Editorial - Change a Little, Change a World
Our current MMO market consists of games that are "stuck in a rut" and leave players to the same monotonous tasks that they experienced in other titles. However, a simple, small change is often the only action necessary to make a world fresh and new to MMO players. Cody "Micajah" Bye explores this phenomenon and titles that have employed this tactic in his editorial "Change a Little, Change a World".
Since the original Everquest, very little has changed for the gamer. You enter a game, create a character, fight monsters, do quests, dabble in a bit of PvP, raid, rinse, and repeat. The setting may change, going from a futuristic sci-fi world to a dark, war-embroiled fantasy world, but the characters and the actions you partake in are generally the same. With the current crop of MMOGs, players have played through different versions of the same game for nearly a decade, yet the persistent nature, online friends, and competitive atmospheres keep these gamers coming back for more.
Keep reading to learn more.