thing, it needs more bonuses, atm the things it gives is no where near what you would expect. you get a discount on armas, and 30% more standin from contacts etc.

all for all very good, but they need to adjust the ARMAS. at the moment it is badly overpriced..

Invictius

I have played APB since the RTW Betas and i must say this preview is seriously bad.

First of all, your initial playtest in APB was normal and could easily happen today.

1. Why would you want to wait for 3 people to get their ass in one car when it's faster for all 4 just to take 1 car to the next point, then you might actually have a chance of getting there at the same time as them.
Typical noobie flaw is not paying attention to what is going on with the in world point marker and getting their ass in gear.

2. Second of all, you would NEVER get matched against 4 super high Threat Level, you would get matched like 8-10 low-medium TL against a High TL team, The starting weapon just happens to be a really good low-medium range weapon and there's really no point in whining over weapons. Sure you lack grenades for the first 1-3 missions, but you won't be able to use them well enough at that point so they wouldn't help you.

3. It's people like you that gave APB a bad rep, people that were expecting a mmo and got a hardcore pvp shooter, i blame the tutorial, they should had added bots imo.

G1 and their forthcoming features:

What are the focusing on?

1. Making the Threat Level system better so the Matchmaking will be better.
This was an awesome move but still needs tweaking!

2. Adding buyable OVERPOWERED weapons to the game that initially looks like a simple weapon but has hidden stats the player can't see, stats that are truly OP.
Don't know what balance stage they used but even the normal weapon are severly unbalanced and no word on balancing them have been given.
Buyable weapons like the Scoped Ntec PR1 are much more then a normal Ntec with 3 Hunting Sight, it kills SO fast it's not even funny.
Not a good move by them, i understand they have to earn a buck, but buying weapons should NOT be mandatory!

3.New districts, Asylum & Racing: People are TIRED of the same old mission action districts and REALLY just want to shoot shit without having to wait forever to get matches against opposition.
Which is why we have been asking since RTW APB for Chaos District, basicly an open world action district where all Crims can shoot all Enforcers.
What do they add, a district for CLANS only and a racing district, LOL, none of them covering the chaos district that the player base have been asking about for ages.
Developing for two smaller player bases instead of everyone makes no fucking sense to me.
WORSE MOVE BY G1 YET!

Do i still love and play APB? Sure
Has it changed much? Nope

I agree with what you say here mostly, the thing that really makes me mad is that this game had issues before, but was still a great game, but no one gave it a chance, all the games sites trashed it and even today most people that play shooters dont know this game exists, The media had not gave this game it real dues even though it had always had flaws and still has many of the same flaws this is a great game that need a chance and just needs time to mature.

Vastly Improved Matchmaking?? are you kidding? Look in Forums Goggle the Term Matchmaking along side APB reloaded, you will see the Matchmaking is as Broken as EVER.... no one person ingame is happy with it... yes the game is fun yes alot of great fixes but Vastly Improved Matchmaking? i dont think so.. im a Gold Paid Subscriber i play APB allday and matchmaking is broken the Proof is in the Search engine..

I'm as you a premuim player, a CB tester and a former APB:RTW player. I say the matchmaking is much better. I really don't see what the big fuzz is about. Maybe some of you are experiencing a bug of some sort... report it to G1 instead of whining about it to others, thus giving the game undeserved bad rep. Reporting issues like this, afterall is why you're a beta tester right?

i would like to say that not all of these things have been addressed. you say the player matching has been fixed, i say its still horribble. i love going up against two or three gold 7's that are rank 195 when its me, a silver rank 5 and my buddy a rank 10 silver and were both around 50.

also marketplace item for cosmetics? maybe cosmetically getting your head blown off by the horribly unbalanced weapons that you can get in the marketplace. the OCA whisper being one of them. that gun seriously rapes and all of us "just for skill players" get lesser weapons. and even if thats the case we dont unlock a matching weapon for a while, if there is one. thats also not to mention the armas hvr scout, scoped ntec, grenade launcher, and any other thing you have your players buy in for to make up for skill.

last but not least. racing, yea that sounds fun, new district, i guess that also sounds ok. chaos district... OMG work on it, beta it with the real beta players and freaking release it already ok. ive been waiting for you guys to make a move on this forever, everyone wants a true world where if you step into the wrong territory you could blow someones head off, not just wave at crims as they pass by. people want to organize giant warfare upon crims and enforcers, not just move them with cars or shoot through them.

i do love playing this game but if you help to correct these things at least, gameplay will be a guaranteed 200% better AT LEAST.

