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Guardian Skill List

By: Martuk / Tony "RadarX" Jones

The Guardian is the figurehead of any fellowship.
They guard the way between their weaker allies and the enemies that
challenge them. A Guardians duty is to protect his allies from harm.
The Guardian is already a defensive marvel, but with the Book 12 update
he will receive some new skills and offensive abilities.

 

(Note: As with all classes, the damage
and stats from each skill vary with levels. These stats have been taken
from a variety of guardian levels, but all are accurate and will
provide a good idea of the skills across various levels.)

Active
Skill List
Level
Name
Description Stats
1
Guardian’s Ward
Your great skill enables you to strengthen
your defences for a short time.
Main hand weapon +8 damage.

Adds 4.0% to Parry chance

Adds 4.0% to Block chance

Last for 10s Power cost 37

Melee skill

Cool Down: 3s

Max Range: 3m
1
Sting
A quick attack that will
lightly wound your opponent.
Main-hand weapon damage +4

Power Cost: 31

Cooldown 6s

Max Range: 3m
1
Shield-Blow
You strike your opponent with your shield.
This skill generates additional threat.
131 common damage

Power Cost: 69

Melee Skill

Cooldown: 3s

Max Range: 3m
2
Sweeping Cut
Large sweeping strokes cut
into all of your foes standing before you.
2 attacks

Main hand +5 damage

Main-hand Weapon damage

Power cost: 73

Cooldown: 9s

Max Targets: 3

Radius: 5m
4
Shield-Swipe
After successfully blocking an enemy’s blow,
you may attack with both your weapon and shield. This skill draws the
enemy’s attention to yourself.
2 attacks:

Main hand weapon damage +1

5 common damage

Power Cost: 9

Cooldown: 5s

Max Range: 3m
4
Guardian’s Defence
You focus your defences on
blocking attacks.
Toggle skill

Adds 5.0% to Block chance

-5% Shield Wear from Blocks

Cooldown: 4s
6
Vexing Blow
You are capable of drawing an enemy’s
attention to yourself with this attack.
Main hand weapon damage +18

Power Cost: 23

Cooldown: 6s

Max Range: 3m
8
Retaliation
You are skilled at swiftly
retaliating after parrying an enemy’s attack.
Main hand weapon damage +21

Power Cost: 13

Cooldown: 5s

Max Range: 3
10
Bash
After a successful shield-swipe, you may bash
him again with your shield, stunning him briefly. This skill draws the
enemy’s attention to yourself.
15 common damage

Stuns for 3s

Power Cost: 6

Cooldown: 5s

Max Range: 3m
10
Overwhelm
You are able to make a
powerful attack against an enemy who has suffered your retaliation.
Main hand weapon damage +35

Power Cost: 28

Cooldown: 5s

Max Range: 3
12
Guardian’s Parry
You focus your defences on Parrying attacks. Toggle skill

Adds 5.0% chance to parry chance

-5% Shield Wear from Parries

Cooldown: 4s
14
Whirling Retaliation
After successfully
retaliating, you may make a whirling attack against all enemies in a
circle around you.
Main hand weapon damage +18

Power Cost: 40

Cooldown: 5s

Max Targets: 5

Radius: 5m
16
Catch a Breath
You catch your breath after blocking an
enemies attack, restoring morale.
Adds 128.4 - 133.4 to morale

Power Cost: 74

Cooldown: 1m

Resistance: Cry
18
Thrust
Follow-up your retaliation
with a thrusting blow, which will open a bleeding wound.
Main hand weapon damage +5

Does 6 common damage initially

Does 6 common damage every 2 seconds for 8 seconds

Power Cost: 28

Cooldown: 5s

Max Range: 3
20
Guardian’s Pledge
Your great skill enables you to strengthen
your defences for a short time.
Adds 50% to Evade chance

Adds 50% to Parry chance

Adds 50% to Block chance

Last for 15s

Power cost: 21

Cooldown: 5m
20
Overpower
You forgo your shield and
focus your energies on finishing off your opponent quickly.
+15% Melee Damage

+20% Melee Skill Power Cost

-5% Evade Chance

Sets Can Block to False-5%

Weapon Wear from Parry

Melee Skill

Toggle Skill

Cooldown: 4s
22
Shield-Taunt
Laugh at your enemies after bashing them with
your shield-swipe, taunting them. This skill generates additional
threat.


