style="color: rgb(218, 165, 32); font-size: 20pt; font-weight: bold;">Empire
Knight of the Blazing Sun Guide
Overview: Heavily armored, notoriously crafty and exceptionally dangerous at close when in the midst of their troops, the Knight of the Blazing Sun should be a prime target for any assault. If you are able to strike down the Knight, his allies will become demoralized and weakened by panic making them far easier to defeat. Be wary of the fact that unlike members of other knightly orders the Knights of the Blazing Sun are not at all averse to trickery and feel no obligation to engage their foes with what some regard as honor. A Knight of the Blazing Sun is more than willing to disarm an opponent and then take their head.
- Uses AE to buff allies and debuff enemies
- Uses shields for long survivability
- Uses damage reflection to mitigate attacks against them
- Lack of ranged attacks mean combat must be up close
- Has trouble defending against ranged DPS classes
- Class is still being adjusted
Primary Weapons: Sword
Primary Stats: Strength, Toughness
Official Knight of the Blazing Sun Description
"The Goddess instructs us to seek out the enemys weaknesses and to attack them with relentless force. Do this in all things in love, in politics, in war. To accomplish any task to defeat any foe, all that is needed is a keen eye, a sharp mind and the favor of the Goddess.”
- Isabella Mauro, Knight of the Blazing Sun
The Knights of the Blazing Sun are a small elite order of Templars devoted to the study and mastery of the science and art of warfare. These fervent followers of Myrmidia value ability and accomplishment over all other factors, including noble birth. It is because of this that the order has grown in prosperity attracting the finest military minds to its banner. A Knight of the Blazing Sun's primary goal is to obtain perfection in the art of War, as such they travel the old world individually seeking battle both large and small. A warband with a Knight of the Blazing sun at it's head is a potent force capable of dealing with opponents with a level of cunning that ensures victory before the battle is even joined.
Knights of the Blazing Sun affect the battle through the use of Battlefield Commands which debuff enemies and buff allies. Using a sword and shield they are strong enough to sustain an enormous amount of damage.
In a group, the Knight has a clear tanking role which will put them on the front lines of any engagement. They can be speced for specific Battlefield Command sets but can do increased damage, buffing, or debuffing to suit the situation. Truly excelling while working with a healer and DPS, they make an exceptional addition and can replace any Ironbreaker or Swordmaster if necessary.
The Knight has a very simple role in RvR, to rush the enemy with a focus on ranged casters and healers. While they will need a healer themselves to be effective, pairing up with an Ironbreaker or Swordmaster will prove to be a very dangerous combination.
In a keep siege a Knight will likely find themselves trying to hold a doorway or tying up a Black Orc or Chosen. In more open situations, a solid tank like this can occupy a number of DPS which would have normally been targetting weaker classes. They will take damage, and lots of it all for the glory of their group.
KotBS Abilities: Levels 1 to 20 style="font-weight: bold"> |
KotBS Abilities: Levels 21 to 40
style="color: rgb(204, 153, 51); font-weight: bold; font-size: 12pt;">
Conquest: Knights who choose the Path of Conquest will become experts at pushing the battle line forward. Their battlefield commands focus on bolstering the fighting strength of their allies to take advantage of their opponent's weaknesses. Knights focused on Conquest traditionally forego the use of a sword and shield in favor of the more offensively oriented great sword.
of Vigilance: The Path of Vigilance focuses on building a strong defense to cripple opponents and protect allies. Knights choosing this mastery have a variety of commands that will increase their defensive prowess as well as those of nearby allies. This allows them to dig in and hold against almost any assault. Masters of the Path of Vigilance generally choose a stout shield and broadsword combination when defending their allies.
of Glory: Knights mastering the Path of Glory excel at inspiring troops to ever greater feats of courage. As such, these Knights can be found almost anywhere on the battlefield leading by example and are a welcome addition to both defensive and offensive maneuvers. Glory can be found regardless of arms and armor, and as such Knights of this mastery can be found wielding either a great sword or sword and shield combination.
To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.