TY from,
psykoe(borisyeltson)

i would like to say that not all of these things have been addressed. you say the player matching has been fixed, i say its still horribble. i love going up against two or three gold 7's that are rank 195 when its me, a silver rank 5 and my buddy a rank 10 silver and were both around 50.

also marketplace item for cosmetics? maybe cosmetically getting your head blown off by the horribly unbalanced weapons that you can get in the marketplace. the OCA whisper being one of them. that gun seriously rapes and all of us "just for skill players" get lesser weapons. and even if thats the case we dont unlock a matching weapon for a while, if there is one. thats also not to mention the armas hvr scout, scoped ntec, grenade launcher, and any other thing you have your players buy in for to make up for skill.

last but not least. racing, yea that sounds fun, new district, i guess that also sounds ok. chaos district... OMG work on it, beta it with the real beta players and freaking release it already ok. ive been waiting for you guys to make a move on this forever, everyone wants a true world where if you step into the wrong territory you could blow someones head off, not just wave at crims as they pass by. people want to organize giant warfare upon crims and enforcers, not just move them with cars or shoot through them.

i do love playing this game but if you help to correct these things at least, gameplay will be a guaranteed 200% better AT LEAST.

TY from,
psykoe(borisyeltson)

I hope G1 isn't claiming credit for improvements made by RTW while the game was still on life support. Had you played the RTW version of APB in the last month before it they closed the doors, you would not be praising G1 nearly as much.

For example, the ready system was added by RTW and not G1. The matchmaking algorithms haven't even changed yet, minus a couple tweaks do to the new threat level system. The guns were much better balanced at the end of the RTW version than they are now.

I am not even going to bother talking about how G1 decided to strip a lot of the old content out of the game and now holding it hostage on Arma and ransoming it back to players one piece at a time.

They need to make their money some how... I'd rather play for free with the option to pay when and if I feel like it than I would a monthly fee for something I only play when and if I feel like it. More MMO's need to take this approach, and some of them are even making more money off of this method than they were when they WERE monthly sub.

My complaint is their pricing is ridiculous. If they're that in need of cash, then having players pay an absurd amount of cash for a permanent weapon isn't the way to do it. It has been proven time and time again that players will pay for character customization to make their characters feel more unique. They really should start producing more clothing options in Arma at a reasonable price. One of the finer points of APB:R is the character customization, they really should be focusing more on making their money from that.

YEWAHHHHHHHHHH APB APB AL THE WAY BABY.
NO WAY WE ARE GOING TO DIE AGAIN!
BJORN REALLY BROUGHT LIFE BACK INTO THE STREETS!
ALL MY LOVE IS APB, I EVEN DITCHED MY HOT GIRLFRIEND THE OTER DAY CAUSE SHE SAID
: Hon would you please come to bed^^?
And I was like man fuck this shit, its 23:00 wtf do she expect?=?? Anyway i told her
: Babe please cant you seeing iam only 150 kills from pointman 14!????
Needless to say next day i had a friend come over and help me move all her stuff out of my apartmen while she was in school, shit was so cash.

HAHAHAHAHAHAHAHAHAHA

What a load of BS!...

You DONT get any messages about suggesting a district at all, thats just a complete and utter LIE!

Also, the shop isnt "mainly vanity items" it is in fact MAINLY the opposite, APB really is a Pay-to-win at the moment.

As for the "new feature" of being able to say when your ready for a mission was in the original APB, so again.. more lies!

Never expected TenTon Hammer to it so wrong.

The district selection is a feature currently being worked on, so I'll try and clarify that a bit better. As for some of the matchmaking issues people are citing here, the current issue is that there are typically very few high ranked players in a given district at the same time. That means one of two things are going to happen. Either they don't get missions at all, or else they'll be seeing the same handful of opponents in each match. So the district suggestions are intended to improve that situation.

You'll also note that I'm using the launch state of the original APB as my point of comparison in the article, so I'm not claiming the ready check is 100% brand new - it's just an improvement from the original launch that I felt worthy of pointing out for people who tried the game last summer, didn't like certain things, and never gave it a second chance beyond the first month.

