In the first half of our exclusive interview with Jon Peters during PAX East, we discussed the trait system, the likelihood that a skill split between PvE and PvP won’t be necessary based on creature iteration in PvE, and recent changes to the necromancer’s weapon set and utility skills. The second half of our discussion focuses on builds, including Jon’s excellent breakdown on the core components of a given build. The information provided is an excellent starting point for anyone first diving into the game, including those of you who eagerly jumped on the chance to pre-purchase Guild Wars 2 once sales went live earlier today.

To read the second half of our two-part interview with Jon Peters, head over to Traits and Builds Interview with Jon Peters Pt 2

To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.

Last Updated: Mar 29, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.