spider. Really. Look closer. style="font-style: italic;">
Graphics in Red Stone
are like those of the
16-bit console era. Sure, it's a 2D game (released in 2007), but it
looks ten years old at least. It's hard to make out details on the
creatures and skills in the 800 by 600 resolution. If this game were
released 10 years ago, I would have thought the graphics were poor even
then but would not have let that hold me back. To see a game look like
this now is hard to accept.
gives players a fairly traditional role-playing experience in the
start. After a brief tutorial, players land in Brunenstig, the first
major town, where players begin investigating rumors of the Red Stone.
It's standard fare, but that does not mean it is bad.
uses some nice touches to tell the story.
Players who explore will be rewarded by finding more quests
and items. Following a quest in the log is pretty easy, and the game
gives an on-screen indicator as quest items drop from slain enemies.
The fact that each player character is two classes provides
some flexibility even if it can be a bit confusing. My Princess seemed
to be a ranged fighter, using slings in the beginning. Her skill tree
showed me that I could learn some skills to deflect enemy aggression
and just cause a little havoc in general. The Little Witch half of my
character seemed like the Dirge from href="http://eq2.tentonhammer.com/">EverQuest 2;
the skills for that class were all about crippling the enemies attack
and defense and making it easier for a party to win. This was a little
puzzling to me, as the Princess would be best built as a ranged damage
per second (DPS) fighter while the Little Witch is a support caster.
Honestly, it was hard for me to look beyond the graphics in style="font-style: italic;">Red Stone. I am
willing to be forgiving of a game with mediocre graphics if it has a
good story. style="font-style: italic;">Magic World Online
has been on my Top
Ten Free-to-Play Games list from the outset. But the graphics
in Red Stone
are from a different era and are hard to excuse. Furthermore, I felt
the game played ploddingly, like a single player role-playing game
might. I can't imagine what it must feel like when the grind sets in
during the middle levels.
The story in Red
Stone seems worth a look, and if you are nut for the style="font-style: italic;">Diablo type of
games, this one might be a fun way to kills some hours (and monsters).
Even so, too many other games offer a prettier package with quality
gameplay to make Red
Stone a major factor for me.
The opinions, beliefs and viewpoints expressed are those of the author
and do not necessarily reflect the opinions, beliefs and viewpoints of
the Ten Ton Hammer network or staff.
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