About half of what you've hit upon is RTW stuff and the rest was pretty much in the works, which isn't reflected in the article. Nonetheless I do completely agree that day 1 to now is a vast improvement. Matchmaking doesn't really seem that much better for me. At first I was winning far too many games (in theory I should win 50% of matches) and now I'm coming up against people with superior loadouts, meanwhile I can't afford weapons. RTW took a few steps forward, G1 took one forward and in some respects a small step back... but least the game is moving in the right direction.

Read the roadmap. District recommendation is scheduled for June 30.

"Pay2Win" - lol! Really. Try playing CombatArms or Crossfire those are really Pay2Win. APB actually feels extremely fair

Lol. P2W?

Try matchmaking? In the correct level district? Where other "pay" players are too busy playing against other "pay" players? Lollergaters....

If you like the game, and are good enough. Take it up a notch and play with the actually serious players who pay to win.

Otherwise play with the rest of the bunch and be fairly matched with the rest of us? (I mean their MM isn't perfect and yeah a single P2W gold player is gonna rape 4-5 bronze and silvers... but in that still makes sense? Better gun & better skill level hence gold?

That is not P2W. That is P2 be the best... and that's not really the same as having fun?

APB is super fair and the more tweaking with the MM they do, the better it is.

Nice bullshit of a post. The games Match making is as horrible as it was during APB beta.
I have spent about 5hours in APB Reloaded and not sure how many in the old beta.
When I play solo I go up against 3-4 people with better weapons and veichles.

the game is still shit.

as an old rtw player, G1 made a realy realy bad work on puting unbalanced weapons in the ARMA market, in rtw apb the game was wayyyyyy more balanced than it is now......

as an old rtw player, G1 made a realy realy bad work on puting unbalanced weapons in the ARMA market, in rtw apb the game was wayyyyyy more balanced than it is now......

Ehm - you realize that G1 actually BALANCED the weapons? Instead of the RTW ones where upgrades made you freakin invincible, the G1 weapon upgrades also have downsides (weight, movement etc.) meaning now one of the better weapons in the game is the STAR starter gun.

The marketplace guns seem specialized, NOT OP.

My Theory is simply that players want to complain. If you have a good 64-bit system with 4GB of RAM near one of the datacenters this game is great! Freakin awesome.

the matchmaking system is working just fine. if i'm rollin solo and a mission hits, it can be 1v1 2v2 2v3 3v3 and so on and you can get the option to call for backup. only when you are high threat level and the others are low threat level will you see 1v2 1v3, but you would have to be a real high threat level the get a 1v3 and no option to call in back up.

the car and trucks handle awesome, some are faster then others and some grief.

in all the game is doing real good under Gamers First care.
there are still some things they need to tweak like 32bit system problems, but they are working on it.

just try it for yourself and don't believe all you read.

Closed Beta Tester

There is a lot of people still crying about the game in "public beta" you need to remember its "BETA" there is still going to be issues, errors, problems and things that need to be addressed.

sure matchmaking is still nerfed to some degree but its fun playing higher level people you get to learn there tactics and strategy. I do not cry or complain about getting owned by higher skill people since sooner or later i will be 1 of them people who are higher levels as well. This is not some cookie cutter game where you are just dropped into a match or mission with everyone the same "level" that would be sort of too easy and no one would really win per say, since well if there is not a challenge whats the point of even playing the game?

The Store or well marketplace that is up to you to go there and use real money to buy weapons and or upgrade your service package they are not twisting your arm to do so, you can lease all the higher weapons after you start unlocking contacts start in the waterfront district if you are a enforcer to get your cop stuff sure it takes endless hours to unlock parts, vehicles, weapons and other things but once you do its perfect.

Possibly rant less and play more and help develop the game to be its full potential? My thoughts take it how you want to.

In addition to almost every other comment, I'll also add that the Racing and Asylum Districts were already basically done before RTW died. The Asylum was originally the social district for crims in the extreme early stage of APB, but was removed to put crims and enforcers together in the same social area. RTW had also been working on the racing district, but they went down before it was finished. Yay media outlets... getting shit wrong since time began.

Don't get me wrong, G1 deserves the credit for putting it to use, but by no means do they deserve all the credit for it.

