Guide to Fighter Enhancements



By
Nuitaran




    Well, everything has changed and it's time to see
where we are at. The new enhancement system has rocked our world, and
for many people whether it has been rocked in a good way or a bad way
remains to be seen.  Overall, I am happy with the Fighter
Enhancements personally – however disappointed I may be with the system
as a whole.  I don't like to criticize without qualifying so let's
just say that the system is not exactly what I expected after reading
the initial announcements, which had me very excited.

Planning to be
Victorious

    The
first thing I would like to discuss is the importance of
planning.  The new system of selecting href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=432">enhancements
is cumbersome
at best, especially when respeccing a high level character, and a
terribly confusing and frustrating chore at worst.  You need to
attack it with some sort of a plan. 
style="font-family: tahoma;" size="-1"> href="http://ddo.tentonhammer.com/modules.php?set_albumName=album56&id=Enhancement_UI&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Enhancment Selection Screen"
src="http://ddo.tentonhammer.com/files/gallery/albums/album56/Enhancement_UI.sized.jpg"
style="border: 2px solid ; width: 250px; height: 190px;" align="left"> style="font-family: tahoma;" size="-1">Decide before you even begin
what enhancements are going to be absolutely necessary to you. 
When I respecced my 12h level Fighter, I decided on the Enhancement
lines that I absolutely needed, the ones I wanted, the ones I wouldn't
mind having, but could sacrifice, and the ones I really didn't care
about.  I decided that each time the list of enhancements
refreshed, I would first scan the list for must-haves, if there were
none, I would look for my wants, and if they were absent, I would
settle for some that were just so-so until something I wanted became
available.

The Basics

    When
you first open the new enhancement screen, you will see a pane with two
windows, in the right window will appear all enhancements available to
you, that you meet the requirements for, and in the left window will
appear the enhancements that you have selected.  Between the two
panes are two arrow buttons.  To learn an enhancement, you
highlight it in the right window, and then click the button pointing to
the left window. 
size="-1"> href="http://ddo.tentonhammer.com/modules.php?set_albumName=album56&id=Enhancement_UI_selecting&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Enhancments Selection"
src="http://ddo.tentonhammer.com/files/gallery/albums/album56/Enhancement_UI_selecting.sized.jpg"
style="border: 2px solid ; width: 250px; height: 190px;" align="right"> style="font-family: tahoma;" size="-1">If you meet the requirements
for the enhancement selected it will appear in the left window. 
You can place any amount of enhancements into the left window that you
have the points for, but they will not be applied to your character,
nor appear on your character sheet until you click the accept button on
the bottom of the enhancement UI pane.



    As you can see from the screenshots, (I apologize
that it is Rogue enhancements in the shots, but I forgot to screenshot
while I was speccing out my href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=172">fighter!)
at the bottom of the UI, there is
a space telling you how many action points you have, and how many you
have spent so far. 
It is important to know how many AP's you have spent because as you
will see from mousing over enhancements for a tooltip, some
enhancements require not only a certain race/class/level, but a certain
amount of AP's to be spent already.  Unfortunately this can mean
that in order to get some of the higher level enhancements you may have
to spend points on things you don't really want just to get the points
spent.



   

While you are first getting used to the system, and to how the
enhancement lines progress, I recommend using the check box in the
lower left of the Enhancement UI labeled Show Unavailable. 

href="http://ddo.tentonhammer.com/modules.php?set_albumName=album56&id=Enhancement_UI_with_Show_Unavailable&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Enhancements Showing Unavailable"
src="http://ddo.tentonhammer.com/files/gallery/albums/album56/Enhancement_UI_with_Show_Unavailable.sized.jpg"
style="border: 2px solid ; width: 250px; height: 190px;" align="left">

This will change the UI to
display all Enhancements whether you meet the prerequisites or
not.  Enhancements that are available will have their text in
green, while the text of unavailable enhancements will be slightly
grayed out.  You will also notice that Enhancement lines that have
no enhancements available for your character will be collapsed in the
tree.  Looking at things in this way may help you to see how
different enhancements become available as you spend AP's.

