Whether you love or hate Final Fantasy XIV following the open beta, you have to admit one thing - this is a game that deliberately hasn't learned the lessons on accessibility taught by games like World of Warcraft. To find out why, we tracked down SquareEnix's Sage Sundi.

Sage makes it clear that SquareEnix is going for differentiation at all levels, not just on story. "You have to realize that this is a different product… this is not World of Warcraft. System-wise, if we take all the feedback from the testers and customers, that’s going to be World of Warcraft or like any other major MMO that tends towards World of Warcraft. We’re not going to go that way."

Sage discusses who SquareEnix had in mind while they were making FFXIV, why the game has gone maverick on a number of interface and gameplay issues, and what makes the game worth powering through a steep learning curve and high minimum requirements. That and much more in Reconstructing a Classic - A Candid Interview with SquareEnix's Sage Sundi.


To read the latest guides, news, and features you can visit our Final Fantasy XIV: A Realm Reborn Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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