Racing already done by RTW? Really? I don't think RTW ever mentioned working on any dedicated race district that was not already Financial or Waterfront? All they mentioned was to add a race mechanic to existing districts. It seems G1 is working on something completely different based on their blog and forum posts more akin to Death Race 3000 with something new and dedicated. For the Asylum no idea what they have reused. I presume we will have to wait and see. And it seems G1 is paying plenty of homage to RTW (like in the intro video where it says "Realtime Worlds in memoriam 2002-2010" ), but G1 clearly deserves the credit for reworking the game into something that actually WORKS.

Shits true, Im friends with an ex RTW employee whos also a Reloaded studios employee now.
That aside tho.

Thing is, racing was nearly finished,

-bank heist job-missions were nearly finished.
-The recoil in APBR was essentially made during RTW's 1.41 patch.
-The Driving response time was made 100 times better during 1.41, g1 didnt do jack on it.
-RTW also had over their own anti-cheat system coded that was supposed to come up with 1.42(day of shutdown).

-The PMG was already in RTW's APB but was taken out of the game for some reason.

So far the only things G1 has done so far:

-Reduced the TTK by 1/2.
-Changed the recoil system a bit(reduced screen shaking and tuned the weapon balancing).
-Added the OCA Whisper as Marketplace Item
-Added the NTec Scoped as Marketplace Item.
-Added the Scout as Marketplace Item.
-Added a new Model for the Default STAR.

Thats about it really.
Im not trying to say G1 isnt doing anything. I dont think so, so far theyre doing pretty good on their small team which has a lot of ex rtw employees.
But credits also do belong to the other ex-rtw Employees that are now working somewhere else.

PS with D Jones back aboard its practically RTW all over again, just a smaller version.

Hi Anonymous (not verified person?)

Not sure who you are friends with, but much of your info is incorrect, though of course many changes are indeed continuations of the original engine. I will not address all of them here, since it's really up to all the new players to decide for themselves if they have fun in APB Reloaded, but I will certainly address some that are so far off the mark that they should be addressed.

I have a feeling you are friends with someone who potentially never joined us at Reloaded? Or maybe you are an ex RTW person yourself? If so, we are in fact really sorry for how things ended up at RTW and how the game was about to be sliced up for parts to various game companies, but clearly we had nothing to do with the demise of the original company. It died for a long list of reasons, and most of those reasons actually had very little to do with the original development staff's smarts and dedication. In fact RTW had put together a very talented bunch. Just made some other bad decisions along the way. And that's the bitch of the game industry - even the best games and teams can face catastrophic failure almost on a moment's notice (Tabula Rasa anyone?).

But to address the points you put in your comment (and of course our dev team could expand on these - but then this discussion might turn more into some strange stand-off which we clearly have no interest in as all we focus on is improving the game for the long term);

- Bank Heist - was never built by RTW. Some partial designs exist, but not even Reloaded has really gone down the Heist route yet. We will probably at some point. But you bringing it up is peculiar since it's not even a listed feature on our roadmap yet?
- Driving Response - wow that's a biggie. Qwentle nearly killed himself during the re-development phase (with some reinforcement from other team members) rebuilding the entire fleet of cars from scratch over the course of two grueling months. The new driving has barely anything to do with the old driving (other than underlying physics engine used by both systems). This drastic design change re-scaled all weights and responses in the entire system. Thus your comment that 'driving' was almost the same (ie - we did nothing?) is very odd and complete BS. I understand your desire to downplay anything G1 has done, but that hardly seems fair.
- Recoil? The new recoil is completely different. Did recoil exist in the old patch. Sort of. Does it now exist in accordance with each gun type now. Yep. And it also includes all the new camera systems so it actually FEELS like recoil. Yep.
- Reduced TTK by 1/2? Nope. Instead the general change was that what used to take 9 shots with an NTEC now takes 6 shots. That's the case across the board (depending on weapon a 15%-30% reduction in TTK). That's lead to some old players being upset, but forgetting that the old game was one where 'experienced' players stacked with upgrades were unkillable by anyone except other 'oldies' (including killing off all the reviewers who showed up to review the game, leading to terrible reviews too). That coupled with the lack of actual skill rating system (the odd 50-match football inspired 'streak' thing was not a system by any means) clearly made for a game that had no long-term sustainable base (what we call a 'hardended community'). Certainly ended up showing up in the dramatic player loss during the game's brief life.
- Anti-cheat system? This is where I am now presuming you are an ex-RTW person? One particular Game Play Engineer had created an experimental 'system' which looked at executable file names and dll names and tried to block those which had the names of various aimbots. Unfortunately modern aimbot programs are far too sophisticated for that type of system to work. There are other great improvements in cheat detection the game can adpot and is adopting, but that particular 'fix' certainly was not going to give us (or RTW) any long term improvements on that front. So that has clearly NOT been adopted.

