Bearing her banner into battle, a Captain provides hope and leadership
to her fellows, inspiring them to greater deeds. A skilled Captain can
rally a party back from the brink of defeat, or seal a victory against
many foes. While a Captain is a respected fighter on her own accord,
she is primarily driven by her powerful sense of leadership to those
fighting around her.
Level
|
Skill
|
Description
|
1
|
Battle-shout
|
Your fearsome Shout strikes terror into the hearts of your enemies and puts you into a Battle-readied State. |
1
|
Defensive Strike
|
You attack defensively. On a successful strike you cause light damage, but recover quickly to protect yourself from returned attacks. |
1
|
Rallying Cry
|
When an enemy is defeated, your Cry rallies the Morale of your nearby fellows. |
2
|
Devastating Blow
|
If you land a Critical Hit, this attack will deal devastating bonus damage and allow the usage of enemy defeat skills. You must be in a Battle-readied State to use this skill. |
4
|
War-cry
|
When an enemy is defeated, you let out a Cry which rallies your nearby fellows to attack with greater speed and determination. |
4
|
Cutting Attack
|
A light, bleeding attack, which causes your foe damage over time. |
5
|
Horn Use
|
Allows the Use of Horns |
5
|
Lute Use
|
Allows the use of Lutes |
6
|
Telling Mark
|
You leave a Mark on your enemy that increases the amount of damage that you and your companions will deal to it. You may only mark one target at a time. |
7
|
Critical: Rank 1
|
Adds 2% to Critical |
8
|
Routing Cry
|
When an enemy is defeated, you let out a fearsome Cry which slightly demoralizes all other foes nearby. |
8
|
Make Haste
|
You command your Fellowship to make better speed, both in and out of battle. |
9
|
Parry: Rank 1
|
Adds 1% to Parry chance |
10
|
Pressing Attack
|
You swing twice at your enemy, inflicting medium damage. If you land a Critical Hit on the second attack, you will be able to use your enemy defeat skills. You must be in a Battle-readied State to use this skill. |
10
|
Call to Arms: Herald of War
|
You enlist a Herald to carry your Banner of War into battle. This banner increases the might and agility of those around it. |
11
|
Accuracy: Rank 1
|
Reduces Miss by a medium amount |
12
|
Noble Mark
|
You leave a Mark on your enemy, damaging your
foe over time. You may only mark one target at a time. |
13
|
Evade: Rank 1
|
Adds 1% to Evade chance. |
14
|
Words of Courage
|
You are able to renew one of your companions' Morale over time. |
15
|
Shields
|
Allows the use of Shields. |
15
|
Block: Rank 1
|
Adds 2% to Block chance |
16
|
Motivating Speech
|
You are able to raise the Morale of your nearby companions with a motivating speech. |
16
|
Muster Courage
|
You are able to renew the courage of your nearby companion removing all fear effects. |
17
|
Critical: Rank 2
|
Adds 1% to Critical hit chance |
18
|
Tactic on Guard
|
You command a companion to be on their guard, increasing their chances of parrying attacks. No one can have more then one Command on at a time. |
19
|
Parry: Rank 2
|
Adds 1% to Parry chance. |
20
|
Heavy Armour
|
Allows the use of Heavy Armour. |
20
|
Escape from Darkness
|
You are able to revive a fallen companion with half of their Morale and a quarter of their Power. |
21
|
Evade: Rank 2
|
Adds 1% to Evade chance. |
22
|
Inspire
|
A melee attack that raises the morale of your shield-brother. |
22
|
Shield-brother
|
This toggle marks one of your fellows as your Shield-brother, making them the target of some your abilities. |
22
|
Last Stand
|
You are able to resist succumbing to defeat for a short time. |
23
|
Block: Rank 2
|
Adds 1% to Block chance |
24
|
Call to Arms: Herald of Hope
|
You enlist a Herald to carry your Banner of Hope into battle. This banner increases the maximum Morale and in-combat Morale regeneration of those around it. |
25
|
Parry: Rank 3
|
Adds 1% to Parry chance. |
26
|
Threatening Shout
|
Your Shout threatens your enemy, increasing the chance that it will attack you. |
28
|
Tactic: Relentless Attack
|
You command a companion to attack relentlessly, allowing them to land Critical Hits more often. No one can have more then one Command on at a time. |
29
|
Accuracy: Rank 2
|
Reduces Miss by a medium amount. |
30
|
Blade of Elendil
|
A powerful melee attack that has an increased chance to critical and inspire your fellowship to invoke the Light of Elendil. This skill can only be executed when you are in a Battle-hardened State |
30
|
Revealing Mark
|
You leave a Mark on your enemy that will renew the Morale of your companions' when they wound the target. You may only mark one target at a time. |
32
|
Cry of Vengance
|
When one of your companions falls, your Cry inspires your nearby fellows to greater feats of skill. |
33
|
Block: Rank 3
|
Adds 1% to Block. |
34
|
Call to Arms: Herald of Victory
|
You enlist a Herald to carry your Banner of Victory into battle. This banner increases the maximum Power and in-combat Power regeneration of those around it. |
35
|
Accuracy: Rank 3
|
Reduces Miss by a medium amount. |
36
|
In Harm's Way
|
You put yourself in harm's way to defend your nearby companions, taking all damage dealt to them upon yourself. |
38
|
Tactic: Focus
|
You command a companion to focus, increasing their power regeneration in combat. No one can have more then one Command on at a time. |
