Immediately following the Future of Online Gaming panel at PAX East 2012, Jon Peters was awesome enough to take some time out of his busy schedule to discuss some of the things he’s been working on since the last Guild Wars 2 closed beta test (CBT3). Specifically, we talked about build concepts and some of the refinement being done to skills and traits. Given my obvious affinity for the necromancer profession, Jon also went over some of the changes made to the necro’s weapon and utility skills that were completed as recently as last week.

The interview is packed with some great info for both hardcore build theorycrafters, as well as those of you who have only recently begun following the development of Guild Wars 2. It’s also a great primer for those of you eager to jump into the first beta weekend event following the pre-purchase for GW2 this Tuesday.

To read the first of this two-part interview series head over to to read: Traits and Builds Interview with Jon Peters

To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.

Last Updated: Mar 29, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.