Did we change TTK? Sure, and coupled with all other changes this has made the game far more skill based (and a little less progression based in the shooting department, allowing new players to jump in and be instantly competitive). Is that a good thing? That can certainly be debated on the merits - but somehow implying it was not part of a deliberate change is a bit odd.

I am going to presume you have some sort of axe to grind with the new company, or you are wistful for how the old company used to be.

We are no way disrespectful of the work that RTW did. However, the longer time passes from the time we took over, the more items and systems get replaced, the less this game is the original RTW game, and the more it is a completely new game, since the game interactions are rapidly changing.

Feel free to contact us directly if you have any constructive suggestions for the game. But implying that everything was peachy in the good ol'RTW days is odd. It makes you sound like a grand-parent fondly remembering 'the good ol days,' when they in fact may have lived through the "Great Depression." With time everything seems much better.

We are moving forward. The game is moving forward. And I hope you do too (and that you continue hanging out in San Paro along the way). Dave Jones is now an advisor to the team, and meets up with (and has lunch with) the team to discuss various game related items. And we are very grateful to Dave for his fantastic game insights. But that's far from saying Reloaded is 'like' the old RTW.

We are thrilled to continue working on APB, and get it to a point where it will in fact be the best F2P game the world has seen to date. And along the way, we will continue using what worked and replace what didn't. Just remember that we mean no harm in any of those actions, and our only concern is to make the game better with time.

Cheers,
Bjorn /TechMech

what a snake oil salesman. bravo!

FYI, while there were some improvements to a few of the vehicles, the overall car stat balancing done by qwentle is shit. some smaller cars are too heavy while larger vehicles are too light and do not have enough torque. cars were better off before G1 took over.

Your weapon balancing is a joke. By lowering the TTK you killed the diversity in the weapons. People die so quickly now that it really doesn't matter which weapon you choose. This does not make it more skilled based, but less. Especially with the single hitbox model. Oh yeah, and lets not forget how you did not lower the time to stun to match the lower ttk. That was a big FU to enforcers who already get screwed over in the money department.

APB at the end was far better and more fun than APBR is now. I do hope G1 can eventually turn that around.

Wow... not a whole lot to add to that. But we are happy you appear to still play the game. See you in San Paro.

The game is still worth playing and I haven't given up on you guys completely. I may be brutally honest, but that is because I care and want the game to succeed.

I could pretend G1 has flawlessly improved APB but that does neither of us any good.

failed implementations:
- witness system (major design flaws)
- storyline mail (bad presentation and considered SPAM by a majority of the player base)
- leased weapons (major design flaws)
- weapons overhaul (unneeded)
- vehicle overhaul (unneeded)
- visual changes (unneeded. game looked better and preformed better before g1 changes)
- overpriced cash shop (seriously homeboy)

good implementations:
- individual pledging (one of the epicly good changes)
- anti-cheat system (still work in progress but postive thus far)
- new threat level system (may need further improvements but a lot better than RTW threat level)
- night/day cycle (needs some adjusting in certain phases but still good)
- new starter vehicle (all around better for noobs)

The other changes and features are still up in the air as they are not fully implemented yet. Matchmaking is by far the biggest of these and the plan 'sounds good' so lets hope it makes it past the design flaws that plague the witnessing system that once 'sounded good'.

New players should definitely try the game out as it is still fun. It just needs some TLC in the right direction.

