Guide to Paladin Feats

Feats 51-60

By Nuitaran

A rating of 1 or 2 means the Feat is pretty much useless to a
and one that you probably want to avoid.  A rating of 3 indicates
the Feat can be used with some careful planning, or with certain class
combinations. We reserve a rating of 4 only for those Feats that are
almost necessary picks for certain types of builds, or class
combinations. A rating of 5 designates the best of the paladin Feats
and ones players should seriously consider for any href="">DDO
Build for paladins.

To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:


href=""> style="font-weight: bold;">1-10
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combast Casting
  7. Combat Expertise
  8. Discipline
  9. Dodge
  10. Empowered Healing

href=""> style="font-weight: bold;">11-20
  1. Eschew Materials
  2. Exotic Weapon Proficiency
  3. Extend Spell
  4. Extra Turning
  5. Great Cleave
  6. Great Fortitude
  7. Greater Two Handed Fighting
  8. Greater Two Weapon Fighting
  9. Greater Weapon Focus
  10. Improved Critical

href=""> style="font-weight: bold;">21-30
  1. Improved Feint
  2. Improved Mental Toughness
  3. Improved Precise Shot
  4. Improved Shield Bash
  5. Improved Shield Mastery
  6. Improved Sunder
  7. Improved Trip
  8. Improved Two Handed Fighting
  9. Improved Two Weapon Fighting
  10. Iron Will


  1. Lightning Reflexes
  2. Luck of the Heroes
  3. Many Shot
  4. Mental Toughness
  5. Mobile Spellcasting
  6. Mobility
  7. Negotiator
  8. Nimble Fingers
  9. Point Blank Shot
  10. Power Attack
style="font-weight: bold;">Paladin

href=""> style="font-weight: bold;">41-50
  1. Precise Shot
  2. Precision
  3. Quick Draw
  4. Quicken Spell
  5. Rapid Reload
  6. Rapid Shot
  7. Resilience
  8. Resist Poison
  9. Sap
  10. Self Sufficient
  11. Shot on the Run


  1. Shield Mastery
  2. Skill Focus
  3. Slicing Blow
  4. Snake Blood
  5. Spring Attack
  6. Stealthy
  7. Stunning Blow
  8. Toughness
  9. Tower Shield Proficiency
  10. Two Handed Fighting
style="font-weight: bold;">Paladin Feats


  1. Two Weapon Blocking
  2. Two Weapon Block
  3. Two Weapon Defense
  4. Two Weapon Fighting
  5. Weapon Finesse
  6. Weapon Focus
  7. Whirlwind Attack

Shield Mastery

Official Text: "Increases the amount of damage you can absorb when
defending with a shield."

Prerequisite: Shield Proficiency: General

Comments: Nothing wrong with a great tank being an even better tank!
This one is worth a look for sure.


style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">52. Shot on the Run

Official Text: "You suffer no penalty to your attack roll when moving
and shooting."

Prerequisite: Dexterity 13, Base Attack Bonus +4, Point Blank Shot,
Mobility (Dodge)

Comments: This really isn’t worth looking at for a paladin at all; even
an Archery Paladin would have to spend too many valuable Feats to get

Rating: 1
Skill Focus

Official Text: "Grants a +3 bonus to all skill checks for a specific

Comments: Paladins don’t have any skills essential enough to their role
for this to be worth it.


style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">54. Slicing Blow

Official Text: "Using this attack, your attack may deal its initial
damage plus some additional damage as the target bleeds. Some creatures
may be immune to the bleeding effect."

Comments: The damage this does isn’t worth a Feat spot for a class with
so few.

Rating: 1
style="font-weight: bold;">55. Snake Blood

Official Text: "The taint of the serpent-like yuan-ti runs in your
veins. You receive a +2 bonus on poison saves and a +1 bonus on all
Reflex saves."

Comments: Your fortitude will protect you from poison and a +1 in
reflex is not much, especially for paladin. Besides, poison is nothing
at higher levels.


style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">56. Spring Attack href=""> alt="gnoll"
style="border: 2px solid ; width: 200px; height: 150px;" align="right">

Official Text: "You suffer no penalty to your attack roll when moving
and attacking."

Prerequisite: Base Attack Bonus +4, Mobility

Comments: This is one of the best ways to avoid damage since you can
move to avoid a monster’s attack while still swinging away. This Feat
is awesome for getting in flanking position. It also allows a player
some mobility to run around the field spreading out damage and getting
aggro from stray monsters. This is a great Feat to have on any melee
type and makes you extremely formidable with some player skill.

Rating: 4

Official Text: "You are particularly good at avoiding notice. You
receive a +2 bonus on Hide checks and Move Silently checks."

Comments: Leave it to the rogues.


style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">58. Stunning Blow

Official Text: "Using this attack, you may stun the target for a few
seconds. Some creatures may be immune to the stun effect."

Comments: This is a great Feat, but it might not fit into a paladin’s
build. Plan ahead and see if you have room for it.

Rating: 4

Official Text: "Increases your hit points by +3 at first level, and 1
additional hit point for each additional level."

Comments: Paladins can do a pretty capable job of healing themselves
when the cleric isn’t around. Not having to depend on a cleric so much
makes having a higher max HP less important. Besides, 15 HP is nothing
in DDO.


style="vertical-align: top; background-color: rgb(219, 201, 125);"> style="font-weight: bold;">60. Tower Shield Proficiency

Official Text: “You are proficient with tower shields.”

Prerequisite: Shield Proficiency: General

Comments: Personally I’m not a big fan of Tower Shields. I know that
some people swear by them, and if you are one, maybe you can find a way
to squeeze this one in. I don’t think the attack penalty is worth it.

Rating: 3

to Feats 41-50

to Feats 61-67

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Last Updated: Mar 13, 2016

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.