Halflings are a clannish
people with appetites for food and exploration. They are small
creatures, seldom growing to more than half a human’s height or
weighing more than human child. They have reddish skin and brown or
black eyes. Halflings value comfort and constantly seek a life of ease,
though their methods are not always honest. Halflings sometimes live to
be 150 years old.
Halflings have established themselves across Eberron as vendors,
government officials, lawyers, medics, and outlaws. As such, the
halflings of the cities become indistinguishable from the rest of the
population and only occasionally reveal traces of their roots as
nomadic clans who wander the plains on domesticated dinosaurs.
Adventures and combat:
Halflings are cunning survivalists who choose adventure as a way to
acquire the wealth and luxury they revere. Most seek to avoid physical
confrontation, relying on wit and reflexes to survive. Their trust in
their skills permits them to demonstrate bravery even in desperate
+2 Dexterity, -2 Strength:
Their small size makes halflings dexterous
+2 to Climb, Jump, Listen, and Move
Silently checks: Halflings are
athletic and have keen ears.
Throwing Weapons Proficiency: Halflings
appreciate the benefits of
attacking stronger foes from afar and receive a +1 to attack rolls when
throwing weapons. src="http://ddo.tentonhammer.com/files/gallery/albums/Site-Graphics/Halfling_Male.jpg"
style="width: 109px; height: 275px;" align="right">
+2 to Saves vs. Fear:
Halflings are brave and confident.
+1 to All Saves: Halflings are
+1 bonus to Armor Class and Attack
Rolls: The small size of a halfling makes them hard to hit and
more capable of landing blows.
+4 bonus on Hide checks:
Halflings are great at hiding because they can squeeze into tiny places.
3/4 carrying limit: The low
Strength and small size of a halfling means she can carry less than a
member of the other races.
Classes: Halflings often use
their athleticism and cunning to become resourceful rogues. Their lack
of strength makes them poor physical combatants, but their bravery
allows some to choose that lifestyle anyway. The best choices for a
Haltings have access to the following Enhancements:
Hide and Move Silently skills. Perfect for a rogue.
one member of the party a short-term bonus to attacks, damage, armor
class and saves while he is by the halfling's side. Good for any class.
when using a thrown weapon.
a bonus of +1 or +2 to all saving throws. Good for any class.
saves vs. Fear.
Dexterity score by 1-2 points. Good for rogues and bow rangers.
Other halfling Enhancements may become available depending on your
choice of class. These will generally be fine choices for a character
of that class.
To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.