I've been playing since day 1 launch of RTW's apb, and i was in the first wave of closed beta for G1's apb. There are many many things still wrong with the game. The armored truck pulls to the left, a few bullets go through metal doors when they shouldnt, and a few weapons are over priced AND over powered. The OCA whisper is pay-to-win through and through. The scoped N-tec is very very different than a regular ntec with the same mod on it. they dont show the true stats of alot of the armas guns. Alot of the stuff on the market place costs way too much. And no one has mentioned LTL (less than leathal weapons) . In RTW's apb there were so many more enforcers using LTL but now here in G1's apb there are so few people using LTL. G1 has nerfed LTL beyond belief. They also took out the character mod you can equip that ''lessens stamina damage taken from LTL weapons''. Its as if G1 doesnt want LTL in the game at all. (this is coming from someone who has played CRIM from day 1 of RTW's apb up until recently)

G1 needs to fix alot of their problems before moving on to new districts.
I love apb but i feel as if theyre using the word ''open beta'' as an excuse to cover themselves if something sucks or is broken.

Ehm - no actually - it IS really "open beta." We mean it. Things need to be updated. However, it doesn't mean it isn't almost production ready and therefore we are also using this period to test all the various monetization and microtransaction systems.

I think some players are wishing the OCA would be 'pay-to-win.' It is not. In fact the OCA fits certain playstyles, but in most cases the STAR (the free starter weapon) is one of the best general weapons. Our own internal top players using a STAR can pretty much take out anyone.

LTL is a religious debate. Some in the design team don't like them. Some love them. Some think it's the only way to get people to play Enforcers. All this means is the LTL stuff continues being in our ONGOING balance discussions. And those can get quite heated too.

And for cost - recall that 1 year of the original APB (if it had lasted that long) would have cost you $230. $49.95 for the box and $15 per month. In APB Reloaded you can buy A LOT of stuff before you get anywhere near $230! In fact 95% of players will NEVER spend that kind of money in APBR. And will only spend on things THEY think enhances their own game experience. So to us this seems like the best of all worlds - pay for what you like. Don't ever lose your account to expiration, and come back around each time we introduce new features. If you find a feature you like - THEN go ahead and pay for it.... Seems like a Win-Win all around?

Cheers,
Bjorn / TechMech

your APB costs are off. It was 10 usd worth of points and not 15 dollars. Also RTW allowed us to sell ingame money, items, and designs for points. I paid a total of 60 USD, including the box cost to play from the launch until the close and had enough RTW points from selling ingame stuff on the marketplace to pay for another 6 months of subscription time.

I pay you guys 10 usd (which is a disconnected price) for a sliver of the game. You hacked a bunch of content out so you could resell it back to us at 5 times it's worth. 25 usd for a few vegas car parts for one character on your account? Try 5 usd for that. 60 usd for a permanent weapon with not modifications. try 12 usd for that.

Also by not charging a box cost you are just allowing every cheater you ban back in the gate by simply creating a new account. Maybe you should think about adding a 20 dollar game key costs that comes with 1 month premium, 4 character slots, and 1 free 30 day gun rental. The price would be low enough for people to try the game without risking too much and it would keep the cheaters from simply walking back in without a price.

You make a good point about using a S/N to gate unwanted hackers, but then you're also detering... what APB:R's general market is... the masses who play F2P games (transitive or dedicated players alike)

For dedicated players thats fine. But for transitive players who check in, check out, and then probably buy a few things to support what they believe is a good and great investment, or to what Bjorn said enhance their experience whether buy (pun) looking skankier or using an easier gun... its an alternative. To paying 30 dollars for an Aimbot hack, and then hoping to dear god that they won't get banned during the next PB update.

That itself is a pretty fair deterent. 30 dollars supporting unwanted shenanigans paying/supporting the wrong company and possibly losing all their hard-time-consuming work. And really that's all that can be done without cutting out a whole demograph of their target market.

PB updates. Frequently.

Also... a company needs support. Regardless (and more so) if they are working on a skeleton dev team. If you want a game to be fixed. good. great. Pay the company. If they have enough integrity (or greed) they will do your wishes well.

Why do you think Blizzard doesn't ban gold buyer/farmers or botters while they are still subscribed? lol.

Do those things and unsubscribe after 6 months and you start wondering why you get month within the first month of unsubscription? Monees. Do unwarranted things, get banned based on that rather than if the company is still milking you for you coin.

I like the idea of hardware bans, I wonder why that's such an under used option?

+1, Bjorn. As a long time player since RTW days, I concur. G1 has done a fabulous job. You have much to be proud of -- and I, as person who really loved this game and was heartbroken when it was pulled, thank you and your team for bringing it back and bringing out the best in it.

cant wait till the new world comes out just started playing like 3 weeks ago and im a threat level 5 gold. i got a n-tec and my other gun is just a uzi.

