The Media is the Message

In 2002, EverQuest appeared in the mainstream media, not because anyone
was trying to say that the massively multi-player online game was
interesting or innovative, but because a 21 year old man shot himself
while EQ ran on his computer screen. This weeK Mercurie, our columnist,
takes a look at the media's propensity for grabbing hold of a
sensational angle and ruthlessly shaking it. Do MMOs, and video games
in general, deserve to be vilified?

All of this leads to a question that I am sure many gamers
have asked themselves over the years, particularly following Woolley's
death: Why does the mainstream media so often wish to portray MMOs in a
bad light? I am also sure that many of us have come to the same
conclusion--plain old-fashioned sensationalism. Even before William
Randolph Hearst and Joseph Pulitzer turned it into an art form,
publishers had learned that sensationalism was a useful tool in selling

Are video games unfairly portrayed in the media? Do you see this
changing in the near future?

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    Games Kill! (And Other Media-Generated Myths)
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Last Updated: Mar 29, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.