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Guide to Moria Central Halls - Areas

Updated Sat, Sep 17, 2011 by gunky

Guide to the Mines of Moria - Central Halls
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CENTRAL HALLS | DUNGEONS | INSTANCES | DEEDS | REPUTATION


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The Central Halls of Moria form the core of the mines. Much of these areas are carefully-worked, with towering columns, polished floors and patterned ceilings and twisting mazes of stairs and side-passages. There remain, however, a few areas where the rock of the natural system of caverns has seen no pick or hammer. These are the darker, deeper areas, largely overrun by orcs and goblins and other things that live in the unseen dark.

Zelem-melek

Map of Zelem-melek
Zelem-melek

A fine example of the architectural subtlety for which the Dwarves are famous.

Quest Hubs
Landmarks and Points of Interest
  • Chamber of Mazarbul (4.8S, 105.3W)
  • 21st Hall - North Arch (5.0S, 105.6W)
  • 21st Hall - West Arch (5.8S, 106.7W)
  • 21st Hall - East Arch (5.8S, 104.4W)
  • Skirmish Camp (6.1S, 105.1W)
  • 21st Hall - South Arch (6.6S, 105.6W)
  • Mudmul-charaf (6.4S, 107.7W)
  • The Lonely Span (7.6S, 109.7W)
  • The Broad Ways (7.6S, 107.6W)
  • The Wide Halls (7.6S, 106.9W)
  • The Great Hall of Durin (7.6S, 105.2W)
  • Skrithurz-ulima (8.1S, 108.3W)
  • Gazatu-ru (8.2S, 105.4W)
  • Gabil-mamach (9.0S, 107.2W)
  • Hall of Flowing Water (9.1S, 107.7W)
  • Gabil-hul (9.7S, 108.7W)
  • Uzbad-bakan (10.5S, 107.9W)
  • Budkhul-tharakh (11.6S, 108.0W)
  • Khufdul-tharakh (12.1S, 108.0W)
Crafting Resources
  • Khazad-copper, Khazad-tin, Aquamarine, Ilex, Magnificent Hides, Supreme Scholar
Mobs
  • Orcs, Goblins, Wargs

Notes: Zelem-melek is the heart of Moria, the core to which all paths within the mines lead. Nowhere is this better exemplified than the Twenty-first Hall, a cavernous chamber with all the services and amenities of a major city. There's even a bar way up near the ceiling. The twisting, maze-like hallways to the south, which form the bulk of Zelem-melek, connect the extremities of Moria like arteries. However, these arteries are clogged with the bad cholesterol that is orc-kind. They are everywhere here, with many camps set up in the obscure corners and regular patrols along the more high-traffic hallways. Most of the mobs here are in the mid-50's level range. Almost all of the quests for this area will be from the Twenty-first Hall; the small hub at Mezer-serej only has quests for the two private instances there.


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Nud-melek

Map of Nud-melek
Second Hall

Elves plant trees. Dwarves build them. Out of stone..

Landmarks and Points of Interest
Crafting Resources
  • Khazad-iron, Khazad-gold, Dawn-rose, Mallorn, Extraordinary Hides, Supreme Scholar
Mobs
  • Goblins, Deep-claws, Gredbyg, Glow-worms, Dragonets, Orcs

Notes: The gateway to the east. The massive Second Hall looks like a dwarf's idea of a forest, perhaps a translation of Lothlorien, which lies just past the Dimril Dale outside the First Hall. Great rows of massive stone trees rising to a canopy-like ceiling, and the deep chasm beneath the sundered Bridge of Khazad-dum could be a dark reflection of the Anduin. The southern regions of Zem-melek are a tangled mass of stairs and chasms, a passageway connecting the Redhorn Lodes and the Foundations of Stone. The mobs throughout Zem-melek are fairly high-level, suitable for late-50's-level characters. There are no quest hubs here, but there are quests from the Twenty-first Hall with objectives here.


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Redhorn Lodes

Map of the Redhorn Lodes
Redhorn Lodes

There's gold in them thar hills. Also tin, iron and copper.

Quest Hubs

Landmarks and Points of Interest
Crafting Resources
  • Khazad-copper, Khazad-tin, Aquamarine, Khazad-iron, Khazad-gold, Dawn-rose, Ilex, Mallorn, Magnificent Hides, Extraordinary Hides, Supreme Scholar
Mobs
  • Orcs, Spiders, Deep-claws, Gredbyg

Notes: The Redhorn Lodes are one of the industrial centres of Moria. It is an ore-rich cavern and the dwarves have built extensive mining facilities here, and the orcs have done their level best to either destroy or repurpose these facilities to meet their own needs. The darker corners are crawling with different sorts of pest - gredbyg infest the shadowed nooks and crannies, and deep-claws dig through the orc rubbish scattered among the decaying trestles and abandoned buildings. Most of the quests here come out of the Orc-watch, which overlooks the area from the northwest, but there is a smaller hub at Gharaf-fehem with private-instances quests for the two dungeons there. The Gate of Ruin is the entrance to the Grand Stair.


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CENTRAL HALLS | DUNGEONS | INSTANCES | DEEDS | REPUTATION


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