Seems many of these posters have forgotten how APB was at release last July. I guess fond memories overshadow how truly poor the game was at the time. Don't get me wrong, I LOVED it at release, and would have played on despite the glaring issues.

The fine tunings G1 have been implementing have been great so far, and I am sure glad to be playing again!

Having played since RTW's Closed Beta, and having been there in those last fateful days of RTW's version, I think Reloaded has done a good job at addressing some of the issues. Matchmaking, while at times seems a little messed up, has been improved. I am not the greatest of players, by any means, and I seem to hover between 6 and 7 Silver. When I'm in a team of similar threats we get decent match ups. There is the occasional splattering of gold on the enemy list, but it's not quite THAT bad... It's far better then getting completely obliterated without even a chance to blink as it was back in RTW's time.

There are some problems with the vehicles and I think there may even be one flip-flop that's gone overlooked. Firstly, the Espacio pulls to the right when accelerating which makes me have to weave to keep a straight run. Fix that please... Also, why is the $15k Van carrying 20 Items when the Espacio (At $40k? $35k? Can't remember right now) only holding 15? The Espacio used to be the defacto cargo van. That was the point of working to get it! Flip those around will ya? Seems backwards. Or give the Espacio 25 Cargo space, it IS a heavy duty van afterall and logically should be holding more goods.

Gotta really work on the flying and landing physics as well if you're going to implement a racing district. There is NO control or confidence in going over a ramp or landing from a dropoff. You can either nose-down and stop dead, hit the ground and flip or wind up on your side a good portion of the time. Needing pixel perfect direction to land a jump isn't any fun. Loosen up a bit! I wonder if this is an Unreal Engine flaw?

I'd say this game works well after having gone Free-To-Play; it's much better not having to drop into a monthly subscription fee because playing the game can come and go depending on mood and tolerance of frustrations. You've picked the right kind of limitations / rewards for Premium services though I do think some of the Armas pricing is outrageous. You're asking $60 USD for a permanent gun when your role progression system requires me to use all different types of guns if I want to unlock certain weapon upgrades. That seems a little out of whack... You want me to pay you the price of a new game to keep a weapon forever though I have to switch weapons and fight long and hard with a gun I don't get to keep forever just to get the upgrades I want to buy? Problem...

Having played since RTW's Closed Beta, and having been there in those last fateful days of RTW's version, I think Reloaded has done a good job at addressing some of the issues. Matchmaking, while at times seems a little messed up, has been improved. I am not the greatest of players, by any means, and I seem to hover between 6 and 7 Silver. When I'm in a team of similar threats we get decent match ups. There is the occasional splattering of gold on the enemy list, but it's not quite THAT bad... It's far better then getting completely obliterated without even a chance to blink as it was back in RTW's time.

There are some problems with the vehicles and I think there may even be one flip-flop that's gone overlooked. Firstly, the Espacio pulls to the right when accelerating which makes me have to weave to keep a straight run. Fix that please... Also, why is the $15k Van carrying 20 Items when the Espacio (At $40k? $35k? Can't remember right now) only holding 15? The Espacio used to be the defacto cargo van. That was the point of working to get it! Flip those around will ya? Seems backwards. Or give the Espacio 25 Cargo space, it IS a heavy duty van afterall and logically should be holding more goods.

Gotta really work on the flying and landing physics as well if you're going to implement a racing district. There is NO control or confidence in going over a ramp or landing from a dropoff. You can either nose-down and stop dead, hit the ground and flip or wind up on your side a good portion of the time. Needing pixel perfect direction to land a jump isn't any fun. Loosen up a bit! I wonder if this is an Unreal Engine flaw?

I'd say this game works well after having gone Free-To-Play; it's much better not having to drop into a monthly subscription fee because playing the game can come and go depending on mood and tolerance of frustrations. You've picked the right kind of limitations / rewards for Premium services though I do think some of the Armas pricing is outrageous. You're asking $60 USD for a permanent gun when your role progression system requires me to use all different types of guns if I want to unlock certain weapon upgrades. That seems a little out of whack... You want me to pay you the price of a new game to keep a weapon forever though I have to switch weapons and fight long and hard with a gun I don't get to keep forever just to get the upgrades I want to buy? Problem...

