Cody "Micajah" Bye, Managing Editor

The fight between the forces of good and evil can never be truly
finished. Despite all the efforts of the moral and ethically pure, evil
tends to linger in the hearts and minds of any being with free will. In
the world of Sanctuary, few entities exist that are beyond the touch of
evil, even those that seem to have the greatest intentions. It's up to
the players of Diablo
to step in the path of the greatest of those evils and
destroy those creatures before they can annihilate everything they come
in contact with.

style="margin: 10px; border-collapse: collapse; float: right; width: 200px;"

href=""> src="/image/view/46231/preview"
style="border: 2px solid ; width: 200px;">

I didn't
consider the D3 graphics to be cartoony in the slightest.

At target="_blank">BlizzCon 2008, I had the
opportunity to take a look at the gameplay
of Diablo III,
which features this eternal struggle on the world of Sanctuary. Unlike
the rest of the staff at Ten Ton Hammer, I was uniquely qualified for
this particular task as my judgments of style="font-style: italic;"> Diablo III haven't
yet been augmented by any previous loyalty to either of the previous
two Diablo
games. (Editor's Note:
It's shocking, isn't it? If you're looking for a seasoned veteran, href="" target="_blank">read
Garrett Fuller's wizard class overview.)
As a
fresh mind, it was my duty
to take a critical look at what was being offered at BlizzCon
'08 and give you a brief glimpse of what can be expected from this
game-in-development. With my fingers primed and ready for some rapid
mouse clicking, I stepped up to the rather crowded computer area and
set myself loose on hordes of hungry zombies.

Upon setting my virtual feet onto the stony path of the demo village, I
paused to get a feel for the world around me. Apparently, the style="font-style: italic;">Diablo III developers
had opted to place my character at the very entrance to a village that
had been overwhelmed by an army of particularly nasty undead creatures.
Even though no action was taking place on screen, I could already feel
target="_blank">the atmospheric immersion that the
Blizzard developers had lightly
discussed in many of their panels.

style="margin: 10px; border-collapse: collapse; float: left; width: 200px;"

href=""> src="/image/view/46229/preview"
style="border: 2px solid ; width: 200px;">

If you think
zombies are similar to drawings of Rainbow Brite, you may need to see a

Although many Diablo
fans have uttered their frustration with the "super rainbow fun time"
graphics that they saw in the initial unveiling, I could immediately
feel a dark, foreboding dread as I stood outside the gates of the
village. Those individuals who believed that style="font-style: italic;">Diablo III wouldn't
be a dark and sinister game are absolutely wrong. As I explored the
village, there was moment after moment that I encountered that pointed
to the absolute depth of the depravity you'll find in the world of

For example, as my character traveled down a particular road
in the village, I saw a man standing next to the opening of a basement.
I moved towards him, sure that he would need my help, but before I
could reach him the man was pulled into the basement from behind,
screaming and kicking. As I watched, gouts of blood poured from the
basement as body parts and entrails burst forth and rolled on the

Last Updated: Mar 13, 2016