Is It Tolkien Yet? -- Art & Design in Lord of the Rings Online
Gamespy has posted in interview with Turbine. The interview covers Tolkien, good, evil, and the importance of pronouns in Lord of the Rings Online.
"Tolkien's world is absolutely huge, so you need to focus on what works." The speaker is Cardell Kerr, the game's Design Director. He's one of several Turbine employees clustered around a conference room table. Over the remains of our lunch we've begun discussing the genesis of The Lord of the Rings Online. The game was originally under development with Vivendi Universal as Middle-Earth Online, where it had acquired a reputation as a game in trouble. Turbine acquired all the rights to the game as well as the full-ownership of the assets of Middle-Earth Online in March 2005. Once the company took possession they needed to seriously consider just what to do with it.
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