A few subscription MMOs have made a succeessful switch to the microtransaction / "freemium" pricing model. Is this the right way to turn fan-favorite games into legacy builders and even long-term earners, or are devs and publishers correct to backburner and eventually cancel games after they crest their subscription peak?

Thoughts on the next step for mature MMOs and a ton of great new and exclusive content (including a Star Trek Online interview you won't want to miss) in today's Loading... Taking a Toll.

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Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.