Now, let's get on to the meat of the matter.

The Nitty Gritty

    I will
be using the usual 1-5 TTH scale that we all know and love.  A
rating of 1 being an enhancement that isn't worth spending an AP on
even if it's just to get it spent, 2 is for enhancements that aren't
very good, but worth looking at if you need to spend a point or two to
unlock something good.  A rating of 3 and 4 is reserved for
enhancements that may appeal to peoples personal taste, or particular
build, but aren't must haves for every single Fighter.  A rating
of 5 is for the best of the bunch; those enhancements that no Fighter
should ever be without.  Please keep in mind, that your race will
have an impact on available enhancements as well.  In some cases
your race combination will yield better results than what I outline
here.  For example, it is cheaper for a href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=448">Dwarf
Fighter to take
Dwarven Armor Mastery I, and Fighters Armor Mastery I than it is to
take either line to level II.  For the purposes of this guide
however, we will only be discussing the enhancements offered by the
Fighter class.



border="1" cellpadding="2" cellspacing="2">
style="height: 43.5pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="58" width="242">Enhancement style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
width="73">Fighter Level Required style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">Cost style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Requirements style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"> size="-1">Benefit style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
width="83">TTH Rating style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"> size="-1">Comments style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Armor Class Boost I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">1 style="width: 35pt; text-align: left; vertical-align: top;"> size="-1">1 AP style="width: 85pt; text-align: left; vertical-align: top;"> size="-1">None style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +2
bonus to Armor Class for 20 seconds.
style="text-align: left; width: 62pt; vertical-align: top;"> size="-1">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Armored Agility I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">1 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">None style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Reduces the armor check penalty that
applies to many of your skills by 1, regardless of armor worn.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Not bad to blow AP's if you need some
spent, but most Fighters don't need too many skills. 
This can be made up for with Items/Spells.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Attack Boost I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">1 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">1 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">None style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +2
bonus to attack for 20 seconds.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Critical Accuracy I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">1 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">None style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants +2 Bonus to Confirm Critical Hits style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">For most fighters confirming criticals
shouldn't be a problem.  This Enhancement
sounds better than it is.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Haste Boost I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">1 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">1 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">None style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants 15% bonus to attack speed for 20
seconds.
x:num="" width="83">3 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">The same effect can be achieved from a
Haste spell.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Intimidate I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">1 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">None style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +1 Bonus to Intimidate. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you are in Intimitank, this might
interest you for a place to dump some points.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Item Defense I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">1 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">1 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">None style="width: 224pt; text-align: left; vertical-align: top;"
width="299">You are skilled at protecting your gear
against damage, granting you a 25% chance to negate potential item wear
before it occurs.
x:num="" width="83">3 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">In the early levels this can help offset
some of the costs of repairing and get you on the path to a good
cushion of Platinum.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Jump I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">1 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">None style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +1 bonus to Jump skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">This is a reasonable way to get an action
point spent if you need it.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Repair I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">1 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">1 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">None style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +1 bonus to Repair skill. x:num="" width="83">1 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Totally unnecessary to spend this many
action points here.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Strategy I (Choose
Stunning Blow, Sunder or Trip)
style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">1 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">None style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants +1 to the DC of your Sunder,
Stunning Blow, OR Trip abilities.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">4 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Each line advances separately but I have
placed them here together for the sake of conciseness. 
If you use these abilities regularly, these are must have
enhancements.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Swim I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">1 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">1 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">None style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +1 bonus to Swim skill. x:num="" width="83">2 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">This is a reasonable way to get an action
point spent if you need it.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Toughness I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">1 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Toughness Feat style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Increases the total benefit you receive
from the Toughness feat by 5 HP.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you have the Toughness feat this is a
good way to get an AP spent, and get some extra HP.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Strength I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">2 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">2 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +1 increase to Strength score. x:num="" width="83">5 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">This is a must have for nearly every
fighter out there.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Armor Mastery I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">3 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">6 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants +1 to the max Dex bonus on your
armor.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">4 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you have a high Dex bonus and take this
with some +5 Full Plate you will be an AC machine. 
Only take as many as you need for your Dex Bonus and Max
Dex bonus to match up.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Flanking Mastery I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">3 style="width: 35pt; text-align: left; vertical-align: top;"
x:str="2 AP " width="46">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">6 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">You gain an additional +1 bonus to attack
rolls when flanking an enemy.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">This is a reasonably cheap way to get a
boost to your attack bonus and get a few AP's spent for other
prerequisites.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Mobility I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">3 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">1 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">7 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Mobility grants you an additional +2 Armor
Class bonus while tumbling.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you are one of those Dex fighters that
rolls around on the ground a lot, this is a killer enhancement. style="">  Just make sure you use tumble often to get
your AP's worth.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Tower Shield Mastery I style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">3 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">6 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +1 to the max Dex bonus on your
