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Burglar Skill List: The Book 12 Edition

Edited by: Martuk

The Burglar class is the most stealthy and sneakiest class in
Middle-earth. They serve as the nimble damage dealers and can dazzle
their opponents with their riddles. The Burglar class will be receiving
their "Month of the Burglar" update with the launch of Book 12. This
will bring many changes for this class and a lot of new skill. In
keeping current with these changes we have redesigned our Burglar Skill
List to reflect the most up to date information for this class.

(Note: As with all classes, the skills listed below may
vary in stats and damage depending on the level of the character.)

Burglar Active
Skill List
Level
Skill
Description
Stats
1
Cunning Attack
Your formidable cunning
allows a darting attack which continues to deal damage after you
strike, dealing even more damage if attack is made from stealth.
  
Main-hand Weapon damage

1 Common damage every 2 seconds for 20 seconds

Range: 3m

Cooldown 3s
1
Subtle Stab
You may make a quick, sharp attack against
your foe.
Main-hand Weapon damage +2

Range: 3m

Cooldown 10s
1
Surprise Strike
You are skilled at
surprising your enemy in battle, inflicting more damage when attacking
from behind or while in Stealth. Critical hits with Surprise Strike are
more damaging than most skills.
Main-hand Weapon damage
+2

Range: 3m

Cooldown 10s
2
Trick: Disable
You can strike at a foe to slow their
attacks for a short while. You can only have on trick on a target at a
time.
Main-hand Weapon damage

Slows attack speed by 15%

Reduces melee damage by 15%

Duration 15s

Range: 3m

Cooldown: 10s
4
Sneak
You have the ability to
move about unseen, though there is a chance enemies may detect you,
especially when moving in front of them.  
-50% Run Speed

Toggle Skill

Cooldown: 10s
4
Burglars Advantage
You are able to make another attack after
a Critical Hit, inflicting more damage when attacking from behind.
Main-hand Weapon damage

Range: 3m

Cooldown: 5s
6
Touch and Go
You can improve your
ability to evade your enemy's attacks for a short time.   Using
this skill will not break stealth. This skill shares its recovery timer
with Knives out.
+50% Evade Chance

Duration: 30s

Cooldown: 5m
8
Riddle
You are capable of posing Riddles to your
enemies, which may momentarily distract them, dazing them for a short
time or until damaged. This will not work on Beasts, Insects, or
Creatures of Nature.
Dazes for up to 30s

Cost: 5 Power

Resistance: Song

Cooldown: 1m
10
Mischievous Glee
You can surprise a foe
with an active Trick on them, removing the Trick and restoring some of
your Morale. This will never miss against on level targets, nor can it
be parried, blocked, or evaded.
Will break a target out
of being dazed.

Range: 3m

Cooldown: 45s
12
Exploit Opening
You are able to stun your target, creating
an opportunity to use Fellowship skills if you are in a Fellowship.
Main-hand Weapon damage

Stuns for 5s

Range: 3m

Resistance: Physical

Cooldown: 5m
12
Aim
Your careful aim ensures
the next damage-dealing attack skill will result in a Critical hit and
has a much lower chance of missing. This skill will not break Stealth.
Duration: 10s

Cooldown: 1m 30s
14
Burgle
While sneaking about, you can attempt to
lighten the pockets of unsuspecting targets.
Range: 4m

Cooldown: 20s
14
Addle
You confuse the enemy so
thoroughly that he fails any skill he attempts in the process, and any
subsequent skill attempts for a short time will take longer to execute.
Doubles the targets
induction duration

Duration: 30s

Range: 20m

Resistance: Song

Cooldown: 15s
16
Trick: Dust in the Eyes
You throw dust in your enemies eyes making
it more difficult for your enemy to hit. You can only have on trick on
a target at once.
+20% Miss Chance

Slows movement speed by 25%

Will break target out of being dazed.

