Somehow I Doubt that the
Forge Will Beat you Up...




We all know that risk versus reward is an important part of adventuring
in any MMOG--the more challenging a monster is to kill, the better
stuff he'll drop when he dies. (In theory, at least.) But our community
member, Parzifal, wants to know whether Sigil has introduced risk vs.
reward into the crafting system for Vanguard: Saga of Heroes. Game
Designer Justin Deeb gives the answer in this week's Ask the Devs.


  • Check out href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=462">Ask
    the Devs

To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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