tower shield.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">If you have a high Dex bonus and take this
with a +5 Tower Shield you will be an AC machine.  Only
take as many as you need for your Dex Bonus and Max Dex bonus to match
up.
style="height: 45pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60">Fighter Armor Class Boost II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">4 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">AC Boost I, 10 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +3
bonus to Armor Class for 20 seconds.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">4 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Attack Boost II style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">4 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Attack Boost I, 14 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +3
bonus to attack for 20 seconds.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Critical Accuracy II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">4 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Critical Accuracy I, 14 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants +2 Bonus to Confirm Critical Hits style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">For most fighters confirming criticals
shouldn't be a problem.  This Enhancement
sounds better than it is.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Haste Boost II style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">4 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Haste Boost I, 14 AP's Spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants 20% bonus to attack speed for 20
seconds.
x:num="" width="83">3 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">The same effect can be achieved from a
Haste spell.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Intimidate II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">4 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Intimidate I, 10 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +2 Bonus to Intimidate. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you are in Intimitank, this might
interest you for a place to dump some points.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Jump II style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">4 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Jump I, 10 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +2 bonus to Jump skill. x:num="" width="83">1 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Totally unneccesary to spend this many
action points here.
style="height: 63pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="84" width="242">Fighter Repair II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">4 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Repair I, 10 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +2 bonus to Repair skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Totally unnecessary to spend this many
action points here.
style="height: 63pt; width: 182pt; text-align: left; vertical-align: top;"
height="84" width="242">Fighters Strategy II (Choose
Stunning Blow, Sunder or Trip)
style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">4 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighters Strategy I, 10 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +2 to the DC of your Sunder,
Stunning Blow, OR Trip abilities.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Each line advances seperately but I have
placed them here together for the sake of conciseness. 
If you use these abilities regularly, these are must have
enhancements.
style="height: 63pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="84" width="242">Fighter Swim II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">4 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Swim I, 10 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +2 bonus to Swim skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Toughness II style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">4 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Toughness Feat, 10 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Increases the total benefit you receive
from the Toughness feat by 10 HP.
x:num="" width="83">3 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">With a few more AP's spent, your HP will
be skyrocketing into the stratosphere!
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Armored Agility II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">5 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Armored Agility I, 14 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Reduces the armor check penalty that
applies to many of your skills by 2, regardless of armor worn.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Not bad to blow AP's if you need some
spent, but most Fighters don't need too many skills. 
This can be made up for with Items/Spells.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Item Defense II style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">5 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">2 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Item Defense I, 14 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">You are skilled at protecting your gear
against damage, granting you a 33% chance to negate potential item wear
before it occurs.
x:num="" width="83">2 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">For a 3 AP total the increase isn't really
worth it.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Strength II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">6 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighters Strength I, 16 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +2 increase to Strength score. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">5 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">This is a must have for nearly every
fighter out there.
style="height: 45pt; text-align: left; vertical-align: top;"
height="60">Fighter Armor Class Boost III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">7 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">AC Boost II, 21 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +4
bonus to Armor Class for 20 seconds.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Armor Mastery II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">7 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighters Armor Mastery I, 20 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants +2 to the max Dex bonus on your
armor.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">4 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you have a high Dex bonus and take this
with some +5 Full Plate you will be an AC machine. 
Only take as many as you need for your Dex Bonus and Max
Dex bonus to match up.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Attack Boost III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">7 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Attack Boost II, 21 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +4
bonus to attack for 20 seconds.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Critical Accuracy III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">7 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">3 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Critical Accuracy II, 21 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants +2 Bonus to Confirm Critical Hits style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">For most fighters confirming criticals
shouldn't be a problem.  This Enhancement
sounds better than it is.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Haste Boost III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">7 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Haste Boost II, 21 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants 25% bonus to attack speed for 20
seconds.
x:num="" width="83">3 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">The same effect can be achieved from a
Haste spell.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Mobility II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">7 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">3 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Mobility I, 21 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Mobility grants you an additional +4 Armor
Class bonus while tumbling.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you are one of those Dex fighters that
rolls around on the ground a lot, this is a killer enhancement. style="">  Just make sure you use tumble often to get
your AP's worth.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighters Strategy III (Choose
Stunning Blow, Sunder or Trip)
style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">7 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighters Strategy II, 21 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +3 to the DC of your Sunder,
Stunning Blow, OR Trip abilities.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Each line advances seperately but I have
placed them here together for the sake of conciseness. 
If you use these abilities regularly, these are must have
enhancements.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Toughness III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">7 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">3 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Toughness Feat, 21 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Increases the total benefit you receive
