Final Fantasy XIV – Needing to Learn Lessons of the Past

If Square Enix is trying to pull Final Fantasy XIV from the ashes, then how come they’re repeating past mistakes?
Final Fantasy XIV - Needing to Learn Lessons from the Past

The path of Final Fantasy XIV is one fraught with more ups and downs and then even more downs than any other MMORPG I can think of, at least when
we’re talking about the ones that made it out the door. The first iteration of FFXIV did make it to the public, but was so universally hated that, aside
from a brief period of time in 2012, Square Enix never bothered to actually collect any subscriptions from their customers and eventually shut the servers
down. Rather than scrap the entire project and create something completely new, they decided to attempt a rework and reboot the existing game.

At E3 this year, we gave FFXIV an award for best respawn, saying at the time, “While the game still retains its distinctive look and feel, nearly every
aspect of the game has been rebuilt into a tighter, faster, and more cohesive overall MMO experience.” This is still true and, although I’ve never
personally been a huge fan of the Final Fantasy franchise, I am excited to see a game attempt a comeback and expand the choices we have when it comes to
scratching that MMORPG itch.

While we can’t talk about everything we’ve seen or the various systems in the game just yet, FFXIV’s creators, Square Enix, have given the NDA a partial
drop allowing us to speak about the beta test itself. As such, I pestered my friends who had keys, and we started the magical ride of beta testing
goodness… or so I had hoped.

Final Fantasy XIV - Needing to Learn Lessons from the Past

The moment I even began the process of trying to recover my Square Enix account from my Final Fantasy XI days, I was instantly reminded of how insanely
painful, frustrating, and just freaking mind-shatteringly maddening their entire account set-up process is. To give a little context here, I bought FFXI
after a number of expansions had already been released for it in 2006. As a result, the idea of having a smooth account creation system should not only
have been within the realm of reasonable thought, it should have been a damned reality by then. It wasn’t. Not by a long shot.

Back then, I ended up having to use three different emails before I finally managed to get their system to work and recognize that yes, I had indeed
actually created an account, checked all their buttons acknowledging that I had registered on the forums with said account, and registered my key. This
took up nearly an hour of my time and to this day I still blame that Saturday morning for half of the grey hairs on my head. If my PC hadn’t been my baby,
I would have chucked it out the window in pure frustration.

Fast forward NINE YEARS and guess what? Today was the exact same experience. Just for the sake of argument, let’s assume (and this is one hell of
an assumption) that Final Fantasy XIV did reasonably well when it released the first time. I’m not even saying it had to do really well, just well enough
that it wasn’t a flop. Then, I might be able to understand a developer believing their fan base was so strong they wouldn’t need to bother
changing the account set-up process. You know… that thing a potential customer has to do before they even get inside your game. Even as I write
this now I can’t adequately express how completely asinine, uncalled-for, and inherently stupid this is.

Final Fantasy XIV - Needing to Learn Lessons from the Past

Well guess what, Square Enix? Your game wasn’t so successful that you needn’t worry about the customer experience. Final Fantasy XIV was a
complete and utter failure on a scale of which we have never seen in the industry. To say it went down more explosively than the Hindenburg would be a
kindness. I’m not sure who’s calling the shots over there, but to me, a failure of that magnitude should indicate to the company that they need to do
everything possible to ensure that systems such as account creation offered the smoothest and least painful experience not only compared to other MMORPGs
on the market now, but out of any that would ever come in the future. If you’re trying to crawl out of a pit so deep there doesn’t appear to be any bottom,
letting go of the rope before you even open the gate to the game is just baffling.

To put things in perspective, I’ve got four friends who were trying to get everything set up to play FFXIV this past weekend. Two of us were eventually
able to get to the point of downloading the game. For me, getting to this stage took over an hour and forced me to create two new Gmail accounts because
the system borked my first attempt... and my second. One friend gave up after two hours and multiple emails stating, “The game “can f***ing rot and die
before I’m wasting any more f***ing time trying to get an account created.”

This is all before we’ve even looked at the game itself during this phase of the beta test. If I were Square Enix, I’d figure out a way to fix
these issues and fix them now, or this new version of Final Fantasy XIV isn’t going to stand a snowball’s chance in hell of doing anything but
crashing and burning… again.

To read the latest guides, news, and features you can visit our Final Fantasy XIV: A Realm Reborn Game Page.

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