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HALLS | DUNGEONS
| INSTANCES
| DEEDS
| REPUTATION
The Central Halls of Moria form the core of the mines. Much of
these areas are carefully-worked, with towering columns, polished
floors and patterned ceilings and twisting mazes of stairs and
side-passages. There remain, however, a few areas where the rock
of the natural system of caverns has seen no pick or hammer. These
are the darker, deeper areas, largely overrun by orcs and goblins
and other things that live in the unseen dark.
Zelem-melek
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A fine example
of the architectural subtlety for which the Dwarves are
famous.
Quest Hubs
-
Twenty-First
Hall
(5.8S, 105.1W) - Mezer-serej (7.2S, 104.7W)
Landmarks and Points of Interest
-
Chamber
of Mazarbul
(4.8S, 105.3W) - 21st Hall - North Arch (5.0S, 105.6W)
- 21st Hall - West Arch (5.8S, 106.7W)
- 21st Hall - East Arch (5.8S, 104.4W)
- Skirmish Camp (6.1S, 105.1W)
- 21st Hall - South Arch (6.6S, 105.6W)
-
Mudmul-charaf
(6.4S, 107.7W) - The Lonely Span (7.6S, 109.7W)
- The Broad Ways (7.6S, 107.6W)
- The Wide Halls (7.6S, 106.9W)
-
The
Great Hall of Durin
(7.6S, 105.2W) - Skrithurz-ulima (8.1S, 108.3W)
- Gazatu-ru (8.2S, 105.4W)
-
Gabil-mamach
(9.0S, 107.2W) -
Hall
of Flowing Water
(9.1S, 107.7W) -
Gabil-hul
(9.7S, 108.7W) -
Uzbad-bakan
(10.5S, 107.9W) - Budkhul-tharakh (11.6S, 108.0W)
- Khufdul-tharakh (12.1S, 108.0W)
Crafting Resources
- Khazad-copper, Khazad-tin, Aquamarine, Ilex, Magnificent
Hides, Supreme Scholar
Mobs
- Orcs, Goblins, Wargs
Notes: Zelem-melek is the
heart of Moria, the core to which all paths within the mines lead.
Nowhere is this better exemplified than the Twenty-first Hall, a
cavernous chamber with all the services and amenities of a major
city. There's even a bar way up near the ceiling. The twisting,
maze-like hallways to the south, which form the bulk of
Zelem-melek, connect the extremities of Moria like arteries.
However, these arteries are clogged with the bad cholesterol that
is orc-kind. They are everywhere here, with many camps set up in
the obscure corners and regular patrols along the more
high-traffic hallways. Most of the mobs here are in the mid-50's
level range. Almost all of the quests for this area will be from
the Twenty-first Hall; the small hub at Mezer-serej only has
quests for the two private instances there.
Nud-melek
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Elves plant
trees. Dwarves build them. Out of stone..
Landmarks and Points of Interest
-
Sudulthurkh
(5.6S, 99.2W) - Balin's Camp (5.8S, 103.9W)
-
The
Deep Crossroad
(6.3S, 101.1W) -
Khurjezer
(7.3S, 100.9W) -
Khadar-zaram
(8.0S, 103.6W) -
The
Bridge of Khazad-dum - west arch
(8.0S, 99.2W) -
The
Bridge of Khazad-dum - east arch
(8.0S, 98.5W) -
The
First Hall
(8.0S, 95.9W) - Zabadgathol (9.6S, 102.4W)
-
Sigin-tharakh
(10.1S, 101.1W) -
The
Sixteenth Hall
(11.1S, 101.0W)
Crafting Resources
- Khazad-iron, Khazad-gold, Dawn-rose, Mallorn, Extraordinary
Hides, Supreme Scholar
Mobs
- Goblins, Deep-claws, Gredbyg, Glow-worms, Dragonets, Orcs
Notes: The gateway to the east. The massive
Second Hall looks like a dwarf's idea of a forest, perhaps a
translation of Lothlorien, which lies just past the Dimril Dale
outside the First Hall. Great rows of massive stone trees rising
to a canopy-like ceiling, and the deep chasm beneath the sundered
Bridge of Khazad-dum could be a dark reflection of the Anduin. The
southern regions of Zem-melek are a tangled mass of stairs and
chasms, a passageway connecting the Redhorn Lodes and the
Foundations of Stone. The mobs throughout Zem-melek are fairly
high-level, suitable for late-50's-level characters. There are no
quest hubs here, but there are quests from the Twenty-first Hall
with objectives here.
Redhorn Lodes
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There's gold in
them thar hills. Also tin, iron and copper.
Quest Hubs
-
the
Orc-watch
(11.1S, 106.9W) - Gharaf-fehem (13.0S, 105.7W)
Landmarks and Points of Interest
- The Burning Altar (11.1S, 107.3W)
-
The
Tailing Pit
(10.3S, 105.8W) -
The
Gate of Ruin
(10.2S, 103.9W) -
Budkhul-beken
(10.8S, 103.2W) - The Ore-house (11.1S, 105.5W)
-
Ashpar's
Command
(11.4S, 103.5W) -
Menem-mezel
(12.0S, 105.7W) -
Malmezel
(12.5S, 106.2W) - Claw Hollow (12.8S, 103.1W)
- The Chittering Hole (14.0S, 105.0W)
- Nud-heden (14.1S, 105.0W)
Crafting Resources
- Khazad-copper, Khazad-tin, Aquamarine, Khazad-iron,
Khazad-gold, Dawn-rose, Ilex, Mallorn, Magnificent Hides,
Extraordinary Hides, Supreme Scholar
Mobs
- Orcs, Spiders, Deep-claws, Gredbyg
Notes: The Redhorn Lodes are one of the
industrial centres of Moria. It is an ore-rich cavern and the
dwarves have built extensive mining facilities here, and the orcs
have done their level best to either destroy or repurpose these
facilities to meet their own needs. The darker corners are
crawling with different sorts of pest - gredbyg infest the
shadowed nooks and crannies, and deep-claws dig through the orc
rubbish scattered among the decaying trestles and abandoned
buildings. Most of the quests here come out of the Orc-watch,
which overlooks the area from the northwest, but there is a
smaller hub at Gharaf-fehem with private-instances quests for the
two dungeons there. The Gate of Ruin is the entrance to the Grand
Stair.
HALLS | DUNGEONS
| INSTANCES
| DEEDS
| REPUTATION
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