has been an interesting evolutionary process at work behind the
MMOG industry’s rising success stretching all the way back to
the late 1990s when  the first few titles that pioneered the
concept sprang forth from the primordial MUD soup. As with most
dominant genres in gaming, current MMOGs continue to fall back on the
foundations created by these early success stories, but for a newer
title to be truly successful on its own terms, something new must be
added to the magical brew of gameplay mechanics and beyond.

With the launch of Cryptic Studios’ newest offering, Reuben
“Sardu” Waters takes a look at both the core
gameplay elements in href="" target="_blank"> style="font-style: italic;">Champions Online
that have built upon the foundation of the title’s
predecessors as well as the dynamic approach to content design that
could very
well lead the industry as a whole into interesting new directions.

style="font-weight: bold;">The Nemesis System
– Nemesis is perhaps Champions
Online’s biggest leap forward on a scale that rivals
WAR’s public quests. By combining player created content,
random spawning and a self-contained reward structure this system
shatters the mold of linear gameplay. Add in the fact that the entire
thing is wrapped in a story-driven mission arc and you have the makings
of a new way of playing MMOGs that’s never been experienced

  • To read Champions Online:
    Embracing the Future of MMOGs, href="">click

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Last Updated: Mar 29, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.