Guide to Ranger Feats

Feats 51-60

By Nuitaran



A rating of 1 or 2 means the Feat is pretty much
useless to a ranger and one that you probably want to avoid. A rating
of 3 indicates that the Feat can be used with some careful planning or with certain class combinations. We reserve a rating of 4 only
for those Feats that are almost necessary picks for certain types of builds or class combinations. A rating of 5 designates the best of the ranger Feats and ones
players should seriously consider in any href="http://ddo.tentonhammer.com/index.php?meid=5#Builds">DDO build
involving rangers.

















To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:

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style="font-weight: bold;">Ranger Feats

style="font-weight: bold;">1-10
style="font-weight: bold;">
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Casting
  7. Combat Expertise
  8. Discipline
  9. Dodge
  10. Empower Healing Spell
style="font-weight: bold;">Ranger Feats

style="font-weight: bold;">11-20
style="font-weight: bold;">
  1. Eschew Materials
  2. Exotic Weapon Proficiency
  3. Extend Spell
  4. Great Cleave
  5. Great Fortitude
  6. Greater Two Handed Fighting
  7. Greater Two Weapon Fighting
  8. Greater Weapon Focus
  9. Heavy Armor Proficiency
  10. Improved Critical
style="font-weight: bold;">Ranger Feats

style="font-weight: bold;">21-30
style="font-weight: bold;">
  1. Improved Feint
  2. Improved Mental Toughness
  3. Improved Precise Shot
  4. Improved Shield Bash
  5. Improved Shield Mastery
  6. Improved Sunder
  7. Improved Trip
  8. Improved Two Hand Fighting
  9. Improved Two Weapon Fighting
  10. Iron Will
  1. Lightning Reflexes
  2. Luck of the Heroes
  3. Many Shot
  4. Medium Armor Proficiency
  5. Mental Toughness
  6. Mobile Spellcasting
  7. Mobility
  8. Negotiator
  9. Nimble Fingers
  10. Point Blank Shot
  1. Power Attack
  2. Precise Shot
  3. Precision
  4. Quick Draw
  5. Quicken Spell
  6. Rapid Reload
  7. Rapid Shot
  8. Resilience
  9. Resist Poison
  10. Sap
  1. Self Sufficient
  2. Shield Mastery
  3. Shot on the Run
  4. Skill Focus
  5. Slicing Blow
  6. Snake Blood
  7. Spring Attack
  8. Stealthy
  9. Stunning Blow
  10. Toughness
  1. Tower Shield Proficiency
  2. Two Handed Fighting
  3. Two Weapon Blocking
  4. Two Weapon Defense
  5. Weapon Finesse
  6. Weapon Focus
  7. Weapon Specialization
  8. Whirlwind Attack




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51. Self Sufficient
Official Text: "You can take care of yourself, and frequently others too. You receive a +2 bonus on Heal checks and Repair checks."

Comments: You'll actually be less self-sufficient with this Feat. WORTHLESS!!

Rating: 1

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52. Shield Mastery
Official Text: "Increases the amount of damage you can absorb when defending with a shield."

Prerequisite: Shield Proficiency: General

Comments: This can be left to the Fighters.  Rangers should be behind the shield blocking Fighters firing away!

Rating: 1

53. Shot on the Run
Official Text: "You suffer no penalty to your attack roll when moving and shooting."

Prerequisite: Dexterity 13, Base Attack Bonus +4, Point Blank Shot, Mobility (Dodge)

Comments: I swear by this Feat.  Even after the Module 3 changes, eliminating that -4 penalty is important. A good tactic is to put a few arrows into a few different monsters before the fighters engage them to get aggro, throw Longstrider on yourself, and backpedal around firing away while they try to chase you.  It takes a few baddies out of the fight, and you won’t take much damage.  I call it Ranger Crowd Control.

Rating: 5

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54. Skill Focus
Official Text: "Grants a +3 bonus to all skill checks for a specific skill."

Comments: For a Rogue/Bard build, Disable Device or Use Magic Device could be helpful IF you can fit it into your build.

Rating: 3

55. Slicing Blow
Official Text: "Using this attack, your attack may deal its initial damage plus some additional damage as the target bleeds. Some creatures may be immune to the bleeding effect."

Comments: The damage this does isn’t worth a Feat spot for a class with so few.

Rating: 1

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56. Snake Blood
Official Text: "The taint of the serpent-like yuan-ti runs in your veins. You receive a +2 bonus on poison saves and a +1 bonus on all Reflex saves."

Comments: Your fortitude will protect you from poison and a +1 in reflex is not much, especially for a Ranger, and poison is nothing at higher levels.

Rating: 1

57. Spring Attack
Official Text: "You suffer no penalty to your attack roll when moving and attacking."

Prerequisite: Base Attack Bonus +4, Mobility

Comments: This is also one of the best ways to avoid damage since you can move to avoid a monster’s attack on you while still swinging away. This Feat is awesome for getting in flanking position. It also allows a player some mobility to run around the field spreading out damage while Two Weapon Fighting to avoid aggro. This is a great Feat to have on any melee type and with some player skill makes you extremely formidable.

Rating: 4

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58. Stealthy
Official Text: "You are particularly good at avoiding notice. You receive a +2 bonus on Hide checks and Move Silently checks."

Comments: Leave it to the rogues.

Rating: 1

59. Stunning Blow
Official Text: "Using this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect."

Comments: This is a great Feat, but it might not fit into a Ranger's build. Plan ahead and see if you have room for it.

Rating: 4

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60. Toughness
Official Text: "Increases your hit points by +3 at first level, and 1 additional hit point for each additional level."

Comments: You’re a Ranger; you’re self sufficient.  You know how many hit points you have, and when it’s time to back up and hit yourself with a Cure Moderate Wounds wand.  Not having to depend on a cleric so much makes having a higher Max HP less important.  Besides, 14 HP is nothing in DDO.

Rating: 1

href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=345">

Back to Feats 31-40

Continue to Feats 61-68





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Last Updated: Mar 13, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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