Conceptual Artist, Muttonhead, tells us all about the city of Stormreach, its visuals, and its feel. How the implementation of the melting-pot concept came about, and details provided on the varied environments and all within.

So we decided that we wanted to really focus on the idea of a diversity of cultures perched precariously on a sword's edge of danger. We figured we could represent this by having the city built amongst the kind of terrain that one wouldn't typically want to build a city: steep cliffs, razor-like spires of rock, swamps, and deep, endless chasms.

Check out the full article here, the associated concept art gallery here, and then visit our Forums to discuss this diary.

To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 13, 2016