Balancing classes in MMOGs may be one of the most daunting challenges of the industry. Few games are immune, and no game has ever claimed complete perfect balance. So how does a developing company deal with the ever-impending demand to keep their games fair in both PvE and PvP environments? Ten Ton Hammer Editor-in-Chief, Jeff "Ethec" Woleslagle, spoke with four industry professionals about the issue in an effort to glean some answers.
Sometimes nothing beats spending time in the game itself and actually seeing how the players have been using the skills and abilities you have provided for them. Players are nothing if not inventive and they never cease to surprise designers with their ingenuity, so it is vital that the designers are also watching and learning themselves.
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