Scanning
the horizon for upcoming MMO releases, one title that stands
out from the crowd is Masthead Studios’ href="http://www.tentonhammer.com/taxonomy/term/806"
target="_blank"> style="font-style: italic;">Earthrise
which will offer a distinctly sandbox approach to gameplay. While a
compelling PvE setting will certainly be present, it’s the
title’s open PvP and player-driven economy that take center
stage, offering players true control over their experience in the game
to a degree rarely seen in today’s market.



Hot on the heels of our recent href="http://www.tentonhammer.com/node/67711" target="_blank">VIP
interview, Ten Ton Hammer took
the opportunity to speak with lead game designer Apostol Apostolov to
delve deeper into certain aspects of guilds, resource gathering and
territory control in style="font-style: italic;">Earthrise.


style="font-weight: bold;">Ten Ton Hammer: In Ten
Ton Hammer’s recent VIP interview, you
touched on some of the ways resources will be gathered in Earthrise.
With some of the rare resources in particular, will they be spread out
over numerous controllable zones to help prevent a single guild from
claiming too much control over the market value?



Apostol:
Each controllable territory will allow guilds to mine only a
subset of all rare resources available in the world. Guilds will be
encouraged to carefully plan the resource market they want to enter and
how their territories conquest plan will be laid out in order to gain
an advantage. Still, it is possible for very powerful guilds or guild
alliances to gain control over the majority of certain resource
productions and manipulate it to its own advantage, although not enough
to take the server’s economy out of balance.


  • Continue reading the rest of
    the interview href="http://www.tentonhammer.com/node/68755" target="_blank">here!


To read the latest guides, news, and features you can visit our Earthrise Game Page.

Last Updated: Mar 29, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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