I slightly disagree with you about vehicle landing, while it certainly is not precision surgery, I can manage to land flat, make turns, etc when hitting ramps.

Well, I suppose I can stand partially corrected. That may be true, some of the cars do land better then others but it still seems a bit on the random side.

Blaming the middleware you purchased for your game's inability to stream data quickly enough for fast vehicles is ridiculous. I can, off the top of my head, come up with three ways around that problem:

* Do a better tech investigation and don't buy an engine that doesn't support your game design ideas.
* Write a more bespoke streaming system that suits your game's goals.
* Better construct your art assets to work with the middleware's streaming system at the performance levels you need.

If consoles, with their limited memory, processing power, and disc access can have open world games like Saints Row, GTA IV, and Crackdown that don't seem to have any problem streaming data as needed there's no excuse for a PC only title to not be able to make use of the vast amounts of RAM, processing power, and fast disc access that exists on even average PCs these days.

Shrugging and saying, "It's not us...it's Epic and their UE engine" is so shoddy. Is it also the fault of UE that the original beta of APB only supported keyboard input for car control? Was that ever fixed? Heaven forbid players be allowed to use a mouse or a game controller to have better driving interfaces.

While I haven't played APB yet (downloading is slow here) I have to say to this that comparing an MMO with 1000s of players at any given time or even hundreds is totally different than a game for console with one player in it...one players stats to track and one players actions to be concerned with. Even with MP options that these games might have you would generally have maybe what 32 people on a console to deal with? And considering from what I hear they took this game from another company and worked to improve it, not totally rewrite it, it kinda puts your arguments out of the water. They could of course totally rewrite the game and perhaps they will after they get this one up and running and start making some money on it, but you are comparing apples to oranges as they say. Not to mention these games were written from the ground up with consoles in mind first and foremost. It makes a VAST difference when you code a game for the hardware that will be running it.

That is not to say the company can't make improvements and it sounds like they are trying. Then again games like this won't be everyone's cup of tea. Might not even be mine, but worth the try for free. Regardless of it's imperfections I like that more decent MMOFPSs are coming to market. In the end this game is free. No box fee, no anything. Download and play. Can't say that about any of the games you mentioned or the PSN or 360 networks you plug them in to. For a free game, it sounds like this one has a lot going for it.

It sure did get better.
There's still though, alot of unwanted "shit" so to say. And yes - it's mostly based on the spam about their services and stuff you should actually buy to have them last.

Since when did a weapon degrade after 10 days? That's so random.

Other than that, flawless victory with the new graphics and stuff.
Will have some more try-outs before i neglect it totally :)

//SKWLK

Bigger? might be..
Better? F*** NO.

Worst group system seen in ages. They had better CO-OP systems back in alpha with realtime worlds.
So horrid fighting only premium members with overpowered attachments and random shit.
And the fact they need to ask you every 3rd mission if you want to become a premium. NO!

"That's not the reason why i joined your F2P crap in the first place, so stop bugging me."

Overall, hands down.
Nothing changed except the graphics.
Still horrid driving and crappy balancing.

This game won't go anywhere with all those G1 schemes :)

Bigger? might be..
Better? F*** NO.

Worst group system seen in ages. They had better CO-OP systems back in alpha with realtime worlds.
So horrid fighting only premium members with overpowered attachments and random shit.
And the fact they need to ask you every 3rd mission if you want to become a premium. NO!

"That's not the reason why i joined your F2P crap in the first place, so stop bugging me."

Overall, hands down.
Nothing changed except the graphics.
Still horrid driving and crappy balancing.

This game won't go anywhere with all those G1 schemes :)

Respawn Logo
We take a quick look at the new All Points Bulletin iOS game: APB Retribution.
Features
Fri, Dec 20, 2013
Xerin
APB-Retribution.jpg

APB goes mobile today with the launch of the top-down shooter APB: Retribution on iOS devices.

Release Date, News, Official Announcements
Fri, Dec 20, 2013
Martuk
APB-Retribution.jpg

APB makes the jump to mobile with the “top-down tactical shooter” spinoff, APB: Retribution.

News, Official Announcements
Thu, Dec 05, 2013
Martuk
APB-Shootout.jpg

APB: Reloaded deploys Version 14 today to add new items, weapons, content, and more.

News, Official Announcements
Mon, Nov 25, 2013
Martuk

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