Power Cost: 40

Cooldown: 5s

Max Radius: 10m

Resistance: Cry
24
Protection
When wielding a shield, you
may protect one of you r allies, improving his defence and allowing you
to react to attacks made against him.
Toggle skill

Adds 1.3% to Evade chance

Adds 3.0% to Parry chance

Adds 3.0% to Block chance

Cooldown: 10s

Max Range: 25
26
Challenge
You know how to goad your enemies into
attacking you, leaving your allies free to maneuver. This skill
generates additional threat and forces nearby opponents to attack you.
Duration 10s

Power Cost: 7

Cooldown: 45s

Radius: 7m

Resistance: Cry
26
Summon Tinker
At camps scattered across
the world, you can call on a wandering Tinker to help repair your
equipment.
Cost: 8 Power

Melee Skill

Cooldown: 30m
28
Thrill of Danger
The thrill of danger allows you to regain
power, increasing with every enemy near you.
Cooldown: 7m

Max Targets: 3

Radius:10
28
Salt the Wound
You look to further injure a
wound opened by Thrust.
Main-hand Weapon +4 dmg

Cost: 4 Power

Melee Skill

Range: 3m

Cooldown: 5s
30
Force Opening
You use brute strength to force an opening in
your opponents defences. Will open a parry response event on a
successful hit. Requires Overpower.
Main-hand Weapon damage +5

Cost: 11 Power

Melee Skill

Range: 3m

Cooldown: 21s
30
Let Fly
You attack with your ranged
weapon.
Ranged weapon damage.

Power Cost: 9

Cooldown: 9s

Max Range: 30m
30
Warrior’s Heart
You have the ability to improve your morale
for a time, even above its normal maximum.
Adds 32.5 Morale

Adds 42 Max Morale

Duration 1m

Cooldown: 5m
32
Stamp
Your attack enables you to
break your enemy’s concentration, interrupting his actions.
This effect interrupts all
interruptable inductions on the target.

16 common damage

Power Cost: 4

Cooldown: 1m

Max Range: 3m
34
Deep Breath
You gather your wits and instantly recover
some of your skills.
Cooldown: 15m
36
Turn the Tables
When dazed, stunned,
knocked down, or knocked out you may turn the tables on your enemy,
recovering from the effects and instilling them into your enemy.
Main hand weapons damage +5

Knocks down for 5s

Shake off dazes and stuns, or recover from being knocked down, but not
from dread.

Cost: 11 Power

Cooldown: 5m

Max Range: 3m
38
Guardian’s Promise
You can create a whistle out of an acorn that
will allow your fellows to call you to them when they are in need.
Cooldown 15s
40
Fray the Edge
Your threatening taunts and
feints are causing your target to slowly unravel.
Cost: 9 Power

Melee Skill

Range: 25m

Resistance: Cry

Cooldown: 10s
42
Engage
You are able to press your opponent, forcing
them to slow down and concentrate on defending themselves. This skill
makes you the target's most threatening opponent.
Slows Target's movement by 15%

Duration 15s

Slows your movement by 15%

Duration 15s

Cost: 9 Power

Range: 3m

Resistance: Cry

Cooldown: 1m
46
Stagger
You are able to cause your
opponent to stagger on a critical hit, or when attacking them from
behind. Requires Overpower.
Main-hand Weapon damage +3

When in position:

Slows movement by 25%

+15% Attack Duration

Duration 15s

Cost: 8 Power

Melee Skill

Range: 3m

Cooldown: 5s
48
Charge
You charge into the fray. +50% Run Speed

Duration 7s

Cost: 8 Power

Melee Skill

Cooldown 3m
50
Shield Wall
You protect your target by
intercepting all incoming attacks.
Cannot Evade, Parry, or Block

