PvP-oriented MMOGs lived and died by the quality of their matchmaking systems, matching players of similar levels and abilities to ensure an even playing field. These matchmaking systems have made their way into more PvE-friendly MMOGs, such as LEGO Universe with their “affinity system.” This system plugs a player, after entering a new area, into the instance where any players from their Best Friends or Guild lists are located. But why stop there? Can’t a matchmaking system go further than this and be more refined? Jeff "Ethec" Woleslagle delves deeper into the possibilities in Loading... Matchmaker, Matchmaker.

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Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.