In this Battlerite Tier list we present the latest rankings for SOLO QUEUE

Please note:  I really must stress that all Champions are viable in Battlerite. While you can always argue that some are stronger than others (and there undoubtedly are), what makes Battlerite so fantastic is that with practice, you can win with any Champion in any composition. Personal skill really can make that much of a difference and the slightest mistakes can be punishing. If you truly want to min-max then by all means, stick to this Tier List. If you simply want to learn one Champion and be the very best at it, by all means go right ahead: you’ll still be able to climb just as far (just perhaps not as easily). 

Updated: 28 November 2018


Tier List Descriptors

Tier S+ - Greatly Overpowered. These Champions are undeniably too strong and can be placed in any composition and succeed.

Tier S - Overpowered. Champions which are often first pick, first ban material and are considered top tier. 

Tier A+ - Slightly Overpowered. Just above the point balance, these Champions should see only minor changes.

Tier A - Balanced. These Champions should see few if any changes.  

Tier B - Slightly Underpowered. These Champions are good, but often require a highly skilled individual to get the most out of them. 

Tier C - Underpowered. Considered weak, team compositions generally need to be built around a Champion in this pool. Rarely, if ever, seen in competitive play. 

Tier D - Greatly Underpowered. These Champions are not considered viable. 


Tier List Movement ⬆⬇

"Please note that Lucie, Oldur, Taya and Pearl are not yet playable. Added all other Champions to the list."

⬆ Added Ezmo to S Tier. An amazing kit that gives even Ashka a run for his money.

⬆ Moved Iva to C Tier. Much improved after recent updates, and much more viable. Still a little undertuned.

⬆ Moved Shifu to B Tier. Thanks to the melee speed changes, he's marginally better, enough to bump him into the territory of slightly underpowered.

⬆ Moved Rook to B Tier. Much improved after his recent set of buffs, though still a challenge to play versus well skilled ranged Champions.

S+ Tier

S Tier

A+ Tier 

A Tier

B Tier

C Tier

D Tier

No Champions are considered D Tier.

Champion Descriptions and Quick Search Table

S+ Tier

Bakko: Offering high amounts of crowd control, with a valuable deflect, Bakko can punish ranged Champions fairly easily. Bakko's greatest weakness however is if he has his Bulwark baited, he and his team are left vulnerable. Despite that, his shielding offered by War Shout is strong, while Valiant Leap it's amazing for pressuring those caught in a slow/root. Once he has his kit online, he's a monster in the right hands.

Jumong: It's fair to say that Jumong requires a highly skilled player to maximize his potential, as he needs pin-point accuracy to consistently apply and consume his Seeker's Mark. If he has this, while making effective rotations of his defensive abilities, Jumong can be a slippery Champion to pin down. His burst potential is incredibly high, and thanks to Seeker's Mark, he has plenty of sustain when fighting. 

Varesh: The slower early-game pace of Battlerite Royale lends itself to Varesh, as he can comfortably out-last most Champions thanks to his shielding and debuffs. Combined with a powerful counter, and an Ultimate ability that can mop up multiple enemies at once, Varesh proves ridiculously strong.

S Tier

Ashka: There's no mistaking Ashka's ranged potency when he's bombarding opponents with Fire Storm, while his Flamestrike offers valuable AOE zoning and solid crowd control. He's only limited by the fact he's fairly easy to tunnel. One miss-timed Searing Flight, or a failed Molten Fist can see him killed quickly. 

Ezmo: Undeniably potent thanks to his speed, mobility, and defensive utility. With a kit brimming with abilities that can deal rapid damage, or see him survive against most Champions, he's incredibly potent in the right hands.

Jamila: Despite lacking a leap to quickly vault scenary, Jamila has plenty of burst and sustain. Unlike in Battlerite, her Ultimate ability has massive value here, while her Hook ensures she can engage and escape easily. If you also combine this with a powerful counter that allows her to stealth, it's not surprising she performs so well. 

Ruh Kaan: A kit that's varied, mobile, and brimming with utility and damage, Ruh Kaan is a monster late game and can go toe to toe with just about any Champion.

Sirius: After recent tweaks to his kit, Sirius is incredible strong. Mobile and with solid sustain, his burst potential is eye-watering. Combined with his charged weapon, and quick access to his Ultimate, there's little wonder Sirius is considered top-tier.

