Ten Ton Hammer's Guide to Bree-land
Deep in the heart of Eriador lies the land that everyone must pass through at some point: Bree-land. Race of Man starts out here, and most other characters will head here after running out of things to do in their homelands, staying here until around level 20 or later.
Bree-land lies more or less at the centre of Eriador, and most locations in Eriador can be reached from the stable-masters in Bree-town. It is mostly settled by Race of Man and Hobbits - the architecture of Bree-town, Archet and Combe is largely that of men, while Staddle and Buckland is clearly the work of Hobbits. The Barrow-downs, once a great capital of the Dunedain and now a great cemetery plagued with Barrow-wights, and the Old Forest, a gloomy, dark remnant of primordial forest that once covered much of the land, have their own sub-maps, as does Bree-town.
AREAS: A detailed look at the different regions within Bree-land, including points of interest, mob types and crafting resources available there.
QUEST HUBS: A breakdown of the towns and camps where quests are initiated, including town services and important NPCS at each spot.
INSTANCES: A guide to the instanced areas of Bree-land, including the mini-dungeons of the Barrow-downs, the Great Barrows classic instances and the three skirmishes set in Bree-land, including tips and tricks to run this content smoothly.
DEEDS: A chart of the deeds available in Bree-land, including the best places to go to complete them.
REPUTATION: A look at gaining standing with the Men of Bree faction - how to get reputation, where to use it.
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