VD Is Forever, But You Might Be Able to Swap Spells Every 3 Days!

Dungeons & Dragons Online: Stormreach (DDO) Developer Graal revealed a more solid solution to spell swapping for bards and sorcerers late last week on the official DDO forums:

Thanks for your input on the subject of implementing a spell exchange system for Sorcerers and Bards. The DDO world is ever changing with new spells being added and old spells being changed. This requires a flexible system for Bards and Sorcerers to exchange their spells to learn about new ones, adjust for game changes, and fix mistakes made in training. We know that many of you wanted the much more restrictive system used in the D&D rules, which works well within the relatively static world of D&D. Even so, I am sure there were cases when the ability of a live DM to allow exceptions was necessary.

Therefore we have decided to go with a system close to that originally posted, with some changes to address community feedback. First, we are going to allow only one spell exchange every three days. We do not want Sorcerers and Bards exchanging spells freely and we understand that gold cost alone is not an effective limiting factor for all characters. The actual time limit was a subject of some debate. We considered anywhere from a few hours to a week between exchanges, but settled on 3 days. That seemed to be a good compromise between forcing sorcerers and bards to make long term decisions for their spells and allowing them freedom to select multiple new spells in a timely fashion.

Secondly we decided to make the gold cost for a spell exchange dependent on both character level and spell level. It only costs 100gp for a Level 1 character to switch a level 1 spell but it would cost 50,000gp for a level 10 character to exchange a level 5 spell. Overall the gold costs are higher than the previously posted list for characters over level 5 and less for characters under level 5. Sorcerers and bards should give some serious thought to the spells they pick. Completely free, unlimited spell exchanges reduces that need.

We’re looking forward to your feedback on these adjustments to the issue.

It seems as though Turbine listened carefully to player feedback on thsi issue and is leaning toward a solution that captures the essence of the pen-and-paper inspiration for DDO while also acknowledging the fluid nature of a massively-multiplayer online game.

Turbine gave us no word on how "solid" this concept is or when we might see it implemented. Stay tuned here for the latest information!

To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 13, 2016