A+ Tier

Blossom: Valued not just because of the body-blocking potential of her Tree of Life, but also because she has powerful 1 on 1 potential. The debuffs her charged Thwack! provide grants high amounts of control, while her healing remains high. She can comfortably escape, while controlling a fight at her own pace - even against Champions such as Croak. 

Destiny: Destiny is amazing in Battlerite Royale thanks to the silence from Charged Bolt, her ability to zone thanks to Plasma Wall, and Sky Strike still allowing her to mitigate predictable ranged or melee damage. If you also add in her personal shielding, she's a monster 1 on 1.

A Tier

Alysia: If she lands an early freeze she can deal damage quickly, and her Arctic Wind does give her some much needed utility when escaping. She can kite for days, and her slow ensures she can reliably land her hard-hitting basic attacks. Very annoying to fight against.

Jade: Often overly reliant on effective use of her Snipe, an aggressive Jade who makes effective use of her rapid basic attacks can be a real headache to deal with. If she lands her silence against key targets, at the right moment, she's capable of delivering high burst damage. The fact Oldur isn't in Battlerite Royale yet, combined with her ability to vault scenary and stealth away makes her average potent.

Thorn: Based on his damage, utility, mobility and sustain, there's no doubting Thorn is a challenging and powerful Champion. With the ability to pull players out of position, combined with valuable tools to mitigate damage in Barbed Husk, he can fill almost any composition. If you also factor in that he gains Energy incredibly quickly, he can often clean up with a well placed Dead Roots combo.

Ulric: There's no doubting his stun hurts, and he has some mobility, but he's easy to kite for many. If he can fight you in enclosed spaces and reliably land his stun, Ulric's damage can be incredibly high.

Zander: With his sustain reliant on landing his basic attacks, Zander is great for escaping quickly but he's too easy to shut-down 1 on 1 by some Champions. As long as you bait and/or avoid his Grand Conjuration, there really isn't much to worry about. That said, if he continues to poke while kiting, he can be particularly slippery. 

B Tier

Freya: While Freya relies heavily on others making mistakes to gain her highest potency (notably the triggering of her Electric Shield), she's more than powerful enough to go toe-to-toe with most melee Champions. A varied kit that offers bags of shielding, mobility and utility, a well skilled Freya player is frightening to deal with only if she's in an enclosed space. Unfortunately she can struggle to close the distance in Royale, and can be kited easily by skilled ranged Champions.

Raigon: Against inexperienced players a skilled Raigon can be fairly relentless. His ability to dive, and make it out alive, sees him clean up against low mobility Champions. If he's fortunate enough to regularly trigger his Parry, or reliably lands his Seismic Shock, he can be oppressive and highly annoying. 

Rook: Rook is often feast or famine. If he can reliably bait Rush, and then land it, he can punish enemies with ease. Unfortunately for him, the lack of vertical mobility, combined with the fact he no longer has the ability to eat and heal himself, renders him fairly weak. There's better melee Champions that have a far easier time, but he can still perform against inexperienced players.

Shifu: Shifu can be annoying, but he is - at times - predictable. A triggered counter is easy to avoid, if you bait his counter he'll leap for Fleetfoot, leaving him vulnerable the moment it ends. Despite that predictability, clever use of his abilities - as well as snap use of his Javelin - can see him deal high, consistent damage: if he can even get close.

C Tier

Croak: His stealth combined with his mobility ensures he's strong against some Champions in Battlerite Royale. Combined with his attack speed, self-sustain, and movement abilities, he's hard to pin down. His biggest weakness is actually surviving against kiting, while his stealth has a very short base duration.

Iva: Much improved after her continued kit changes, but still facing difficulty due to Boomstick's short range. If she can get geared quickly she can do alright. Just be conscious of the fact she really needs her full kit ASAP to be of any use.

Pestilus: Lacking the mobility and nuisance of Blossom, Pestilus isn't much to fear. There's no mistaking his Bloodsucker can hurt, but considering he has to constantly land his Moth to heal (unlike Blossom) he lacks the attack/hide/heal sustain of some of his peers. That said, if he can get his full kit and wait till the end, he can hold the final area fairly well.

D Tier

No Champions are considered D Tier.


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Last Updated: Nov 28, 2018

About The Author

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Lewis currently splits his time between Heroes of the Storm, Battlerite, and Artifact, having covered MOBAs, MMOs and TCG for many years.

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