Duration 30s

Range: 3m

Resistance: Physical

Cooldown: 5s
18
Diversion
When in Stealth, you can
divert and enemies attention away from yourself for a short time. Using
this skill will not break stealth.
Range: 20m

Resistance: Physical

Cooldown: 20s
20
Mischief
Instead of sneaking, you set your mind
straitway to Mischief. While active, your Tricks and Twists cost less
power to use and the recovery timer of Riddle is reduced. This skill
can only be activated out of combat and cannot be used while sneaking.
-25% Tricks and Power Cost

-30s Riddle Recovery Timer

Toggle Skill

Cooldown: 10s
20
Track Treasure
Turns on tracking for
treasure chests and other value-laden containers.
Treasure Tracking

Toggle Skill

Cooldown: 10s
20
Startling Twist
You startle the enemy with an active trick
on them, stunning them, and removing the trick.
Will break a target out of being dazed.

Range: 3m

Resistance: Physical

Cooldown: 45s
22
Reveal Weakness
While maintaining this
ability, you are able to point out weaknesses in your enemies defenses,
increasing damage taken from attacks. Using this skill will not break
stealth.
Toggle Skill

Range: 20m

Cooldown: 5s
24
Double-Edged Strike
After using your
Burglar's Advantage, you can make two attacks against your target.
2 attacks:

80% of Main-hand Weapon damage

60% of Off-hand Weapon damage

Range: 3m

Cooldown: 5s
26
Contact Peddler
At camps scattered
across the world, you can call on your contacts to find a Peddler to
whom you and others may sell items in your possession.
Cooldown: 30m
26
Trick: Counter Defense
You execute an attack
that will lower the enemies defenses for a short time. You can only
have one trick on a target at once.
Main-hand Weapon damage
Reduces Parry, Block, and Evade by 5%

+3% of Melee Critical Vulnerability

Duration: 30s

Range: 3m

Cooldown: 5s
26
Cure Poison
With some effort you are
capable of purging poisons from an ally.
Removes up to 1 poison
effect with maximum strength of 4 from the target.

Range: 3m

Cooldown: 1m
28
Trip
You can knock and enemy
down opening up an opportunity to use Fellowship skills if you are in a
Fellowship. Only usable while in Stealth.
Main-hand Weapon damage

Knocks down for 5s

Range: 4m

Cooldown: 5m
30
Clever Retort
Mischief must be active
to use this skill. Sometimes, you even surprise yourself. Usable on an
enemy with an active Trick on them, it does one of four different
things from healing yourself to harming your target. This removes the
trick.
Will break a target out
of dazed.

Range: 3m

Resistance: Song

Cooldown: 2m
30
Hide in Plain Sight
You can disappear from
before your enemy's eyes. For a little while, your Stealth is improved
and even taking damage will not break your cover. Using this skill will
not break Stealth.
Briefly undetectable in
stealth

Your stealth is not broken by damage

Duration: 10s

Cooldown: 10m
32
Find Footing
When dazed, stunned,
knocked down, or knocked out you may quickly recover, gaining Morale
and temporary improvements to your evasion. Using this skill will not
break Stealth.
+96-101 Morale

+50% Evade Chance

Duration: 30s

Shakes off Dazes or Stuns, or recover from being knocked down.

Cooldown: 5m
34
Provoke
You can use your enemy
to focus his aggression on his current opponent, whether that is
yourself or an ally.
Main-hand Weapon damage

Range: 3m

Cooldown: 5s
36
Ready and Able
You are ready for action
again, resetting the recovery timers on many of your skills. Using this
skill will not break Stealth.
Cooldown: 30m
38
Trick: Enrage
You enrage your foe
causing him to flail around at any target he considers a threat. You
can only have one trick on a target at once.
Target will attack
enemies at random

Will break a target out of dazed.

+5% Ranged Vulnerability

Duration: 30s

Range: 20m

Resistance: Song

Cooldown: 5s
40
Well Placed Strike
With a moment to
prepare, you make a carefully aimed strike at your target, causing
damage over time. When made at the back of your target, the damage over
time is increased significantly.
Main-hand Weapon damage

Common damage every 5 seconds for 20 seconds

When in position:

5 common damage every 5 seconds for 30 seconds

Range: 3m

Cooldown: 5m
40
Practical Joke
Whose fault is it the
mightiest of heroes can't take a joke? This skill is only usable while
in stealth.
Range: 4m

