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Obviously
not afraid of a few exploding ostriches or combat oozes,
Reuben “Sardu” Waters recently returned to the
wilds of href="http://www.tentonhammer.com/taxonomy/term/1796"
target="_blank"> style="font-style: italic;">Lunia
for a closer look before offering his full review of the free-to-play
MMOG. In it, you'll learn a bit more about what makes Lunia tick, and
why the game ultimately left a positive impression.


Players in Lunia
embark on a series of repeatable missions that can be
accessed at any time via a handy UI button, or by simply leaving town
in the appropriate direction.
Think of these missions like a series of
short arcade game levels, because for the most part that’s
exactly how they’ll play out. As you advance, enemies will
become increasingly more difficult, come in larger numbers and will
have a greater variety of special attacks. 



href="http://www.tentonhammer.com/node/61776" target="_blank">Click
here to read the full game review for Lunia!


To read the latest guides, news, and features you can visit our Lunia Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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