Diplomacy, blackmail and intimidation; these are the tools of the trade for Imperial Agents in The Old Republic. This is established from the first steps you’ll take on the Agent’s origin world, Hutta, both in terms of storyline and certain aspects of combat.Whether you eventually choose to go the stealthy, melee route of the Operative advanced class, or prefer to take full advantage of The Old Republic’s cover system as a Sniper, the intro levels will give you a good taste of both before you lock in one of the two upon reaching level 10.

Learn more about what makes the Imperial Agent tick in our latest class preview!


To read the latest guides, news, and features you can visit our Star Wars: The Old Republic Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

Comments