Max targets: 10

Range: 5m

Cooldown: 10m
42
Share The Fun
You and one other
Fellowship member can enter stealth together. You must remain within 5
meters of one another or both of you will be revealed.
-70% Run Speed

-2 Stealth Level

Toggle Skill

Range: 5m

Cooldown: 10s
42
Knives Out
You make a quick attack
to all foes around you and then prepare yourself to retaliate to
attacks against you in melee. Half of the attacks made against you will
also damage your attacker. This skill shares its recovery timer with
Touch and Go.
Main-hand Weapon damage

Max Targets: 3

Radius: 5m

Cooldown: 5m
44
Seize Initiative
After your fellowship
performs a successful Fellowship Maneuver, you can use this skill to
reset the recovery timer of your Aim skill, Location is Everything, and
all the skills in your Critical Response chain.
Cooldown: 20m
46
Confound
Mischief must be active
to use this skill. You confound nearby foes which slightly slows their
attacks and will daze them if not cured before it expires. This will
not work on beasts, insects, or Creatures of nature.
Slows attack speed by 5%


Duration 15s



Applied on Expiration:

Dazes for up to 30s

Max Targets: 2

Range: 5m

Resistance: Song

Cooldown: 5m
48
Escape Clause
After your fellowship
performs a successful Fellowship Maneuver, you can use this skill to
reset the recovery timer of Touch and Go and Knives Out.
Cooldown: 20m
50
Location is Everything
Your next damage dealing
attack skill will deal increased damage if it strikes your target from
behind. Only usable while in Stealth. Using this skill will not break
Stealth.
Increases positional
bonus by 25%

Duration: 10s

Cooldown: 5m

 

Burglar Passive
Skill List
Level
Name
Description
5
Evade: Rank 1
Adds 3%
chance to Evade
5
Lute Use
Allows the use of Lutes
5
Clarinet Use
Allows the use of
Clarinets
7
Parry: Rank 1
Adds 3% to Parry chance
9
Melee Critical: Rank 1
Adds 1% chance to
Critical
10
Dual Wielding
Allows the wielding of a
second weapon in the off-hand
10
Medium Armor
Allows you to use Medium
Armor
11
Accuracy: Rank 1
Reduce Miss by a medium
amount
13
Evade: Rank 2
Adds 2% to Evade chance
15
Parry: Rank 2
Adds 2% to Parry chance
19
Accuracy: Rank 2
Reduce Miss by a medium
amount
20
Tools of the Trade
Enables Burglars to use
special tools to facilitate their clever Tricks.
20
Clever Devices
Enables Burglars to use
devices such as caltrops, marbles, and stun dust.
21
Parry: Rank 3
Adds 1% to Parry chance
23
Melee Critical: Rank 2
Adds 1% to Critical hit
chance
25
Accuracy: Rank 3
Reduces Miss by a medium
amount.
27
Evade: Rank 3
Adds 1% to Evade chance.
29
Melee Critical: Rank 3
Adds 1% to Critical hit
chance.
31
Melee Critical: Rank 4
Adds 1% to Critical hit
chance.
33
Evade: Rank 4
Adds 1% to Evade chance.
37
Accuracy: Rank 4
Reduces Miss by a small
amount.
41
Parry: Rank 4
Adds 1% Parry chance.

 

Burglar Class
Traits
Class Trait
Description
Stats
Achieved By
Cunning Wound
These wounds caused by your cunning
attacks bleed more profusely.
Increased Critical Chance with Burglar
skills by 1%
Strike with Cunning Attack 500 times
Swift and Subtle
You are able to perform
your subtle stab with greater speed, inflicting more damage.
Adds 10.0% to subtle
stab damage, Line Bonus: increases critical chance with Burglar skills
by 1%
Strike using Subtle Stab
1250 times
Hidden Dagger
Your attacks while using stealth are far
more accurate, reducing the chances that you may miss or that your
enemy may somehow avoid them.
Subtracts 5.0% from all enemy defence
chances, decreases your miss chance, Line Bonus: Increases positional
damage multiplier by 3.0%
Use your special Stealth Attacks 300 times
Perplexing Riddle
Your riddles are far
more perplexing than your foes can comprehend, both stunning and
mesmerizing them.
Line Bonus: Increases
agility by 10.
Use Riddle on Enemy 200
times.
Ambidextrous
You are able to wield your off-hand weapon
more efficiently, dealing greater damage to your foes.
Adds 15.0% to off-hand damage multiplier

