A few subscription MMOs have made a succeessful switch to the microtransaction / "freemium" pricing model. Is this the right way to turn fan-favorite games into legacy builders and even long-term earners, or are devs and publishers correct to backburner and eventually cancel games after they crest their subscription peak?
Thoughts on the next step for mature MMOs and a ton of great new and exclusive content (including a Star Trek Online interview you won't want to miss) in today's Loading... Taking a Toll.
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