Please remain seated. If you look to your left you can see the SWTOR beta test on the horizon. Driver, turn this bus around!
I’m John Hoskin and I’ll be your MMOG tour guide today. Enjoy the ride!
I have you now!” – Darth Vader
Everyone can use a feel good moment to start the day. Let’s go with this…
Thanks for taking some time out of your day to read this column. I truly appreciate it. If you happen to use Twitter, you can follow me @BoomjackTTH. I rarely use Facebook, but I do occasionally post gaming related tidbits on Google+ where you can find me under my real moniker John Hoskin.
It’s official, Star Wars The Old Republic beta in early September. Those of you itching to play will finally be able to put away the back scratcher. Your journey is almost complete. Ten Ton Hammer was at PAX covering the SWEATER developer panel. Open world PvP was discussed among other juicy topics.
PCMag has a great infographic posted showing how gaming has gone social. Take a quick look at the graphic and then ask yourself if you can picture a group of people in front of a Kinect playing a MMOG.
Back to SWTOR…
If you have watched any of the gameplay videos from SWEATER I’m sure that it has struck you that Bioware did not jump the shark over the uncanny valley and go for lifelike graphics. The art nestles itself somewhere firmly between the World of Warcraft style on the left and oh, say, EverQuest 2 on the right. Emmanuel Lusinchi, Associate Lead Designer had this to say,
“We do that on purpose because a realistic looking game will look great the first year, will look okay the second year, and look terrible three years later when people make fun of it. While a more abstract style has more longevity. More polygons, better technology, would add nothing to the style we’ve chosen.”
What are your thoughts on the artistic style of SWEATER? Do you prefer a more lifelike approach or does the abstract style appeal more to you?
Short, but sweet today.
That’s it for today. Thanks again for reading. See you in-game!
The Mass Effect franchise has set the bar high for sci-fi RPGs of our era. With Mass Effect 3 just around the corner we wanted to get some more info on the game while we had the chance. We caught up with Michael Gamble of BioWare who is the Associate Producer of the game.
WildStar is probably the biggest surprise of the season with its announcement at gamescom earlier this month, coupled with hands-on time with the game the very same day. We wanted to dig more into the world of WildStar so we sat down with Jeremy Gaffey, Executive Producer of WildStar, being developed by Carbine Studios and published by NCsoft.
If games marketing had an Elusive Man figure, Frazer Nash might be him. “I’m the guy who everyone knows, but they don’t know why they know.” Frazer’s seen a lot of bad games in his time, so for him to sign on with Wargaming.net full-time, well, he must see a lot of potential in the upstart company’s growing list of online military titles.