from the Toughness feat by 15 HP.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">2 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">This is the point in the line where you
must decide if so many AP's are worth the increase in HP. 
A level twelve will only be getting a total of 212 extra
HP where Toughness II nets you 156.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Tower Shield Mastery II style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">7 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">4 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Tower Shield Mastery I, 20 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +2 to the max Dex bonus on your
tower shield.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">If you have a high Dex bonus and take this
with a +5 Tower Shield you will be an AC machine.  Only
take as many as you need for your Dex Bonus and Max Dex bonus to match
up.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Flanking Mastery II style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">8 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Flanking Mastery I, 24 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">You gain an additional +2 bonus to attack
rolls when flanking an enemy.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">6 AP total is steep for a +2 Attack bonus
that's situational, but if you need to beef up that bonus, this is a
good way to do it.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Intimidate III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">8 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Intimidate II, 25 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +3 Bonus to Intimidate. x:num="" width="83">2 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">This is where the cost starts to outweigh
the benefit in this line.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Jump III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">8 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">3 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Jump II, 25 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +3 bonus to Jump skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Repair III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">8 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Repair II, 25 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +3 bonus to Repair skill. x:num="" width="83">1 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Swim III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">8 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">3 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Swim II, 25 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +3 bonus to Swim skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.
style="height: 52.5pt; width: 182pt; text-align: left; vertical-align: top;"
height="70" width="242">Fighter Armored Agility III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">9 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">3 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Armored Agility II, 29 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Reduces the armor check penalty that
applies to many of your skills by 3, regardless of armor worn.
x:num="" width="83">2 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Not bad to blow AP's if you need some
spent, but most Fighters don't need too many skills. 
This can be made up for with Items/Spells.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Item Defense III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">9 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">3 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Item Defense II, 29 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">You are skilled at protecting your gear
against damage, granting you a 50% chance to negate potential item wear
before it occurs.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">By the time you qualify for this you
should have more than enough money to pay for repairs. 
6 AP's isn't worth it at all.
style="height: 45pt; text-align: left; vertical-align: top;"
height="60">Fighter Armor Class Boost IV style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">10 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">4 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">AC Boost III, 32 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +5
bonus to Armor Class for 20 seconds.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Attack Boost IV style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">10 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Attack Boost III, 32 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Activate this ability to receive a +5
bonus to attack for 20 seconds.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">4 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402"> Although some
people swear by these, I have never used them often. 
If you will use it, take it, otherwise there are better
things.
style="height: 63.75pt; width: 182pt; text-align: left; vertical-align: top;"
height="85" width="242">Fighters Critical Accuracy IV style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">10 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">4 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Critical Accuracy III, 32 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +2 Bonus to Confirm Critical Hits x:num="" width="83">2 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">For most fighters confirming criticals
shouldn't be a problem.  This Enhancement
sounds better than it is.
style="height: 63.75pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="85" width="242">Fighter Haste Boost IV style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">10 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Haste Boost III, 32 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants 30% bonus to attack speed for 20
seconds.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">The same effect can be achieved from a
Haste spell.
style="height: 63.75pt; width: 182pt; text-align: left; vertical-align: top;"
height="85" width="242">Fighters Strategy IV (Choose
Stunning Blow, Sunder or Trip)
style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">10 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">4 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighters Strategy III, 32 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +4 to the DC of your Sunder,
Stunning Blow, OR Trip abilities.
x:num="" width="83">3 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Things start getting a little costly here
to be worthwhile.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Strength III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">10 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">6 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighters Strength II, 30 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +3 increase to Strength score. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">5 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">This is a must have for nearly every
fighter out there.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Armor Mastery III style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">11 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">6 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighters Armor Mastery II, 34 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +3 to the max Dex bonus on your
armor.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">If you have a high Dex bonus and take this
with some +5 Full Plate you will be an AC machine. 
Only take as many as you need for your Dex Bonus and Max
Dex bonus to match up.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighters Mobility III style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">11 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">6 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Mobility II, 34 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Mobility grants you an additional +6 Armor
Class bonus while tumbling.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">If you are one of those Dex fighters that
rolls around on the ground a lot, this is a killer enhancement. style="">  Just make sure you use tumble often to get
your AP's worth.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top;"
height="60" width="242">Fighter Tower Shield Mastery
III
style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">11 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">6 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Tower Shield Mastery II, 34 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants +3 to the max Dex bonus on your
tower shield.
x:num="" width="83">4 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">If you have a high Dex bonus and take this
with a +5 Tower Shield you will be an AC machine.  Only
take as many as you need for your Dex Bonus and Max Dex bonus to match
up.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Extra Action Boost I style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">11 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">2 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">38 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">You can use each of your Fighter action
boosts an additional time between resting.
style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">3 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">

