Divine Spell List

Level 3

Compiled by Zed



All spells are rated on a scale of 1 to 5 (with 5 being best).
































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Bestow
Curse
href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Bestow_Curse&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Bestow Curse"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Bestow_Curse.thumb.jpg"
style="border: 2px solid ; width: 247px; height: 150px;" align="right">


Cool down (seconds): 6

Casting Time: short

School: Necromancy

Range: medium

Area: Single target

Components: somatic, verbal

Duration: Permanent

Save: Yes, negates

Target: foe

Notes:  "Bestows a curse on your enemy giving thema -4 penalty to
attack rolls, skill rolls and saving throws." Excellent for reducing
the abilities of a ‘Boss'

Rating:
3
Blindness

Cool down (seconds): 6

Casting Time: short href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Blind&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Blind"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Blind.thumb.jpg"
style="border: 2px solid ; width: 150px; height: 120px;" align="right">


School: Necromancy

Range: Medium

Area: Single target

Components: verbal

Duration: Permanent

Save: Yes, negates

Target: Foe

Notes:  "The power of unlife renders an enemy blinded."  The
enemy is
unable to see and swings around randomly. Excellent to reduce the
abilities of a ‘Boss,' especially a caster.

Rating:
3
Cure
Serious Wounds


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: short

Area: single target

Components: somatic, verbal

Duration: Instant

Target: Self, friend, undead

Notes: "Positive energy is channeled to heal serious wounds of your
target or damage undead for 3d8 hit points +1 per caster level." All
clerics gain this spell to represent their spontaneous casting ability.
A must use spell, the primary healing spell among Level 3 spells.

Rating:
5

Dispel
Magic


Cool down (seconds): 6

Casting Time: Short

School: Abjuration

Range: Medium

Area: single target

Components: Somatic, verbal, material

Duration: Instant

Target: Self, friend, foe

Notes:  “Removes ongoing spells that have been cast upon the
target”.
Removes spells that both aid and hamper the target (Buffs/debuffs). Its
usefulness is

limited, however.

Rating:
2
Inflict
Serious Wounds


Cool down (seconds): 6

Casting Time: Short

School: Necromancy

Range: Short

Area: single target

Components: somatic, verbal

Duration: Instant

Save: Yes, for half damage

Target: Foe

Notes:  "Negative energy is channeled to inflict 3d8 +1 per caster
level damage on your target enemy or heal undead for a like amount."
The short range of this spell makes most clerics stay away.

Rating:
1
Prayer

Cool down (seconds): 6

Casting Time: Short

School: Enchantment

Range: Medium

Area: single target

Components: somatic, divine focus, verbal

Duration: 1 min 5 seconds + 5 seconds per caster level

Notes:  "Gives special favor to allies and disfavor to enemy
targets,
giving a +1 luck bonus to friend's attack rolls, weapon damage, saves,
and skill checks and a -1 penalty to enemies for the same rolls."

Rating:
3
Protection
from Energy
(Acid, Cold,
Electricity, Fire, Sonic)


Cool down (seconds): 6

Casting Time: Short

School: Abjuration

Range: short

Area: single target

Components: somatic, verbal, focus

Duration: 1 minute + 6 seconds per caster level

Target: Self, friend

Notes:  "Grants temporary immunity to acid for 1 minute plus 6
seconds
per caster level." These spells are incredibly situational but allow
the group to bypass many of the harmful traps that can be found
throughout the Dungeons of Xen'drik

Rating:
4
Remove
Blindness


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: Short

Area: single target

Components: Somatic, verbal

Duration: Instant

Target: Friend, Self

Notes:  "Cures blindness in an ally." Go to the Rusty Nail, Sit,
wait,
Spend ages casting. One spell you will get many tells for.

Rating:
4
Remove
Curse


Cool down (seconds): 6

Casting Time: Short

School: Abjuration

Range: short

Area: Single target

Components: somatic, verbal

Duration: Instant

Target: Friend, self

Notes: "Removes all curses on an ally. Counters and dispels Bestow
Curse." Cleric players will find themselves being asked to assist
cursed players in many a tavern throughout Stormreach.

Rating:
4
Remove
Disease


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: medium

Area: single target

Components: somatic, verbal

Duration: Instant

Target: Self, Friend

Notes: "Cures all diseases on an ally. Does not prevent reinfection
after a new exposure." This spell has situational value.

Rating:
2
Searing
light


Cool down (seconds): 6

Casting Time: Short

School: Evocation

Range: Long

Area: Single target

Components: somatic, verbal

Duration: Instant

Save: No

Target: Foe, directional, Breakable

Notes: "Focuses divine power like a ray of the sun, causing a blast of
light to do 1d8 per 2 caster levels (max 5d8) damage to enemies. Undead
creatures take 1d6 per caster level(max 10d6) damage." This spell is a
reliable way to deal magical damage for Clerics.

Rating:
3
Summon
Monster III href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Summon_Monster_III&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Summon Monster III"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Summon_Monster_III.thumb.jpg"
style="border: 2px solid ; width: 150px; height: 120px;" align="right">


Cool down (seconds): Cleric 180

Casting Time: long

School: conjuration

Range: medium

Components: material, somatic, verbal

Duration: 3 minutes

Target: self, directional

Notes: “Summons a hellhound to fight for you for a brief time. Casting
this spell locks out casting any other Summon Monster spell for 3
minutes.”  The hellhound uses fire based breath attack and
invisibility/stealth to good advantage.

Rating:
3
Water
Breathing


Cool down (seconds): 6

Casting Time: Short

School: Conjuration

Range: Short

Area: Single target

Components: somatic, verbal, focus, material

Duration: 1 minute 5 seconds + 5 seconds per caster level

Target: Friend, self

Notes: "Grants the ability to breathe water to you and your allies."
Superceded by the (abundant) underwater action items

Rating:
3

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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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