Guide to Paladin Feats
Feats 31-40
By Nuitaran
A rating of 1 or 2 means the Feat is pretty much useless to a
paladin
and one that you probably want to avoid. A rating of 3 indicates
that
the Feat can be used with some careful planning, or with certain class
combinations. We reserve a rating of 4 only for those Feats that are
almost necessary picks for certain types of builds, or class
combinations. A rating of 5 designates the best of the paladin Feats
and ones players should seriously consider for any
href="http://ddo.tentonhammer.com/index.php?meid=5#Pal_Builds">DDO
Build for paladins.
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=364"> style="font-weight: bold;">1-10
- Acrobatic
- Alertness
- Athletic
- Bullheaded
- Cleave
- Combast Casting
- Combat Expertise
- Discipline
- Dodge
- Empowered Healing
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=365"> style="font-weight: bold;">11-20
- Eschew Materials
- Exotic Weapon Proficiency
- Extend Spell
- Extra Turning
- Great Cleave
- Great Fortitude
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Improved Critical
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=366"> style="font-weight: bold;">21-30
- Improved Feint
- Improved Mental Toughness
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
- Improved Trip
- Improved Two Handed Fighting
- Improved Two Weapon Fighting
- Iron Will
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=367">31-40
- Lightning Reflexes
- Luck of the Heroes
- Many Shot
- Mental Toughness
- Mobile Spellcasting
- Mobility
- Negotiator
- Nimble Fingers
- Point Blank Shot
- Power Attack
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=368"> style="font-weight: bold;">41-50
- Precise Shot
- Precision
- Quick Draw
- Quicken Spell
- Rapid Reload
- Rapid Shot
- Resilience
- Resist Poison
- Sap
- Self Sufficient
- Shot on the Run
Feats
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=369">51-60
- Shield Mastery
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stealthy
- Stunning Blow
- Toughness
- Tower Shield Proficiency
- Two Handed Fighting
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=370">61-67
- Two Weapon Blocking
- Two Weapon Block
- Two Weapon Defense
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Whirlwind Attack
Official Text: "Grants you a +2 bonus on your Reflex saves."
Comments: Paladins have no need to be increasing already formidable
Saving Throws.
Rating:
1
Luck of the Heroes
Official Text: "Grants you a +1 bonus on all saves."
Comments: Paladins have no need to be increasing already formidable
Saving Throws.
Rating: 1
Official Text: “By activating this ability, you can shoot
two arrows simultaneously for a time.”
Prerequisite: Dexterity 17, Base Attack Bonus +6, Point
Blank Shot, Rapid Shot, Received by Ranger Level 6
Comments: I just don’t see an archery-based paladin as an extremely
viable option.
Rating: 1 style="font-weight: bold;">
Mental Toughness
Official Text: “Increases your maximum spell points by 10
at first level, and 5 spell points for each additional level.” style="font-weight: bold;">
Prerequisite: Able to cast spells
Comments: Paladins have more essential areas to focus on than their
meager spell casting.
Rating: 2
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style="border: 2px solid ; width: 200px; height: 150px;" align="right">
Official Text: “You are able to move about slowly when
casting a spell.”
Prerequisite: Dexterity 13, Combat Casting, Able to cast 2nd-level
spells
Comments: Don’t even bother. With the few spells you’ll be throwing,
you can afford to stop moving to cast.
Rating: 1
Mobility
Official Text: "Adds a +4 bonus to Armor Class while
tumbling."
Prerequisite: Dodge
Comments: This leads to Spring Attack, a Feat that I personally use in
almost all my builds. If you love Spring Attack as much as I do or like
to Tumble out of the way of monster attacks, this is a Feat for you. style="font-weight: bold;">
Rating: 4
Official Text: "You have a knack for gauging and swaying
attitudes. You receive a +2 bonus on Diplomacy checks and Haggle
checks."
Comments: This is another one that’s not worth the Feat slot for a
paladin, especially since you should have a reasonably high Charisma. style="font-weight: bold;">
Rating: 1
Nimble Fingers
Official Text: “You are adept at manipulating small,
delicate objects. You receive a +2 bonus on Disable Device checks and
Open Locks checks.
Comments: Leave it to the rogues.
Rating: 1
Official Text: "You gain +1 bonus on ranged attacks and
damage within 30 feet."
Comments: If you are going to attempt an Archery Paladin you’ll pretty
much need this Feat. I think Paladins can be better in other areas. style="font-weight: bold;">
Rating: 3
Power Attack
Official Text: "While using Power Attack mode, you trade
your attack bonus for extra damage."
Prerequisite: Strength 13
Comments: You can’t hurt something if you can’t hit it, and the damage
increase you get for this Feat isn’t nearly worth the Attack Bonus
tradeoff. This is only worth taking to get to Improved Sunder—and even
that isn’t so great.
Rating: 2
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