Transfers all damage from the Target to the caster

Negates Armor damage

On Use:

Slows your movement by 10%

Cost: 4 Power

Cost: 25 Power per second

Melee Skill

Toggle Skill

Range: 5m

Cooldown: 20s

 

 

Passive
Skill List
Level Name Description
5
Lute Use
Allows the use of a lute.
5
Horn Use
Allows the use of a horn.
7
Block: Rank 1
Adds 1.0% to Block chance
9
Parry: Rank 1
Adds 1.0% to Parry Chance
10
Spear
Allows the use of Spears. Spears have a small
chance of wounding the target, inflicting damage over time.
10
Two-Handed Clubs
Allows the use of Two-Handed
Clubs. Clubs have a small chance to stun the target.
10
Two-Handed Hammers
Allows the use of Two-Handed Hammers. Hammers
have a small chance to stun the target.
10
Two Handed Axes
Allows the use of Two-Handed
axes. Axes have a small chance of reducing the target’s armour at the
expense of missing more often than with other weapons.
10
Two-Handed Swords
Allows the use of Two-Handed Swords. Swords
have a small to hit chance in crease.
11
Accuracy: Rank 1
Reduces Miss by a medium
amount.
13
Critical: Rank 1
Adds 1.0% to Critical hit chance.
15
Heavy Armour
Allows the use of Heavy
Armour.
15
Heavy Shields
Allows the use of Heavy Shield.
17
Block: Rank 2
Adds 1.0% to Block chance
19
Evade: Rank 2
Adds 1.0% to Evade chance
20
Shield Spike Use
Allows the use of
shield-spikes
21
Parry: Rank 2
Adds 1.0% to Parry Chance
23
Accuracy: Rank 2
Reduces Miss by a medium
amount.
25
Critical: Rank 2
Adds 1.0% to Critical hit chance
29
Accuracy: Rank 3
Reduces Miss by a medium
amount.
30
Bows
Allows the use of Bows. Bows have a small
chance of landing critical hits when using auto-attack.
30
Crossbows
Allows the use of
Crossbows. Crossbows lower your chance of blocking attacks when using
auto-attack.
31
Evade: Rank 2
Adds 1.0% to Evade chance
33
Parry: Rank 3
Adds 1.0% to Parry Chance
35
Block: Rank 3
Adds 1.0% to Block chance
39
Parry: Rank 4
Adds 1.0% to Parry Chance
41
Accuracy: Rank 4
Reduces Miss by a small amount.
43
Block: Rank 4
Adds 1.0% to Block chance

 

Guardian Class Traits
Class Trait
Description
Stats
Achieved By
Guardian's Ward
Your Guardian's Ward increases your natural
damage mitigation. All of your special attacks also more strongly
direct your enemy's ire towards you.
Adds additional threat. Lasts 8 seconds. Strike enemies with Guardian's Ward 1200 times
Shield Expertise
You are able to use your
shield more efficiently, blocking more attacks and reducing the damage
dealt to you. All of your special attacks also more strongly direct
your enemies' ire towards you.
Adds 5.0% Block Chance.
Adds additional threat. Adds 5.0% to Common Mitigation.
Strike enemies with
Shield-Blowx1500 times
Stinging Blow
You attack more quickly with your Sting
skill, inflicting greater damage. Your base Might is also increased.
Subtracts 3.0 from Sting Skill Reset.

Adds 10 to Might.

Adds 10% Damage Multiplier to Sting Damage.
Strike enemies with the Sting skill 750 times.
Reactive Block
You damage your attacker
whenever you block an incoming attack. Your base Might is also
increased.
Adds 10 to Might. Strike enemies with
Shield-swipe 400 times
Deflected Blows
You regenerate some of your power whenever
you block an incoming attack, and your block response lasts longer.
Adds 3.0 to Block Response Duration Modifier Level 15 Class Quest
To the Rescue
You are able to move more
quickly. Your Vitality is also increased.
Adds 5.0% to Run Speed.

