style="color: rgb(218, 165, 32); font-size: 24pt; font-weight: bold;">Empire
Warrior Priest Guide
For the Warrior
is life. A Warrior Priest’s Righteous Fury grows
strong with every swing of his arm against the Empire’s foes.
enough Righteous Fury built up, the Warrior Priest may call upon Sigmar
to heal himself and his companions. Additionally the Warrior Priest's
faith provides buffs to strengthen himself and those nearby. One will
not find the Warrior Priest in the rear of the battle, as true devotion
to Sigmar is celebrated at the front lines. The healing abilities
embolden this medium armor class, but a ranged enemy will lessen this
ability to regenerate life.
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- Up close
- Less effective at ranged combat
- Heals require melee combat
- Less armor than tank classes.
Armor: Breast Plate Over Long Robes
Primary Weapons: War and Great
Primary Stats: Strength, Willpower
Official Warrior Priest Description
faith on this dark day? Chaos rides against
you – will you let these beasts destroy your hearths and
homes, or will
you trust in Sigmar and fight? Forward men, and drive back this Chaos
rabble! For the Empire! For Sigmar!"
- Damaslaus VanNemut, High Chaplain of Sigmar
Priest of Sigmar
is a fearsome master of battle and
tireless defender of the faith. These holy warriors are the hammer of
the church, serving in both defense of the Empire and the furtherance
of the church’s goals. A deadly melee fighter, the Warrior
relies on the blessings of his god to protect him in combat. His zeal
for battle further reinforces his Righteous Fury, spreading the
strength that Righteous Fury provides to his companions and allies.
With the might of the divine strengthening his arm and protecting the
faithful, the Warrior Priest is a lethal combatant and potent
supporting character all at the same time.
Priest is a
very effective soloer, and a great addition to any group. In solo play
a Warrior Priest must keep track of the build up of Righteous Fury,
indicated by the small globe at the bottom of the screen. Righteous
Fury is required to power the healing spells, and can only be increased
through melee combat. Ranged spells are few, but the few low damage
attacks can be used to pull enemies from a short distance away.
In group combat, the Warrior Priest's buffs provide aid to those
nearby, while the heal spells will also bring some aid. Taunts are not
part of the spell book here, so holding aggro in a group situtation can
fears the combat of RvR, but will cautiously appraise the battle's
layout. He must beware the ranged combat fighters; while he can do some
damage to them, we will not generate the Righteous Fury needed to keep
his heals active. Close up, an enemy that moves around quickly can make
landing a hit difficult. He must not stand his ground as a tank would,
but be prepared to move and glide with the swing of his hammers.
Those with lighter armors will fall quickly under the Hammer's close
range onslaught, while a higher armor class can be defeated with the
lasting ability the heals provide.
href="http://www.tentonhammer.com/node/46912" target="_blank">Warrior Priest
Abilities: Levels 1 to 20
Priest Abilities: Levels 21 to 40
Priest Mastery Paths
Mastery Path focused on healing and restorative
powers. A player who specializes in Salvation will become a much more
powerful healer, although they will still need to place themselves into
the front lines of a melee combat in order to build up their Righteous
Grace style="color: rgb(255, 255, 255); font-weight: normal;">:
Mastery Path centered
around melee attacks which
inspire and bolster the Warrior Priest and his allies. A Master of
Grace will be able to simultaneously wreak havoc upon his enemies with
his warhammer and improve himself and his companions, making him an
especially valuable player when standing side-by-side with other allies.
Mastery Path focused on crippling melee attacks which
weaken, hinder, and harass the player's opponents. Someone who
specializes in Wrath will certainly be the most offensively-focused
type of Warrior Priest, as they will be both damaging their enemies and
weakening them with each swing of their warhammer.
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