target="_blank"> style="font-style: italic;">EVE
has weathered the storm surrounding just about every major MMO launch
over the past five years and come out the other side in much better
shape than many of its contemporaries. While this could be attributed
to any number of factors, having no direct competition in the sci-fi
space race has certainly played a part. But what happens when you throw
not only another sci-fi MMO with strong elements of tactical space
combat into the mix, but one boldly going where the Star Trek IP has
gone before?

In the latest episode of href=""
target="_blank">MMOs, the Final Frontier,
Reuben “Sardu” Waters takes a closer look at how
EVE can stay competitive in a sci-fi MMO space that’s on the
verge of a major Star Trek invasion:

I firmly believe that
developing content to attract new players is just
as important as pumping out an endless stream of high-end challenges
for an established player base if an MMO hopes to survive in an
aggressively expanding market. If I look at Game X as it stands today
and think it looks cool but not quite cool enough to purchase, why
would I purchase it tomorrow when an expansion is released boasting,
“More high-end raids! Faction grind until you’re
blind! Endless Doodles of POW for hardcore Zippers! Oh, and for low
level players we’ve added an awesome cardboard box that just
kind of sits there on your shelf.”  

  • href="" target="_blank">Click
    here to read the full commentary: How Can EVE Online Stay Ahead
    of Star Trek Online?

To read the latest guides, news, and features you can visit our EVE Online Game Page.

Last Updated: Mar 13, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.