39
|
Accuracy: Rank 4
|
Reduces Miss by a small amount |
40
|
Command Respect
|
Your presence commands respect from those around you. Your Shield-brother's attacks deal 25% more damage. |
40
|
To Arms
|
You temporarily increase the offensive strength of your Shield-brother. Your Shield-brother's attacks deal 25% more damage. |
41
|
Parry: Rank 4
|
Adds 1% Parry chance |
42
|
Grave Wound
|
You inflict a blow that calls attention to yourself in battle. When dealt to a foe bleeding from your Cutting Attack, your perceived threat is also raised. |
44
|
Kick
|
You make a melee attack that interrupts any time-delayed actions your opponent is attemtping. |
45
|
Summoning Horn Use
|
Allows the use of Summoning Horns |
46
|
Withdraw
|
A well ordered withdrawal can aid the Captain in living through a harsh battle. This skill lowers your threat to your opponents around you. -30% Damage |
48
|
Strength of Will
|
Your reassuring presence increases the amount of Morale your Shield-brother recovers. Your Shield-brother recovers 5% more Morale from healing. |
50
|
Time of Need
|
Your sacrifice some of your morale to gain the same effect as defeating an enemy and to put yourself in a Battle-readied State. |
Captain Traits
Class Trait
|
Description
|
Bonus
|
Achieved By
|
Blood of Númenor
|
Allies renewed by Escape From Darkness will return with full Morale and more Power. |
Line Bonus: Power Max 30.0 | Save Allies From the Brink of Death 100 times |
Captain of War
|
Your war-cry encourages your allies to attack with greater speed. |
Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second. |
Use War-cry 300 times |
Captain's Hope
|
The Captain's Banner of Hope evokes greater effects upon her allies. |
Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second. | Summon your Herald of Hope 150 times |
Captain's Valour
|
On a critical attack, Wild Attack, Savage Strikes, and Brutal Strikes will apply an additional bleed. Fervour also adds an extra 2% bonus to damage. |
Adds 1.0% to Fervour damage bonus. | Land Critical Blows Using Wild Attack 1000 times |
Defiance
|
Your Last Stand lasts longer, and you are healed when it ends. | Adds 10.0 to Duration Modifier Line Bonus: 2.0% Fear Resistance |
Adds 10.0 to Duration Modifier Line Bonus: 2.0% to Fear Resistance. |
Expert Atacks
|
You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack. |
Adds 5.0% to Critical Chance. Adds 10 to Might. |
Land Critical Hits with Devastating Blow 100 times |
Fear No Darkness
|
Your Words of Courage greatly increases the morale of your allies. |
Adds 30.0 to Power Max. | Use Words of Courage 500 times |
Focused Strikes
|
Your skill with arms reduces the chance that your attacks will miss. |
Adds 2.0% to Fear Resistance | Land Blows with Defensive Strike 500 times |
Intimidating Shout
|
Your Threatening Shout more strongly directs the enemies ire towards you. |
Threatening Shout now generates more threat. Line Bonus: Might +10 |
Use Threatening Shout 600 times |
Loyalty
|
Your Herald wears stronger armour. | Your Herald can take more punishment. Line Bonus: 2.0% Fear Resistance. |
Complete the level 30 Class Quest |
Now for Wrath
|
Your Rallying Cry will also heal a small amount of power, in addition to its normal effects. |
Line Bonus: Power Max 30.0 | |
Renewed Voice
|
Your Enraged Shout recovers more quickly than before. |
Enraged Shout now recovers Skill Reset seconds faster. Adds 10 to Might. |
Use Battle Shout 650 times |
Strong Voice
|
The power costs of your Cries and Shouts are reduced. | Subtracts 8.0% from Power Cost. Adds 30.0 to Max Power. | Use Muster Courage 200 times |
Subtle Command
|
Your Cries and healing skills draw less attention from your enemies. |
This trait lowers your threat by a medium amount. Adds 2.0% to Fear Resistance. |
Use your cries to good effect 2000 times |
Turn of the Tide
|
Your Routing Cry inflicts greater damage, stunning your foes. | Adds 3.0% to Damage Increase. Adds 10 to Might. | Afflict enemies with Routing Cry 250 times |
Legendary Traits
Legendary Traits are started with books for every class
that drop randomly throughout level 39+ areas. You'll need to speak to
the hero for your class, in this case Boromir in Rivendell. After this
you'll begin "farming" pages in the locations listed, good luck. Be
sure to check the Auction House and watch the trade channel, sometimes
you can find a good deal.
Treatise of Valour - Shield of the Dunedain: Your voice calls upon the will of the |
|
Pages
|
Location
|
2, 3, 5, 10
|
Hillmen in and around Donnvail, AngmarIron-Crowns in Ram Duath - Angmar |
12, 15, 18, 22
|
Blogmal Orcs near the dread staue line of Rammas Deluon, Angmar. Also from Ongbúrz orcs in the Ongbishúk camp of East Angmar. |
The Book of Oaths - Oathbreakers Shame: You levy a curse on your foe which |
|
Pages
|
Location
|
6, 8, 9, 14
|
These pages randomly drop from level 39+ Humanoid mobs, known drops from Uruk cave in Angmar, Hillmen in and around Tór Gailvin, Angmar and Goblins around Caldwell Pool, Misty Mountains. |
17, 19, 23, 28
|
The Candles Flame - Escape from Corruption: You are able to revive a fallen |
|
Pages
|
Location
|
4, 7, 13, 16
|
Dropped by Morroval in Ram Duath of Angmar. |
25, 26, 31, 35
|
Goblins around Caldwell Pool, Misty Mountains. |
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