Archive

Guide to Moria Central Halls - Dungeons

Posted Wed, Aug 17, 2011 by gunky

Guide to the Mines of Moria - Central Halls
divider

CENTRAL HALLS | DUNGEONS | INSTANCES | DEEDS | REPUTATION


divider

DUNGEONS AND PRIVATE INSTANCES


Fulz-zahar


Fulz-zahar

Location: Gharaf-fehem - 13.1S, 105.7

Type: Private Instance

Resources: Khazad-iron, Khazad-gold

Mobs: Gredbyg or Orcs & Goblins

Description:  Now established in the Twenty-first Hall, the Iron Garrison has dispatched scouts to the Redhorn Lodes in search of new sources of ore. In a small cleft along the region's southern borders, they have discovered Fulz-zahar -- a small mine upon which many big hopes lie..

This private mini-instance is opened when the player undertakes the quests from the NPC at Gharaf-fehem. Back in the day, ore nodes were a hotly-contested commodity, and these "crafting instances" were a guaranteed way to get a usable amount of top-tier crafting mats without having to battle node-ninjas and campers. This one is rich with Khazad-iron and Khazad-gold. It will spawn either gredbyg or goblins when first entered. All of the crafting instances have a similar quest package: one kill-stuff quest, one collect-stuff quest and one boss-mob quest. The initial boss-mob quest is timed - you have one hour to find and kill the boss (a 6k elite), kill 20 mobs, collect the handful of items, harvest all the nodes and return to the NPC outside for your reward.

The reward is one Iron Garrison Resource Token for each completed quest. These tokens can be redeemed for more top-tier resources by trading for a key to the cache, or they can be traded 3:1 for Lothlorien Gold Leaves. The Lothlorien barter item is usually the better choice, with so few quests in Lothlorien that actually reward them. Since there are 6 of these crafting instances, players can earn 6 gold leaves a day while farming useful top-tier crafting resouces.

divider

Tumun-ghar

Tumun-ghar

Location: Gharaf-fehem, 13.1S, 105.6W

Type: Private Instance

Resource: Khazad-tin, Khazad-copper

Mobs: Gredbyg

Description:  With lessons newly learned, the Iron Garrison cautiously seeks a local supply of ore within Moria to supplement their caravans. Within the Redhorn Lodes, out of the sight of the Orcs, they have discovered Tumun-ghâr. With high hopes, they delve into this long abandoned mine, being always cautious not to delve too deep.

Pretty much the same as above, but the tunnel is more twisted and confusing, the mobs here are always gredbyg, and the nodes here are Khazad-copper and Khazad-tin. This is not a horrible place for farming a few precious Khazad-copper ores, but there is way too much tin.

divider

Sejer-tharakh

Sejer-tharakh

Location: Mezer-serej, 7.2S, 104.7W

Type: Private Instance

Resource: Mallorn

Mobs: Goblins or Deep-claws & Cave-claws

Description:  A lumber storehouse of repute, Sejer-tharâkh was also known to hold one of the greatest libraries of trade-records in all of Moria. The Iron Garrison seeks to reclaim the lost trade-records and use that information to aid them in re-establishing Khazad-dûm as a great merchant kingdom.

This instance spawns either goblins or deep-claws and cave-claws. There is an enormous deep-claw slumbering way in the back in an unreachable spot. You can see his spotted hide in the shadows, and he emits an aura of +8 Dread, but that is the total extent of your contact with this fearsome beast. The boss of the instance is a more mundane 6k goblin or deep-claw. There are many mallorn nodes in here.


divider

Bult-kar

Bult-kar

Location: Mezer-serej, 7.2S, 104.8W

Type: Private Instance

Resource: Ilex

Mobs: Orcs, Goblins or Deep-claws and Cave-claws.

Description:  Once one of the great lumber storehouses of Moria, Bult-kâr has long since fallen into the domain of Orc and beast. The Iron Garrison, in need of supplies to fuel their reclamation efforts, see Bult-kâr as a crucial location that must be brought back into the control of the dwarves.

This dungeon is rich with ilex timber. It also has a decent drop-rate for mid-level Third Age legendary items and Moria rep items when orcs or goblins spawn in. When the beasts spawn in, you can run up to the top without aggroing anything and kill the boss right away. If it's orcs or goblins, you have to fight your way up.


divider

CENTRAL HALLS | DUNGEONS | INSTANCES | DEEDS | REPUTATION


divider

LOTRO_BEAR_04
LotRO's new class comes late to the party, but it is certainly an interesting choice.
Opinions
Fri, Apr 18, 2014
gunky
LOTRO-U13-Breaking-of-Isengard.jpg

The epic story of The Lord of the Rings Online continues this week with the conclusion of the volume three epic story.

News, Official Announcements
Mon, Apr 14, 2014
Martuk
LOTRO_NEWCLASS_02
An interview with producer Aaron Campbell reveals some surprising details about the game's first new class in over 5 years.
Interviews
Tue, Apr 01, 2014
gunky
LOTRO_u13_06
When things take a dark turn, some folks break bad. Ents break Isengard.
Interviews
Mon, Mar 31, 2014
gunky

News from around the 'Net