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You Can't Keep a Dead
Horse Down

August 25th, 2008 - By

With Fan Faire 2008 coming to an end a week ago, community members are
getting back into the swing of things and are ready to turn their full
attention back to the excitement of href="">Vanguard: Saga of
Heroes. Even though it's been a week now, with all the
information we've pumped out for the community, it still feels like I
need a week or two to recuperate. Despite all this, I can't wait to go
back to Fan Faire next year and have already started a separate savings
account, just for the occasion. Yes, I really am that much of a geek.

With all the information that came from that event imagine my surprise
while wandering the forums this past week to find a dead horse I'd
finally thought buried for good rear its ugly head again. The hardcore
server seems to be one of those ideas that just won't die. In a way, it
really is a shame, because despite the fact I think this corpse should
have shriveled to dust by now, I'm actually one of its supporters. It's
not that I think the game should be made to play this way, but I'm all
for having it as another option for individuals. If the statements I
made are true, then how can I be complaining about some necromancer
digging this dried husk up?

The fact is that while a number of people support this idea (including
a number of developers for the Vanguard team), it has been
decided it is simply not a viable option from a business
perspective at this time. That's it. It has nothing to do with lack of
support, it doesn't mean the development team hates all of us, and it
doesn't mean that Sony Online Entertainment (SOE) is the Devil. As much
as we would love to pretend otherwise because of our passion for the
game, it is just that - a game, and that game is a business. No matter
how much passion we show for Vanguard, at the end of the day it is a
business, and the team has to do what's best for it in that light.

href=""> style="border: 0px solid ; width: 200px; height: 160px;"
src=""> href="">

style="font-style: italic;">Flying Over the Isle of Dawn

This doesn't mean we shouldn't keep the developers engaged with our
hopes and concerns, or let our passion or faith slide. It does mean,
however, that when an answer is given, especially when it's given
repeatedly and in plain language, that we have to accept it for what it
is. It may not be what we want, but nothing is going to change it.

Perhaps nothing is too strong of a word. There is a way to change it
and get more resources for the things we'd like to see in the game.
It's called "word of mouth". The Isle of Dawn is being run through the
paces of the Test server, and it's looking great so far. Game mechanics
are better explained for new players, the story line is interesting,
and the adventure itself is just plain cool. Not to mention the
increased performance and sweet loot you receive by completing
all this, including some great looking cloaks. Look for some href="">Armor
Projects and href="">Monster
Projects highlighting the Isle of Dawn this week.

With the upcoming trial nearing completion, start getting the word out,
even more than you have before. For those friends that have been
holding off because they don't want to risk any money on the game, tell
them the trial is almost here. The community has already been doing a
great job at getting new players into the game, encouraging new players
on the forums, and spreading the word that the Vanguard community is
not only mature, but also friendly and helpful. Now's the time to kick
that momentum into overdrive.

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src=""> href="">

style="font-style: italic;">Storms on the Horizon?

Before I go, there is one piece of news from last week I want to
highlight simply because of the uproar from the community when loot
rights were removed for the 4th group in raids some time ago. I can't
believe I haven't heard anything from the changes announced last week
in regards to the future of raiding. Here's a quote from last week's href="">Fan
Faire 2008 Vanguard News: Part Two.

"All future raid content in Vanguard will be 24-man. So what, you say?
Ancient Port Warehouse is already 24-man? Not quite. For a long time
now, players have been complaining that even though you can bring 24
people into APW, only 18 can participate in each fight, and only those
18 that fight have access to any loot dropped by the target. Moving
forward, you will need all 24 people for each big fight and every last
one of them will have loot rights. While this won't solve any arguments
over the current situation with APW, it's exciting news for everyone
moving forward! No longer will loot be left to rot simply because it
dropped for a class that wasn't in the battle."

What do you think? Leave a comment href=""

Have you missed any of Dalmarus' Vanguard Chronicles? Check out href=""
Archives to get caught up!

The opinions, beliefs and viewpoints expressed are those of the author
and do not necessarily reflect the opinions, beliefs and viewpoints of
the Ten Ton Hammer network or staff.

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To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

Last Updated: Mar 13, 2016