The first of five planned closed beta weekends for Blade & Soul is set to begin this Thursday, giving gamers an opportunity to experience this unique melding of martial arts and mythology firsthand. Testing is scheduled to begin tomorrow, October 29 at 10:00 AM PDT / 1:00 PM EDT and will run through the weekend.

For this round of testing, anyone who has purchased one of the currently available Founder’s Packs is guaranteed access. According to the official announcement, additional testers will also be invited to participate from the available candidates who signed up on the Blade & Soul website.

It’s also worth noting that this weekend’s test will be hosted on the North American servers. The EU servers will open with Closed Beta 2, but EU players need not worry about losing any progress made during CB1 this weekend. According to the official announcement:

“To help anyone looking to play on EU continue from where they left off in Closed Beta Weekend 1, we’ll be copying character data from the North American servers to the European servers for one time only after Closed Beta Weekend 1 ends—meaning all characters on the North American server at that time will have an exact copy made on the European server. These characters are not linked, and any progression made in either region during Closed Beta Weekend 2 and after will remain separate.”

While most character progress and items will be copied over in this process, there is a short list of things that won’t be transferred to the EU servers. A complete list can be found on the official Blade & Soul website, along with additional details on Closed Beta 1 and how to snag a Founder’s Pack of your very own. Before you scamper off to bask in the warm glow of the Blade & Soul website, be sure to check out the brand new trailer for the game below.


To read the latest guides, news, and features you can visit our Blade & Soul Game Page.

Last Updated: Mar 21, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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