Chaos Theory - Colton Burgess and Loud Ant Studios Introduce Thrones of Chaos
Copycats are a dime a dozen in the MMORPG niche of the gaming industry. So are promises. But when a developer touts features like familial structures and aging, doesn't pussyfoot around the PvP issue and tells us the game is meant to be a no-holds-barred, guild-up-or-die bloodbath, and tosses in an active trade system between cities that guilds can use or subvert, we take notice. Whether all this will resonate in the unapologetically carebear-ish fantasy MMO camp, time will tell, but if Thrones of Chaos can deliver, we might have a darkhorse candidate challenging Age of Conan for the badassinest MMO title set to be released in 2007.
We talk to Colton Burgess, owner of Loud Ant Studios, about his vision for Thrones of Chaos. Check out the exclusive screenshots graciously provided by Loud Ant Studios as well.
"However, yes, each race has their own multiple finishing moves associated with combat that can be performed once you have defeated your opponent and these animations are being made with a more violent feel to them. If you are going to have a hardcore pvp themed world than the combat should also be supported with equally well-made and violent combat visuals. [Thrones of Chaos] simply is what it is... a hardcore , unrestricted pvp world focused on warring clans and guilds. Some will love it because of that and some will hate it. ;)"
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