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Pirates of the Burning Sea: Interview from PAX

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Sit Right Back and You'll Hear a Tale...

Flying Lab Software's Pirates of the Burning Sea had a strong presence at PAX 2007 with multiple demo stations and a big pirate-themed booth. Although the Flying Labs people were pretty busy answering questions and handing out beta keys, the Ten Ton Hammer staff managed to kidnap their Public Relations representative, Theresa Pudenz, and question her in our brig. She was remarkably nice and chatty for being a prisoner on the high seas, so we decided to let her go instead of making her walk the plank (we're not as fearsome as you might hear, but don't tell anyone that-- we have a reputation to maintain).

TTH: How important are weapon and skill choices in the naval combat?

Theresa: Once you play for a bit you'll realize that you have hundreds of skills available for you to use in whatever combination you like as well as seven different ammo types. I don't even know how many ways there are to attack your opponent: you can take out their hull, or their sales, or their crew; whatever strategy you want to try.

So, say you take out their sails with a chain shot. If you take them out completely, they're a sitting duck. They can't move anywhere, and they can shoot because they still have cannons, but that's it. Unless they have a consumable, they're done.

Ahoy! I'm out of Pirate puns! Fortunately, we have a great interview to entertain you.
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