Conceptual Artist, Muttonhead, tells us all about the city of Stormreach, its visuals, and its feel. How the implementation of the melting-pot concept came about, and details provided on the varied environments and all within.
So we decided that we wanted to really focus on the idea of a diversity of cultures perched precariously on a sword's edge of danger. We figured we could represent this by having the city built amongst the kind of terrain that one wouldn't typically want to build a city: steep cliffs, razor-like spires of rock, swamps, and deep, endless chasms.
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