It's important to note that there is no new information about GW2 during the panel and it mostly focuses on the trials and tribulations of a game developer launching their game across multiple continents. However, it's a good time to start thinking about localization issues ArenaNet might run into with GW2 and how it'll affect their plans for their game. For instance, Blizzard had to change skeletons in World of Warcraft for the Asian culture and according to the article a lot had to be taken into consideration when porting the game overseas.
That's not anything new for gaming in general, but it's something to think about as the game shapes up and more and more of the lore, background, and gameplay is revealed.
Stay tuned here to Ten Ton Hammer as we continue to cover interesting news about GDC 2011 and ArenaNet!
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