Line Bonus: Increased critical chance with Burglar skills by 1.0%
Level 15 Class Quest
Strike from Shadows
You are able to land
precise blows when attacking while using stealth, increasing your
chances of landing a critical hit with surprise strike, cunning attack,
or provoke.
Adds 5.0% to critical
chance, Line Bonus: Increases positional damage multiplier by 3.0%
Land critical blows when
using stealth 150 times
Disabling Attack
You are able to use your disable skill to
greatly reduce your enemy's speed.
Line Bonus: Increases Mischievous Glee
healing by 2.0% and 1 pulse.
Use Disable against an enemy 600 times
Trickster
Your dust in the eyes
skill affects multiple enemies nearby.

Dust in the eyes is now AOE Line Bonus:
Increases Mischievous Glee healing by 2.0% and 1 pulse.

Use Dust against an
enemy 1000 times
Footpad
Your ability to move about with stealth
has developed beyond your natural aptitude
Adds 2 to stealth level, Line bonus:
Increases positional damage modifier by 3.0%
Use your Distraction skill successfully
1000 times
Focused Eye
You are able to take aim
more quickly than you once did.
Reduces the recovery
time of aim by 30.0s. Line Bonus: Increases critical chance with
Burglar skills by 1%
Use aim in battle (using
it before combat starts also counts)750 times
Side-Step
You are able to evade attacks more easily
than before.
Adds 3.0% to evade chance, Line Bonus:
Increases Agility by 10
Evade enemy attacks 1250 times
Opportunist
Improves your counter
defence skill to further increase your opponent's vulnerability to
critical hits.
Increases Mischievous
Glee healing by 2.0% and 1 pulse.
Use Counter Defense 350
times
Overwhelming Odds
The effects of your tricks are increased
after you participate in a conjunction.
Increases the output of your
Conjunctions, Line Bonus: Increases agility by 10
Execute Conjunctions 150 times
Leaf-Walker
You are able to move
more quickly while using stealth.
Your stealth is
improved, enabling you to move quickly when hiding, Line Bonus:
increases positional damage multiplier by 3.0%
Use Hide in plain sight
skill

Blind Fury
When you enrage your foes, they are likely
to engage you in melee combat.
Line bonus: increases Mischievous Glee
healing by 2.0% and 1 pulse. (lasts for 30s)
Use Enrage against your enemies 400 times
Appraising Eye
You are skilled at
detecting even the smallest weaknesses in your enemy's armour when
using your reveal weakness skill."
This trait improves your
reveal weakness skill, Line bonus: increases agility by 10.
Level 30 Class Quest

Legendary Traits

 

Legendary Traits are started with
books for every class that drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Bilbo
Baggins in Rivendell.

 

Book of Knives -

Flashing Blades: After using your
Double-edged Strike, you can make two additional attacks against your
target.

Pages
Location
3, 5, 12, 17
Iron-Crowns in Ram Duath - Angmar
18, 23, 26, 31
Elite Spiders at the Wolvenvales in North
Trollshaws

 

 

Knee Breaker's Manual -

Sweep the Knee: Your Trip skill does not
break Stealth and recovers much more quickly. This increases your Trip
ability. Decreases Trip reset time by 40.0 seconds

Pages
Location
1, 3, 4, 8
Hillmen around Donnvail in Fasach-Falroid,
Angmar
10, 15, 16, 19
Blogmail Orcs at
Rammas Deluos in center of Thorhad along the dread statues, Angmar

 

Expert's Guide To Dirty Fighting -

Exposed Throat: 4th Conjunction Starter

Pages
Location
1, 3, 4, 8
Hillmen around Donnvail in Fasach-Falroid,
Angmar
10, 15, 16, 19
Blogmail Orcs at
Rammas Deluos in center of Thorhad along the dread statues, Angmar

 

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Last Updated: Mar 29, 2016

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