style="height: 62.25pt; width: 182pt; text-align: left; vertical-align: top;"
height="83" width="242">Fighter Intimidate IV style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">12 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">4 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Intimidate III, 40 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +4 Bonus to Intimidate. x:num="" width="83">1 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Not worth the cost at all. style="height: 62.25pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="83" width="242">Fighter Jump IV style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">12 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Jump III, 40 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +4 bonus to Jump skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.
style="height: 62.25pt; width: 182pt; text-align: left; vertical-align: top;"
height="83" width="242">Fighter Repair IV style="width: 55pt; text-align: left; vertical-align: top;" x:num=""
width="73">12 style="width: 35pt; text-align: left; vertical-align: top;" width="46"> size="-1">4 AP style="width: 85pt; text-align: left; vertical-align: top;" width="113"> size="-1">Fighter Repair III, 40 AP's spent style="width: 224pt; text-align: left; vertical-align: top;"
width="299">Grants a +4 bonus to Repair skill. x:num="" width="83">1 style="width: 302pt; text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.
style="height: 45pt; width: 182pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
height="60" width="242">Fighter Swim IV style="width: 55pt; text-align: left; vertical-align: top; background-color: rgb(212, 201, 125);"
x:num="" width="73">12 style="width: 35pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="46">4 AP style="width: 85pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="113">Fighter Swim III, 40 AP's spent style="width: 224pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="299">Grants a +4 bonus to Swim skill. style="width: 62pt; background-color: rgb(212, 201, 125); vertical-align: top;"
x:num="" width="83">1 style="width: 302pt; background-color: rgb(212, 201, 125); text-align: left; vertical-align: top;"
width="402">Totally uneccesary to spend this many
action points here.




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Last Updated: Mar 13, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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