Adds 10 to Vitality.
Evade Enemy Attacks 1000
times
Stoic


Your base Vitality and Fate are increased. All of your special attacks
also more strongly direct your enemy's ire towards you.
Adds 15 to Vitality.

Adds Additional Threat.

Adds 15 to Fate.
Use Guardian's Pledge 200 times.
Parried Blows
You regenerate some of your
power whenever you parry an incoming attack, and your parry response
lasts longer.

Adds 3.0 to Parry Response Duration Modifier

Complete the level 30 Class
Quest
Harasser
Your Vexing Blow may hit up to three targets
in a 90-degree arc and recovers faster. Your base Vitality is also
increased.
Adds 10 to Vitality Use Vexing Blow 800 times
Quickness
Your attack skill is
increased beyond your normal abilities. Your base Might is also
increased.
Subtracts 5% from Attack
Duration.

Adds 10 to Might
Strike enemies with the
Sting skill 1500 times
Selfless Defense
The Guardian's Protection skill makes his
target less threatening, while drawing the enemy's ire towards him. All
of his special attacks also more strongly direct his enemy's ire
towards him.
Description Covers what it does Use Protection 200 times
Braveheart
You Warrior's Heart recovers
more quickly and allows you to use any of your reactive skills, and
your Shield Swipe response lasts longer.
Subtracts 90.0 from Skill
Reset Time.

Adds 3.0 to Shield Swipe Response Time
Use Warrior's Heart 150
times.
Grim Challenge
Your Challenge skill recovers faster. Your
base Vitality is also increased.
Subtracts 25.0 from Guardian's Challenge
Cooldown.

Adds 10 to Vitality
Use Challenge 300 times
Heat of Battle
Your Thrill of Danger
returns quickly and allows you to use any of your reactive skills, and
your Retaliation response lasts longer.
Adds 3.0 to Retaliate
Response time
Use Thrill of Danger 125
times.
Strong Lungs
You are able to take Deep Breaths more often
and for longer periods of time. Your base Might is also increased.
Subtracts 150.0 from Deep Breath Cooldown.
Adds 10 to Might
Use Deep Breath 100 times.

 

Legendary Traits

Legendary Traits are started with books
for every class and they drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Samwise
in Rivendell. After this you'll begin "farming" pages in the locations
listed, good luck. Be sure to check the Auction House and watch the
trade channel, sometimes you can find a good deal.

The Shield Maidens Song -

Guardians Threat: You focus yourself on enraging your enemies

Pages
Location
1, 8, 11, 12
Searing Flame Worms in Malenhad
15, 19, 25, 26
Ongburz and Blogmal and Orcs in Malenhad -
Ongburz Camp - North East of Gabilshathur

The Best Defence -

Shield Crush: After a successful Shield Bash or Shield Taunt,
you may bash him again with your shield for greater damage. This skill
generates additional threat.


Pages
Location
2, 3, 5, 9
Level 41-42 Iron Crowns in Ram Dúath
12, 16, 17, 19
Dwarves in Gabilazan

Final Word -

Challenge The Darkness - You know how to goad your enemies
into attacking you, leaving your allies free to maneuver. This skill
generates additional threat and forces nearby opponents to attack you
as well as raising guardians ward.

Pages
Location
6, 7, 13, 14
These pages randomly drop from
level 39+ Humanoid mobs, known drops from Hillman in Donnvail, Angmar
and Dwarves in Misty Mountains
19, 21, 24, 27

Thanks to Fizen for use of his research.

To
the King
This trait is granted by completing the
Guardian Epic Quests called "Articles of Fortitude" and "Implements of
Battle." You will then need to complete one final quest given by
Samwise Gamgee called "A Lesson from Samwise Gamgee."

Share your thoughts and questions on our href="http://forums.tentonhammer.com/showthread.php?t=17882">Forums.

 



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Last Updated: Mar 29, 2016

About The Author

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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